hoeleboele 2023-01-09 21:39
Best dragon ever seen. Maybe put in some reason to use my breath instead of just hiding behind cover and shooting my fireball :)
Foon → Ludum Dare Explorer → LD52 → Drake's Fortune
By chompdev and mcbombadev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 292 | 3.64 | 175 | |
| Fun | 145 | 3.84 | 174 | |
| Innovation | 361 | 3.37 | 174 | |
| Theme | 713 | 3.03 | 173 | |
| Graphics | 631 | 2.98 | 174 | |
| Audio | 467 | 2.64 | 165 | |
| Humor | 421 | 2.85 | 158 | |
| Mood | 551 | 3.18 | 166 |
Best dragon ever seen. Maybe put in some reason to use my breath instead of just hiding behind cover and shooting my fireball :)
I really enjoy the gameplay loop! I do wish it had music though. It feels a little empty without it.
what a nice looking game. I think people don't take fall damage but appart from that destructibility of stuff was great fun
- @hoeleboele Thanks! My programmer-art in action ;) Good point about the breath too, it definitely needs to be buffed up a bit. - @judjudson Glad you enjoyed it - thanks! :) I'd love to add some music to an after-jam version. - @heho Thank you! @mcbombadev did a great job replacing some of my terrible art with much better menus :) Yeah, I definitely want to add fall damage to an after-jam version. I really appreciate the feedback!
I liked the destroyable castles a lot. It's fun to take them down, great work ! I whish you could kill the defenders by making them fall (maybe if their velocity greater than a value they die ?).
- @yorsh I really appreciate your feedback! Glad you enjoyed the game. Yeah I definitely agree that defenders should take fall damage. I'd love to add that, and some other features like defenders getting squished by bricks or stomped on by the dragon :)
Super cute and super fun! The fireball destroying the towers was a GREAT touch. I'd have loved to be able to kill enemies by knocking them off towers or knocking towers onto them. The breath weapon felt a bit anti-climactic in comparison to the fireball since it didn't have the physics feedback behind it - even if firebreath was technically more effective I found myself using fireball because it felt more fun. A bit more onboarding / tutorial would be nice but I know that's always tough on such a tight deadline. Overall a fantastic game!
- @ellie-rasmussen Thank you very much! Glad you had fun playing! I totally agree that more onboarding would help (especially for the town ranks and gold production stuff) and would like to add that in the future. And you're definitely right that the breath is underpowered and could be reworked to be much more useful later. Thank you for the kind words and helpful feedback!
Now this is something.
Floppy bird combined with cool upgrades, meaningful decision making and DRAGONS?! - oh and actual AI fighting back.
Very cool entry, so far one of my favourites, gotta love the merging of genres and also very cool to see the castles on the map grow.
Really fun! I like the gameplay, the graphics and the game loop. I'm scared of arrows now!
I really liked it, it very much reminded me of old flash games I used to play - great gameplay, but had 2 small issues - the mouse cursor being locked to the small ring felt uncomfortable personally and I think the fireball should have hit everyone rather than just the first person it struck. (This may have been in the upgrade path but I didn't quite finish it)
I love being a dragon sniper, nailing a tower of enemy archers from a mile away. Fun game that seems to capture similar energy as Angry Birds, and might be a concept worth expanding into a fully-fledged game. Nicely done!
- @lewl Thank you :) I'm very happy to hear you enjoyed it! - @rich-machines Haha yeah those arrows can be traumatizing, especially the fiery ones! Thanks for playing!
- @upcharlie Thanks, that's great to hear! That's also really good feedback about the mouse - I was never 100% happy with it and would like to find a better aiming system later. Good point about making the fireball do some lingering damage and hit nearby targets; this is something we wanted to add but didn't quite get it done in time. Would love to do that later! - @breadstick Much appreciated, and I'm glad to hear you had fun! Yeah haha, I love landing a lucky shot and knocking an archer right off the ledge, or taking out the base of a tower and watching the whole thing crumble :)
Cool take on the theme. Seems people should die after falling off of a tower I wrecked though. Great entry
I loved it! It felt like one of those classic Atari games. I'd like to say I enjoyed playing it a lot and giving updates to my dragon haha. Also, such a great effort to make multiple stages. Congrats, guys. You've done an awesome job.
really like being a money hoarding dragon
- @paroxysmal Thanks! Yeah I think that would add a lot - I really want to do that after the jam! - @megalukes Very much appreciated! Thanks for playing all the way through and collecting the upgrades :) - @ian-mcd Glad you had fun with it! Me too, haha.
Very cool dragon game. Fireballs and destroyable castles make a good mix. Reminds me a bit of 'The I of the Dragon'. Not enough good dragon games around. The invisible walls were irritating, especially when a castle was right at the edge of a map. Also I sometimes got the map complete message but I can clearly see there is some gold left behind.
Behold! What does the castle guard fear more than a dragon? A dragon thinking with knowledge about ballistic trajectory! It was really fun knocking off the guards and decimating the buildings. The audio of collapsing buildings sometimes fekt a bit glitched out and some background music would be an awesome thing to add.
- @someone Thanks very much! Haven't played I of the Dragon yet but that looks really cool. I definitely agree we need a better solution for the invisible walls and the leftover gold in some levels. Thank you for playing, and for the great feedback! - @mtpw Haha awesome, glad you had fun! Yeah I think I'd definitely rework the audio and add more interesting sound variation in a later version. Music would be a huge benefit, too. Thanks for your notes!
I think the destructible towers are pretty cool, and upgrading systems are always cool to have, too. Pretty nice!
