Nightmare Containment by frozenfire92 2023-01-15T12:30:08Z
- Lots of text to digest in the intro (consider "feeding it" to the user in chunks if possible) - Objectives were nice pinned at the top, but the details on what each was, was only available upon encountering said object (not everyone reads the "fine print" on the LD page) - Really liked the music - Some sounds (or even VFX) to know when an interaction is successful (more feedback to the user) - Some more landmarks / breadcrumbs (e.g. like the storage sign on the wall, that was nice) on the map to have some insight on where to go for what (otherwise was really hard to gather everything required) - Graphics and lighting were on point with the theme - Maybe highlight the items that are interactable a bit so users know if they should "attempt" traversing a room for an object or not - Corridors felt a bit long to traverse (with not much to do whilst moving, consider adding some interaction if just walking around would be a big part of the game, e.g. a sprint button, consult some info on objective etc.) - In terms of balancing, felt a bit short of a time to complete objectives - Game fail state was a bit sudden and had no information on when it would run out (except if being in the room with the creature)
Nice idea and execution, great job assembling everything up!