avantavegarde 2023-01-09 22:34
Honored to work on this, it was a blast!
Foon → Ludum Dare Explorer → LD52 → Knights of the VegeTable
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.35 | 9 | ||
| Fun | 3.43 | 10 | ||
| Innovation | 2.78 | 9 | ||
| Theme | 3.71 | 9 | ||
| Graphics | 3.81 | 10 | ||
| Audio | 2.92 | 9 |
Honored to work on this, it was a blast!
Needed crabs, otherwise great game
The concept is interesting. Would love to see it with some more polish. The getting hurt sound was very loud.
Nice twist on a fun formula. Loved how many enemies you drew for this! And that title art *chef kiss*. For some constructive crit, I reckon you could have got some easy extra juice from making the enemies flash and/or knockback/pause movcement for a fraction of a sec when hit. Thanks for the game!
That is very very cool! I like the graphics!
No way guys! We made a very similar game :D! I loved the thumbnail art so I went here and found that out. Anyways, the art is cool, the music was fitting, but the sound effect when I got damage tore my ears a bit. I chose to plant the corn most of the times, since I prefer to stay away from enemies and I was sometimes surprised when I didn't think the enemies could hit me (they weren't that close) and they did. I like that you made a variation of enemies, that appeared later in the game, like the spider and skeleton.
It's ok, but there was no clear goal - I've beat dragon, mermaid thing and witches and just stopped after that. Because I didn't see a point to continue. And what was the point of crystals?
I'm not quite sure what the ultimate goal of the game was, but a fun game nonetheless :smile:
@kohcepba Yeah as you can probably imagine we started running out of time / energy to complete the main scope of the game so in the end it was just left as a infinite wave spawning mode. Crystals were just going to be an easy score tracker thing but UI elements didn't get added in the end either :shrug: . Thanks for playing!
@iskra Thanks for playing and enjoying the game!
- Nice aesthetics - (Getting) hit sound was really loud (specially when multiple enemies were hitting you) - Consider displaying the controls somewhere in-game (same goes for objective) - No way of knowing your weapon's durability - No visual indication when you were getting hit - Did the bonfire have any effect on either the player or enemies ? - No way of knowing the enemies' HP (or when / if they get hit) - Unsure what the lil gems were adding up to (or if used in game yet) - Map borders were unclear - Main menu art was really cool
Fun idea with using the harvest as weapons and pretty good core loop!