@mtpw Haha, love this. We should have had you write our game description! :smile:
@nikkunakku Thank you! We were pretty happy with how the physics turned out, even though we had to remove some code that made the tower crumbling physics even more realistic for performance reasons
Love the audio, straight out of a commodore 64 game. Fits the gameplay well. Love the gameplay, especially after learning the breath weapon can be used as a tool to deflect arrows. Didn't know about the upgrades and heals off the bat, maybe a popup when you're low health could clue people in better? Either way I think its ridiculously fun to shoot pixel fire at people as a dragon.
Simplist audio, graphics and gameplay, and it's working ! Good job on the physics !
very cool implementation, I liked that everything is smooth and concise
- @nikkunakku Much appreciated! That's cool to hear that you played enough to get all upgraded! :) - @error Happy to hear you enjoyed playing! That's a great idea to nudge the player toward exploring the Roost once their HP starts to get low enough. Excellent feedback! - @efilheim Thank you! Yeah I was surprised how engaging it felt even with such minimal textures and audio. - @tvorojok Thanks! We ended up having to cut a few features but I love the pressure of the Ludum Dare deadline because I think the game ended up even better because of those restrictions.
Neat little game! :) I ended up using the fire ball exessively because I wanted to keep my distance from the archers.
Very nice game! I really liked the concept - reminded me some really good web and mobile games. Nice twist on the theme while still making it interesting. The mouse sensitivity was a bit to much for me and made it really hard to aim, but other then that awesome little game! Good job :)
Very nice! It's very clear, super easy to understand what you have to do and how to progress. Love the fact that the towers can fall appart. 🙂 Well done!
Way to find an original twist on the theme! I didn't think of this for harvest. The fireball is a bit op, and it would be cool to have some animations for the dragon :)
Hey that's a very good entry, I played quite a time before having a felling of repetitivness, too bad breath fire is "useless"? and that soldiers don't dies upon falling, othervise an effective game! good job
- @lilsugarcat Thanks very much! Yeah haha, those archers can get tricky in the late game! - @shay-kopf I appreciate it! Yep, I agree that the mouse aiming needs a revamp, but I'm glad you were still able to enjoy it. Thanks for the feedback! - @aduermael I'm happy to hear you enjoyed it and found it easy to get into! Thanks :) - @ominusgalaxy44 Thank you! Yeah I'm actually really impressed by how many other interesting games originated from this theme! - @jajakeim Thank you kindly! Glad you got to play quite a bit of it. Yep, the fire breath definitely needs to be more useful and soldier fall damage would be a lot more fun. Great feedback!
This is cool. I like how you allow the player to play how they like, and don't impose unnecessary time limits or other gimmicks. I really like the core game loop, like an artillery game but with a mobile platform. I like that the mouse doesn't give you perfect aim, so you have to plan your shots.
Quite the impressive showing for a jam! I liked how much progression you managed to add, not just for the drake but also for the castles and their defenses. I agree with both the fire breath being a bit weak, and being slightly disappointed when I knocked down a tower and the archer just stood there covered in bricks, but otherwise it was a fun loop!
I love the dragon. Its like a Charizard collecting his loot. Made it to day 22 with all the upgrades!
- @plexsoup Thanks for the nice feedback! Yeah that artillery feeling is always fun in games, kinda like aiming the bazooka in the Worms series. - @twchapman Much appreciated! Glad you had fun :) - @secrt101 Haha yeah, he is very Charizard-y now that I think about it! Congrats on getting every single upgrade - that's impressive!
Really fun game! Physics and destruction in games makes my brain go *yes*. Really enjoyable gameplay loop, also really well polished in such a short time!
Really nice little game. It's a lot of fun to blast people away haha!
- @yubs Thanks! Haha yep, me too. It's always good fun to see a castle burn down, fall over, then sink into the swamp. Glad you enjoyed it! - @stefan-laimer Thank you! Yeah I love that feeling of pulling off the perfect long range shot and watching an archer fly over the hill :P
Really cool setup - I loved the physics based destruction. I also didn't find a lot of use for the breath, aside from being silly. I wanted more mechanical upgrades! Those were really satisfying! Good job overall!
Simple graphics, but very clean, I especially like how you built a tower from blocks. Upgrade system gives a bunch of depth to the game, was fun to play and try different builds.
Omg, :D this is amazing. cool physics, fun game, amazing idea :)
I played this game longer then intended :) Goog job on the upgrade system and physics. The art is impressive (programmer art).
Physics YES! Destruction YES! art was simple but effective and the fire particles were nice, sound was ok
Aiming felt off to me, even with gravity etc it never appeared to go close to the little aim dot.
Castles looked great, maybe more explosions etc would have made it even more fun. lacks an end goal.
Loved that each time I went in was a little different, would have liked to see more stuff with wood in it and really see burning buildings.
Overall good job! I played until I had all the upgrades image_2023-01-11_102539406.png
Pretty interesting take on the theme. Destruction physics feel great, but making enemies die when blocks fall on them would've been even better! Overall a pretty cool game.
Gameplay was simple but enjoyable. My main issue is that the I never really found a reason to use the fire breath. It was a lot easier just to keep a safe distance and use the fireball. Other than that it's a fairly well-designed game.
Had so much fun with this game! It's such a great feeling to run into a castle with your fireballs blazing as you try to avoid the arrows and everything around you crumbles into pieces.
It's a great prototype and I could definitely see this becoming a truly awesome game with some more mechanics, polish and balancing. I love the physical aspect and with more enemies and player attacks this could definitely be something I would buy in an instant.
The web port got a bit unstable the longer I played but other than that, good job and thanks for the game!
