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Reap N' Sou-l
Reap N' Sou-l
By MithosKuu, wolfox121, SFOU, CovinDirefang and DominoDelusions
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 633 | 3.14 | 23 | |
| Fun | 643 | 2.90 | 23 | |
| Innovation | 744 | 2.57 | 23 | |
| Theme | 499 | 3.54 | 23 | |
| Graphics | 304 | 3.83 | 23 | |
| Humor | 598 | 2.36 | 17 | |
| Mood | 598 | 3.09 | 23 | |
Comments
orhu
2023-01-09 20:50
Interesting game! The visuals are really pretty. I like the ground shader a lot (it reminded me a bit of risk of rain) and the colors look great as well. I had some trouble hitting enemies sometimes, especially after I'd get a soul stolen from me, and I got lost a little at one point, since the ground looks the same in a lot of places. I liked the gameplay a lot though! Great work!
heinar
2023-01-09 23:59
Nice Job! It's hard to find beautiful 3d games in jams
Beautiful game, and with a good challenge. Tried to play a few times, but I kept getting stuck in place and couldn't do anything (same thing happened to some of the demons, too), so I couldn't make it past day 2. Not sure if it's a problem with the animations, or the movement mechanics, or something else. The music was great, also. Overall, this game was excellent.
The gameplay is interesting. The small bugs blocking the application are a bit of a shame, either I can't move or the app crashes. :/ But without that, the atmosphere, the sound are really good and the gameplay is very pleasant !
bradu
2023-01-10 20:57
- Gameplay is solid but the sometimes invincible enemies that stole a soul (a good idea on it's own) was a bit annoying - Music is great (some modern DOOM inspiration maybe in the heavier parts) but tempo doesn't always fit with the game's intensity - Felt hard to hit enemies sometimes (maybe some tweaks to how the attacks work so it's snappier) - Some bigger buildings had no collision (and some buildings obscured the character almost completely (e.g. an enemy close to steal a soul whilst you can't see yourself) - More identifiable landmarks to make it easier to navigate the world - Consider adding some of the objective / controls (text) available in-game - Didn't manage to get any further then the first level - Some sound feedback would be helpful as well to know when you hit an enemy for example - No crashes or getting stuck on my end
Overall, nice take on the theme and good job on assembling everything up in a short time!
ninnec
2023-01-11 00:50
Really impressive to get a 3D game done in a weekend. I really like the open world feel to it all.
nataku92
2023-01-11 06:37
Cool, doing 3d in a jam is always impressive! Great music too. I also ran into that bug a couple times where I got stuck in place (I think it happened at the end of an attack animation). Also didn't realize you could zoom out with the mousewheel at first, that definitely made things easier (instead of having to open the map constantly).
grotfang
2023-01-11 17:53
i was a bit lost at first and didn't found soul or enemies for a while. but then the game play looked good, i liked the dash throuhj the wall and stuff, sound was great !
magnanix
2023-01-15 03:17
Loved the music, and the vibe of the game :). Also 3D, nice! :D. Pesky little imps stealing my property, how dare they! :P
Stunning art, banging soundtrack and slick gameplay! I'm a bit confused as to how to progress though - I played the first level a couple of times, I had five souls in the well when but when the time ran out it said I'd lost.
mhorth
2023-01-15 20:45
As you've already heard, the graphics of the game are excellent. Not only was it pretty, but everything had a unique look that was clearly communicated. So there was never a question of "what am I looking at?". Nice job there.
After I realized enemies could take souls out of the well, I decided my best strategy would just be to collect 5 and dump them in all at once. Upon doing so however, the level didn't complete. I re-read your description and realized the day ends after 3 minutes no matter what. This makes the objective feel pretty contradictory, like the best strategy is to hold 5 souls and them dump them right when the day is about to end (unfortunately, I didn't see any countdown to let me know when that would be?).
I'd suggest a slight tweak that the level can end as soon as the target souls are reached. But that's just what I'd find fun. If your goal with the gameplay design was to make us collect and defend, then mission accomplished.
Would be better if player has a mouse control to camera. It was fun game, we love the skeletons and animations! Good job!
kohcepba
2023-01-22 15:43
I've played for ~5 minutes and all I did is kill 5 guys and collect one soul. Graphics is fine, but balance is broken.
quadtree
2023-01-26 09:23
Excellent graphics and sound. However, having the player, demons, spirits, and well all be blue was a bit confusing. Also, I encountered a weird bug where sometimes when you attack the character freezes and the only fix is to restart the game.