Fun! Cool! not other words can describe your game! The only problem is I cant freely put my cursor out of the circle around my dragon, please improve it!
I liked the twist of being the dragon, that was fun. Hitting things with both weapons (especially the big one though) felt very satisfying as well. Aiming feels a bit off if I try to aim from too far away, but that's pretty easily remedied by not doing that haha. Nice entry!
Great fun game! Love the physics you built. Maybe you could expand the aim-dot to the position of your mouse? But overall a nice experience
such a satisfying game , simple controls , ballanced and fun!
I like how the difficulty slowly goes up as you get stronger
It would be really cool if you could add stacking fireball upgrades
Hey, It was a fun game! I like the simplicity and how you constructed those castles. When a human is just flying away by my fireball, it just looks fun. Personally, I do not care that there is no fall damage.
Sometimes, when I flew very low, I could see there was nothing underneath and it became the background again as if there is no ground. Adding like a different background color there to make sure the ground never ends, makes it feel a little bit more complete. I know it is a bit of a detail, but it may make it better.
A thing that might give Belgian and French people (or any country that wanted to be special and uses azerty keyboards) easier controls, is adding Z for up/forward and Q for left if you are not using those keys for anything else. Sometimes it is easily done and it makes it compatible with both AZERTY and QWERTY :)
Schermafbeelding 2023-01-11 om 17.36.21.png
Quite fun! The gameplay loop was solid. I liked feeling like a powerful dragon. Wish its wings flapped and there was music to really get me going, but good experience.
I think the theme connection here is very weak though, and I didn't get much "harvest" vibes. "Pillage" certainly!
Great game idea. I would love some more interactions like the people dying if I kick them of a high tower and they fall far or the dragen having waight to it and being able to smash into building. Really fun!
So much fun, definitely the first game this jam i've seen that involves dragons, and seeing the little men on the walls careening off into the abyss after you'd blasted countless fireballs into their walls is incredible.
If there's anything to remark on, a little bit of ambient audio would be cool, but isn't strictly necessary, definitely one of my favourite games so far :D (and maybe the dragon movement? but still really fun)
Really nice work!
- @nardandas Love to hear that! Yeah I definitely want to make the fire breath more effective against towers in some way - maybe concentrated fire can melt bricks or burn away wood support beams more quickly so that the underlying bricks crumble. Will be fun to explore in the next version! - @fancyreckless Thank you! @mcbombadev built all the towers and did an amazing job! He also wrote a great system that connected the blocks and made the destruction more realistic, but we had to remove that from the web version to boost performance. Looking forward to doing more with that later. - @macibacsi56 Thanks! :) - @senso Great to hear - thank you for playing our game! - @phillip-scott Awesome! Thanks for playing all the way through and getting all the upgrades! Yeah I definitely want to rework the aiming system soon. We talked about adding some explosives to the castle storage areas so they would sometimes explode from the inside with a well-placed shot. Lots of ideas to explore after the jam! :)
A little hard to aim, but this is the best. Love toppling the silly humans' little towers and stealing their shiny gold. Great fun, great job!
- @tutti-ankka Thanks! Definitely looking forward to adding fall/crush damage soon :) - @adamwatters Glad you enjoyed it, and thanks for the feedback! - @zubspace Thank you for the kind words! That's so nice to hear that you had a lot of fun with it. We've got a bunch of ideas for new features to add soon and am really looking forward to seeing where it goes. - @bowen Thanks for playing, and great feedback! - @nvrskipgameday Awesome - glad you enjoyed playing! Yeah the aiming will be much better in the next version - looking forward to making that more fun! :)
Pretty neat game, can see it becoming a winner if it gets expanded upon after the jam :)
I found it a bit too easy once I unlocked all of the fireball upgrades, and didn't really find much use for the fire breath, as I could effectively carpet bomb everyone with ease. I'm also impressed the game manages to run smoothly on web despite all the physics objects bouncing against each other, good work!
This is quite a fun game with a lot of features for a jam game. With a bit of work on the art and adding a little music, I could see this being like the old mobile games back when they were good (reminds me a bit of angry birds for some reason lol).
Nice work on this game and good luck in judging!
- @afe Thank you, glad you had fun! Yeah the aim definitely needs some work. Looking forward to revamping it in the next version! - @bardia-crunch Much appreciated! :) I'm glad you liked the difficulty curve. It's something we were tweaking a lot over the last few hours of the jam, so I'm happy to hear it ended up working! I love the idea of more stacking upgrades too - good feedback! - @miolosh Thank you! @mcbombadev designed all the towers and castles, and they turned out great. Excellent feedback about the AZERTY layout! And about fixing the "ground" background color, too. Thanks so much for playing and leaving the detailed notes :) - @thesmellofoxygen Great to hear - thanks! Yep, some music and animation would go a long way. Gotta hold out hope for that Pillage theme someday! - @cody1712 Thank you kindly! Yeah I'd love to add ragdolls and the dragon stomp idea would be perfect!
Really nice physics! Despite the minimal and clean graphics the game actually makes you feel big and powerful as you should while destroying buildings.
Biggest gripe for me was tracking my own cursor. Particles were very nice, a little camera shake could also improve the feeling of destroying buildings a lot!
Amazing job
Yeah this game is a lot of fun. I really like the upgrade system! I found that just blasting with my fireball was more enjoyable than the breath though. Great job!
The game is very good, engaging, funny and also very appropriate for the theme. The physics based gameplay is the cherry on the cake.
Here are various thoughts after playing your game: some animations for the dragon would make it even more addictive. As already mentioned by @phillip-scott the aim felt kind of strange also for me (it is probably the fact that the mouse gets locked at a certain radius). A couple of times that the fireball didn't explode but stayed on the ground for some time. Maybe this is a not a bug but I thought that it could be useful for you to know.
At last I think that it would be good to add a background (or something else like particles) because if you are above all the castles and only the solid blue sky is visible you don't have any way to know if you are moving or not.
- @profan Thank you so much! Yeah I can't wait to add some ambient audio and music soon :) - @pinapl Glad you had fun with it! :D - @surr-sloidah I really appreciate it! Yeah that's a good point about the upgrades and fire breath - great feedback! - @scidev Thank you kindly - that's so nice to hear! - @miloti Much appreciated :) It's really rewarding to hear that you enjoyed our game!
Fun game. Between the shooting volleys of fireballs at enemies and making the buildings collapse, the game was fun to play. Some kind of rock or medevial style music would have gone a long way.
I really like destructible stuff ! I played till I got all augment (even litle more after) To be honest, I think fireball is overpowered, I used only this one, because you can shoot people at long distance (or better, under cover with "bullet drop")
Nice work, you all got a lot of mechanics completed for the jam! I really like your take on the theme. If there would have been more time some animations would have really pushed this over the edge. Overall great work and congrats on your entry!
- @jackofcups Thank you! I wasn't sure the upgrade system would be worth it initially, but I like seeing everyone's positive response to it :) - @tttt We're so glad to hear you enjoyed the game! Great feedback about animation, aiming, and background details. I'm looking forward to expanding the game soon! - @wyguydev Very much appreciated! Great idea about the music - I agree that would help a lot. - @loiclegrosfrere Me too! I'm happy to hear you had fun and even unlocked every upgrade - wow! I'm also amazed you got so far using only/mainly Fire Breath. That actually sounds really fun and I want to try and finish the game like that, too! - @don-fouts Thanks, Don! Yeah I'd definitely love to add some animation soon. Really appreciate the feedback and the kind words!
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funny and cute game,,I like this one
fun, i think i would have liked to get a more focused flame breath so i could really swoop down and torch a roof-full of pesky humans.. but that the experience was that close is a testament to how fun this was! great job!
I love physics based games like this, and i enjoyed playing this one!
When i discovered i could destroy or deflect arrows with attacks was very nice. However, i used mostly fireball because it seemed overpowered next to the flame breath. Maybe if the fireball cost a part of your breath, like 1 half or even 1 full bar, it could create other dynamics.
This is a game with a lot of potential, that i think can be super fun to play and replay in the future, if you add or tweak some little things!
It was a really fun game. I enjoyed wrecking the castles haha. The system was very simple, yet it was able to keep me playing.
- @olddog Thank you very much! - @nikolaj Much appreciated :) Yeah I have some ideas to make the breath much more useful and focused in a future version - good feedback! - @amarokczukay Thanks - happy to hear you enjoyed it! Great idea for the fireball to cost some breath too - I think that would be a pretty effective way to balance the two attacks, in addition to buffing the flame breath accuracy and burn effects. We really appreciate the feedback and words of encouragement!
What a fun game! The idea of harvesting gold is definitely not as innovative as it could have been, but does not imply that this is a bad game! On the contrary, I really enjoyed playing it! The sound effects are nice and the art is simple but works nicely. I LOVED destroying the castles. It gave me a real sense of power. On thing though: if the fireballs had splash damage that would have been the icing on the cake. Good work!
Cool game.Nice physics.I just use fireball,fire breath is weak,maybe some enemys can defent fireball,so the fire breath will be more useful.
- @toosalty0000 Thank you! Glad you enjoyed it! - @mrchickenboy That's great to hear :) We appreciate it! I definitely plan on improving the fireball/breath soon and also adding a bunch of new stackable upgrades. - @cloistered Really good feedback - that's a great idea to have certain enemies that can block fireballs. Thank you for playing!
Love physics based games! It was so satisfying to topple the castles. Fire breath felt relatively underpowered. Fun game!
This is addicting holy cow! Very addicting xD
The game mechanism is complete and interesting, but the mouse aiming function may need to be adjusted. Maybe it would be better to click the target position to launch.
Innovative take on the theme! Congrats! I liked it!
Great idea, I loved being a dragon destroying Jenga tower castles! Collect gold to buy more capacity even if it's something common in video games, here I really feel like I'm buying things with MY gold, the one I had taken, these gold seems concert for me !
just a note: limiting the viewfinder to a circle around the dragon prevents from my point of view precision shots, and makes it difficult to shoot on the move.
despite this, the game is great, very fun!
I like dragons :smiley: The game loop is addicting and the fire particles are pleasent to look at. Great entry and very addicting
- @jackypark9852 Thanks for the feedback, and for playing through the game! - @pazzi Awesome to hear - thank you! - @jumpirate Good feedback here - much appreciated! :)
basic, simple , but very addictive :) I'm going back to make another one
Unique take one the theme! Love the idea! The aiming is a bit confusing, with limited mouse/aim movement, but I guess part of the difficulty come from it :) Good job with the game!
Very nice prototype! Here's some thoughts and suggestions:
- I like the gameplay. Reminds me of Angry Birds, but with more freedom. - Core gameplay seems pretty solid, this could be developed into a bigger game. - Meta (upgrades) is there, but could use some work. - Game lack graphics / animations, but fireballs FX seems to work nicely :) - Controls – please don't hide cursor in such controls system – it's vey NOT handy when you don't know where your real cursor position is. I assume you wanted to make it harder to hit the target, but it's not worth it. Game will only benefit from good controls and will suffer from hidden cursor position (IMO). - Don't limit backpack size. It's just irritating and doesn't do anything good (you complete level not for 100% and it's just frustrating).
Generally – I liked the game, but lack of suitable graphics / animations feels very much. If you ever want to continue developing this game, you should consider finding an artist / animator (if you don't have one) and work on the style for sure. Also controls bothered be during the game (again – hidden cursor is a bad design, reconsider hiding it).
- @pauljs Thank you kindly! - @roroto-sic Haha yeah, it does feel like Jenga! Happy to hear you enjoyed the gold system and upgrades :) Thanks for the feedback on the aiming. - @ryupold Much appreciated! I really enjoyed Our Hill of Stars, too!
I had a ton of fun playing this game. Very well-made, fun physics game. I like the art, and the fire ball is really satisfying to use.
My biggest criticism is that you are limited by the gold you can carry. I frequently found myself wishing I could explore more of the levels, but I filled up too quickly. I think the game could really benefit by changing the goal to inflicting an amount of damage on the towns, and having collecting gold be a secondary objective.
Also, I wish the fire breath felt more impactful. Definitely up the number of particles.
But apart from that it's a very solid game. Very impressive.
A good game! Simple and enjoyable to play. I really enjoyed the gameplay. It's fun to destroy and burn things while you're people's gold haha.
Good work.
- @ardcord Thank you! Happy to hear you're playing through again :) - @zimny11 Much appreciated :) Yep true, the aiming definitely needs some reworking. - @danmerey Thanks for playing, and for the detailed feedback! I appreciate you taking the time. Great notes about the animation/graphics, hidden cursor, and backpack size - we'll definitely be doing another pass on those in a post-jam version. By the way, great work on Catchy, and a huge congrats on Potion Craft's recent release and success!
I honestly never thought I'd see Angry Birds with a metalayer and real game surrounding it, but here it is. Then again, I don't think it's even crossed my mind before lol.
I legit really enjoyed it. The shooting mechanics were very satisfying. Hitting long range shots, while not totally necessary, was very enjoyable. I suppose both our games had that factor in it :D
I saw you have plans to expand the game which is great to hear. I usually don't give suggestions on adding breadth of content (cuz LD is so short), but I couldn't help but think how awesome it'd be with different dragon types and upgrades. It was such a great design!
Oh, I did run into a bug where I touched an archer and they launched me above some top collider. I could no longer move below it to gather gold and got stuck in the air :C
bug.PNG
Really awesome work! Love the gameplay loop, only thing I miss is a banger of a soundtrack to tie it all together! Amazing work!
Nice and exciting game! I love the gameplay! The sounds are a bit cheap and it would be nice to have a music, but overall great job!
Could be a nice little mobile game:
-Good gameplay mechanic and didnt had any bugs -Art is kinda good (fireball vfx, the breath, the towers/building), it's lacking of animation for the dragon but he is cute with his derpy face. The lair could have helped with a cool background or something. -Difficulty is on point, not too hard but still had to focus to dodge on the late levels -Didnt saw much games with this idea so its refreshing.
Good game overall gj!
I really like the overall concept and physics based gameplay, but the current product is pretty rough around the edges. My main issues are that the dragon doesnt move like it's flying and the aim sensitivity being way too high, an option for that would be ideal. Overall still fun tho.
Not the best graphics, but the game is very fun. I liked the abilities and the possibility to upgrade them. I enjoyed destroying buildings.
The limitation of the cursor annoyed me but added a layer of difficulty to the game so it's harder to aim. I'm not sure if there should be supposed to be an ending, I wanted to finish it. I discovered that you can spam the rest button and advance in days forever (I got to like day 400) and the enemies do get stronger, but only until a certain point, and seams that I can collect all gold only the amount that I can carry which I did saw where is displayed.
Overall a great game. Good job guys!
Really fun and satisfying, great game loop. It's not insanely innovative nor does it have flashy graphics but this is such an unambiguously promising game, one of my favorites for sure.
- @justin-c Very glad to hear you enjoyed it! I played a bunch of Body Harvesters and really had a blast with that as well. Great feedback about the gold limit and using damage dealt as the primary objective. And the particles/efficacy of flame breath, too. Thank you for the notes! - @vphyre Thank you kindly! :) - @peachtreeoath Happy that you enjoyed the game - thanks for playing! I love the feedback on new dragon types and upgrades - would definitely like to add something like that soon - especially unique upgrade trees for each dragon class. Sorry about the invisible wall bug and thanks for the heads-up on that!
Super fun and creative game! Destroying buildings is super satisfying
Of all of ideas here, this might be my favourite. I feel like only fraction of it's potential is unlocked now. Make falling rocks interact with enemies and you ala Angry Birds, tighten the controls, maybe even add to the move set (dash etc) and it will be nice game.
Also I have idea here, game has some deeper managering potential. Invert that "dragon wont left bed for a this little gold" loop and actually make towns remember their damage and lost resources. Do you want to keep those towns broken, underfunded and low? Just rob them on repeat and cause as much damage as you can. You might not get as much gold from, but at least they can't up their defenses. All while other towns are getting rich outside your territory and getting their defenses up. If you end up ignoring all the challenging, rich towns too much, they might gather army and even start attacking your cave.
Lots of content, upgrades and as a gameplay developer, I found shooting fireballs to be very fun! Good job mate!
- @dagostino-audio Thanks for the kind words! Great point about the audio - I'm really looking forward to adding music and ambient sound soon. - @smeljey Yep haha, the last minute sound effects are bare minimum, but I'll upgrade 'em after the jam for sure. Glad you enjoyed the game! :) - @thiradil Great feedback - thank you! Haha, glad you liked the dragon face. I threw it in as a placeholder and it grew on me. I really appreciate you playing and leaving these notes!
Neat little game! This takes me back to the flash era / Newgrounds days when things were more simple. Burning the little humans to a crisp and destroying their towers was a lot of fun! Great jam entry :)
I thought this was a brilliant game idea. I loved the destroying the castles mechanic. And of course who doesn't love being a thicc dragon. Fire and arrow effects were very nice too. Gameplay was fun enough to carry me through getting all the upgrades. That said, shooting felt a bit difficult/unfun. It gets better with upgrades (but still not as fun as it could be) but the initial fire rate is just painful. I'd say slow fire rate is never a good idea for a main skill, and at the very least you want to add some cooldown feedback. The aim system with the crosshair at a fixed distance is also very annoying and I'm sure it only works well with keyboard controls (think the early worms games, and even then it's an artillery game, not action). With mouse it just feels confusing. Anyway, overall a very well executed game technically but it could use some extra love for gameplay feel!
Fun game of raiding the castles :) I didn't feel the need to rush since I could just sit behind terrain and snipe the archers with the fireball. In the menu the castles kept changing places after a raid so it didn't seem like a map.
Incredible! Didn't expect to play angrybirds but with a freaking dragon this jam! I enjoyed flying over the cities and laying waste to everything and everyone. Very simple but effective gampelay loop. Would have loved to have some sort of final boss to prepare for and defeat. After destroying a max level city with their fire arrow archers it kinda fizzled out a bit.
- @metzkermeister Happy to hear you had fun! Thanks for the feedback about the aiming and flight/animation - definitely planning to improve those after the jam. I would have loved an extra day to really polish the game, but ended up bug-squashing until the last minute, haha. - @mololo Thank you for playing :) Great feedback about the cursor, upgrades, ending, Rest button, and the gold capacity only showing during a level. Really appreciate you taking the time to play through a bunch of the game and provide these detailed notes! - @ahintoflime We're very glad to hear it was one of your favorites - that's so cool! Thank you kindly for the compliment and for playing our game!
Really fun take on the theme with harvesting gold from cities. The different cities you attack with each one having a separate increasing gold amount added some nice depth. Only major thing that was missing was music to go in the background (some metal music while destroying cities would work really well)
This is awesome. Where it might lack a little juice here and there. Flapping wings is a must in any post jam. The loop was great. I will come back to play this again. Super work. KUDOS
- @zach-hsu Much appreciated! :) - @jormarysky Wow, thank you for the high praise! That means a lot. Excellent feedback about the kingdom management and doing strategic raids to raise/lower a specific town's gold. We had actually planned some of the same ideas and then needed to cut some on the last day, so I'm glad you think those elements would be cool too! - @hayricakir That's a very nice compliment - thanks! :)
Fun core mechanic, but found the breath useless, fireball seemed way better. Great start!
I played this for way longer than I want to admit, seriously good job giving this longevity.
- @gizmolo Thank you! Very nice to hear :D - @nyxkn Very much appreciated! Thanks for playing enough to get all the upgrades :) Great feedback about the aiming, fire rate, and cooldown feedback. I'll be addressing all of those issues for sure! - @fluri Thank you for playing, and for the compliments and feedback! Yeah the map growth and castle ranks definitely need to be reworked, and I plan to add some animations and juice there to help indicate when they're growing/shrinking after a battle.
Great game had a lot of fun playing this one. Adore the design of the dragon and watching the tiny people fly across the screen. While the map and castle rank does a good job of keeping things interesting it wasn't always clear what was going on there. Overall though great job, will definitely be playing again and hope there's some post jam upgrades because that was a lot of fun!
Great game, definitely offering the most bang for buck of the LD52 games I've played so far. Agree with others the breath could use some extra tweaking to make it feel more powerful. Loved your programmer art and the 8 bit atmosphere overall, found it very clean and also entertaining :)
- @sibi Haha, thanks! :) Yeah the ending would have been really cool with a boss or at least some sort of final challenge to complete. Looking forward to adding something like this soon! - @ategon Very much appreciated - glad you had fun! I'm happy to hear you found the city stats worthwhile. We're looking forward to expanding the game after the jam, and yep I agree it badly needs some music! :) - @arron-fowler Thank you! Yeah I'm really excited to add more more "oomph" and juice to a lot of these effects and attacks. Flapping wings would be amazing, agreed. We really appreciate your great feedback, and I'm happy to hear you enjoyed playing and will be back for more :)
- Graphics are pretty cool - Some ambience / music would be nice to add - Sometimes the dragon wouldn't turn (whilst shooting) - Sometimes hard to collect the gold from the ruins - Sweet game loop - Some small animations to the dragon would make it feel more alive
Simple but effective, fun game, good job!
FUN TO PLAY! I'm kinda enjoyed this game. I have nothing to complained about this game! Well done!
Thanks for made this game so much! Cheers!
Some aspects (graphics, controls, audio) are obviously quite crude, but I had a surprising amount of fun with it nonetheless. Physics playgrounds are always fun.
I never used the breath because the fireball is OP. However, the fireball sometimes felt a bit weird because of the cooldown - it's not clear when it's ready, and if we click too soon nothing happens, which feels slightly broken. Perhaps some type of visible cooldown timer would have helped with this.
This game is fun. I love physics playgrounds and most of what I tried to do was go through towers as chaotically as possible just because I love the mess that remains. One thing I can note: by doing precisely that, I managed to clip through the ground and get stuck, which forced me to restart the game
Nice game and good job! I like that the castles increase their ranks with time. It is also fun to destroy the castles. The take on the theme is unique and I have not seen anything similar in this jam. I wish you could hold to shoot. Increasing maximum amount of gold carried is something I would like to upgrade in the shop. Adding a clear goal would make the game even more fun.
- @grisha Thanks for playing! Good point - we're working on revamping the flame breath so it'll be equally useful. - @rohanmoon Haha, thank you! That's so cool to hear you really enjoyed it and kept playing :) - @bloodfin We very much appreciate that! Yeah, I definitely need to rework the castle rank-up system so it's more clear what's happening after each battle. That's very cool to hear you'll be playing it again! We definitely have a lot of things we want to add post-jam.
The whole "aim in circle" - system was something I've never seen before. This feels like an actual browser game and I had a good time with it.
Reminds me of the games I used to make/see on XGenStudios' Incredibots 2. Simple yet fun gameplay!
- @khadia That means a lot - thank you for the great compliments and feedback! - @bradu Excellent notes here - thanks! We're planning to add quite a few of these features soon, and I'll definitely look at the turning bug and making it easier to grab gold under rubble. - @his-the-unknown-painter Very nice compliments - thank you so much! :)
This was really fun! A lot of solid mechanics to build on. The destructible buildings were my favorite part. The only thing that felt awkward was having the aim locked so close to the dragon, it was a little bit disorientating sometimes. But apart from that, I was having a blast going through all the castles! The upgrades and difficulty curve were really well done and kept me engaged. Great job!
Awesome Game! Loved my play through. Wish there was more! :smile: Generated upgrades would have been really cool with this one, felt super strong at the end which is always a great feel but... wanted to be even stronger! Great Job!
drakes_fortune.png
This was so fun!!! Really well done!!! The physics worked great and the gameplay loop was solid and addictive -loved the upgrades!! Amazing job on this! :D
Hey!! Came here from the comment you made in my entry, LOVED the "dragon gun" ahahahah, the premise is interesting and I loved the gameplay. 40 minutes into the game I was like "whelp, guess this is really fun". Awesome work, awesome entry <3
i DEFINITELY love to be a fucking fire breathing dragon.
- @theothersamp Happy to hear you had fun! That's excellent feedback about balancing the fire breath and making the fireball cooldown more intuitive. Thank you! - @stellar-lily Thanks very much - glad you enjoyed it! I really appreciate your notes about the bug - I'll fix that in the post-jam version. - @accatosh Much appreciated! I'm glad you like the castle rank-up system, since that took more time than we expected. Thanks for the feedback about hold-to-fire, gold capacity upgrades, and more goals. We actually wanted to do all of those, but ended up needing to cut some features on the last day. Looking forward to adding those to the next version! :)
Haha! So glad to see someone do dragon harvesting gold! Really well structured. Love being a dragon and burning all the guards. The art is actually really charming imo. The audio worked well. I liked the upgrade system and general flow. The controls were responsive and clear, but I do wish the little cursor extended to where the mouse was. Great job!
Impressive! Here are my notes:
- An indication of when the cooldown is over would be helpful. - Lobbing the fireballs feels great. - Shooting arrows down feels great. - Tower physics is fun. - Not being able to carry all the goald is a little unsatisfying.
- @minjutin Thanks for playing - happy to hear you enjoyed it! :) - @blockybear Very much appreciated! I can't believe I never played Incredibots back in the day. That looks amazing, haha. - @svemir Thank you kindly! Good feedback - I'm definitely going to redesign the aiming system. Glad to hear you played enough to get a bunch of upgrades and see the late-game castles! :)
➕physics is fun
➕leveling system with a good balance, i can use many different strategies
➕interesting interpretation of the theme
âž–really hard controls
âž–sometimes it is difficult to get into the castle, walls are too wide
Being a dragon is so much fun. Shooting fireballs on a ballistic trajectory is really satisfying. There is a strong Angry Birds vibe to this game.
Unfortunately I got stuck under some big bricks once and couldn't get out and had to restart the game.
- @glaikunt We really appreciate the nice compliments, and that's awesome that you got all the upgrades - wow! - @chase-of-bass Thank you very much! :D - @pedro-d-almeida Wow, that's so nice to hear - thanks! I'm really happy you enjoyed it enough to play that much! That means a lot :)
A really cool game with a good implementation of physics. If you are planning to do a post-mortem i would suggest adding indicators saying where your fireball will go
Such a cute little game! The fireballs were definitely my preferred method of attack but honestly my favourite is the Dragon 100/10 cute little treasure hunting boi. You really did an amazing amount of work in such little time with all the upgrades and levels! Wonderful job :)
- @asfdfdfd Awesome - thanks for playing! - @strega Very much appreciated! Happy to hear you enjoyed the game :) Good feedback about the cursor, too - I'm reworking that system for the post-jam version. - @mattwoelk Thank you for playing, and for the excellent feedback! Great points about the fireball cooldown and gold limit. Glad you noticed the ability to shoot down arrows - I love that too. Much appreciated! :)
Attacks are well-made, and fun to play with. Enjoyed staying behind covers and calculating fireball trajectory to hit the enemies. Fire breath was fun too, but since it makes less impact on buildings, it was not my first choice. Nice game overall!
I was presently surprised. The game is rather fun. Not fun enough for a full title, but combat is probably the best I've seen this jam (this is the 5th game I'm playing, but still). Very good entry, even if the art can be a bit unpleasing for some
- @captandrey Glad to hear you had fun and enjoyed the leveling system! Good point about the controls and castle walls - we're reworking those post-jam to make them a lot more fun and intuitive. - @flying-dog-fish Thanks for playing - happy to hear you liked it! Sorry about the bug where you got stuck - I'll be fixing that after the jam. - @twilightrh Thank you! :) Great feedback - we're redesigning the entire fireball aiming system in the post-jam version to make it much more fun.
Lots of really good stuff here! Combining a physics destruction game with an upgrade system works really well, I think. Like, the combat with the upgrade system is already pretty good, and adding all the physics elements to it is just a nice way to build on top of that.
I think that framing a physics based game like this as a dragon going around destroying things is also a great idea. I have no idea if that's a new idea or not -- I can't remember all the physics games I've played -- but playing as a, basically, evil character is a great take on the genre.
The gold mechanics are also really cleverly designed, I think. In particular, it's really cool that the castles get upgraded as they collect more gold. This leads to the natural progression in difficulty, but it also ropes the player in to the story there... the player is able to intervene in the castles being upgraded, although it is of course still hopeless to prevent the upgrades due to the sheer number of castles and the fact that the dragon has a minimum amount of gold to look for.
With the main fire ball attack, I had a lot of fun getting better at aiming it, as well as sometimes lobbing fireballs over walls to attack safely. I did think the aiming felt a little weird, but I more or less got used to it as the game went on.
I found the fire breath occasionally useful, but it seemed like I was more forcing myself to use it than anything else. One thing that would happen is I would use it, but because the enemies wouldn't die immediately, merely catch on fire, I would then shoot them with the fire ball... making the fire breath attack I had done somewhat pointless.
There are a handful of glitches. First, the health bar seems a little weird. If I'm not mistaken, I observed at least two glitches: - When starting a round with fully upgraded health, and full health, the health would extend out of the health bar -- but once I took damage, it would go back into the health bar - Sometimes the health bar in the dragon den didn't seem to match the health bar I had at the end of the round...? I could be mistaken on this one.
There are also a couple problems that occur once you go too far in the game. So, once I had unlocked all the upgrades, I figured I should see what would happen once the castles reached the 99999 upgrade. So I decided to skip a bunch of days by resting.
Then, just to see what would happen, I raided a castle when it had like 80,000 gold. Well, what happened is that I harvested all the gold, and now I am at 1320/16060 gold... and I seem to be softlocked, with no way to return to the map. :sweat_smile:
Then, the other glitch is that once you do reach 99,999 gold (I tested this on another copy of the game), everything just falls apart... the castles rank up every day, and when you try to raid them, they don't have any gold or archers, or buildings.
Of course, all these glitches do not really impact the gameplay... I just thought I should mention them, because I did experience them.
Overall, this game combines a lot of cool mechanics -- upgrade systems, physics, and gold -- in a very effective way. Good job!
Very fun little game! It had a good difficulty curve at the start, but then it tends to get a bit easy if you hang back and just use ranged attack. The red archers are a nice challenge, but I only saw them once. Would have been keen for more :)
- @weefairyfabi Thank you very much! Glad to hear you enjoyed it and liked the dragon design :) - @oleg20111511 Much appreciated! Yep, I also usually stick to the fireball attack now that I've played through a number of times. I'll definitely make the fire breath more useful in the post-jam version. - @dock-frankenstein Thanks for playing! Happy to hear you liked the combat and had fun playing! Thanks for the feedback, too.
Very cute. The destructible physics on the castles is very fun. My inner Angry Birds teenager definitely wants to be able to defeat the enemies also by dropping things on their heads, though :D I like the freedom you have to kinda fly around and wreak destruction, so it'd be cool to see this idea expanded upon / given more time to develop. I think it's got potential to be quite cool.
simple visual design. I assume there was a larger expansive game to this angry bird style game. but didnt get a chance to explore it further. Not my style of game but was fun.
I had a good time with this game! Feels kinda nostalgic, I like it.
I recorded my experience in this video, Drake's Fortune is at **00:05**. https://www.youtube.com/watch?v=ST10nvA_qXE
- @honey-pony Thank you so much for this great write-up and excellent feedback! That's a good point about the player not really being able to prevent castles from being upgraded in the long run - we wanted to do more with that idea but had to cut some related features on the last day. I definitely want to revamp the fire breath so its usefulness is equivalent to the fireball. I appreciate you finding the health bar glitches - I'll fix those for the post-jam version. Great point about the endgame/99999 bug too, haha I really wish I'd had more time to test that. Thanks again very much for playing the game thoroughly and all these very helpful details! :) By the way, Cardwork Cycle was super fun and easily one of my favorite games of the jam - great work! - @francoisvn Thanks very much! Yeah there's definitely some work to do on improving the difficulty curve. Glad you enjoyed playing! :) - @cassowary Haha, happy to hear you had fun! Yeah the bricks falling on enemies would be so cool - looking forward to adding that feature after the jam! - @4ahizon Thank you for checking it out! :) - @alchemic Very cool! Thank you so much for recording your playthrough! I was impressed that you got so far and even earned every single upgrade :) Sorry you experienced that endgame glitch - I wish I'd had more time to test it. We fell into the trap of adding last-minute features and didn't get to test everything thoroughly, but I'm glad the main gameplay wasn't too buggy overall. The video feedback is so cool, especially for helping us realize things like at 2:20 when you wanted to pick up that last piece of gold, or at 2:50 when you notice the impact of the upgraded fireball. This is all super helpful and greatly appreciated!
I dont know what a dragon wish with gold, but i loved the game, that is a idead than could be easily worked for steam