Harvest by Cloistered 2023-01-12T09:48:33Z ♥ 1
Fun little game! It reminded me of hill climb racing, and another flash game that carried cargoes in a car. IT felt like a good throwback. Great work!
Foon → Ludum Dare Explorer → Users → jackypark9852
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Pinball Delivery | jam | 373 | 3.77 | 3.77 | 4.10 | 3.23 | 3.63 | 3.72 | 2.50 | 3.29 | |
| 2023 | 52 | Harvest | 👥 | No Harvest | jam | 187 | 3.83 | 3.71 | 3.94 | 4.11 | 3.63 | 3.36 | 3.51 |
jackypark9852 leaves an average of 31.5 feedback comments each event.
Fun little game! It reminded me of hill climb racing, and another flash game that carried cargoes in a car. IT felt like a good throwback. Great work!
Getting an error too!
Love physics based games! It was so satisfying to topple the castles. Fire breath felt relatively underpowered. Fun game!
Adorable game! The game felt simple, yet fun. Twigs weighing you down made me plan my path more strategically. Good game!
Fun game! It was mortifying to see my baby mice get mauled by the combine, but it made me be more careful. Played through this game without getting bored at all. This is practically four games in one! The only nit pick I would have is the crow controls. Left/Right to steer would have been more intuitive to me, as I can hold one button to steer in one direction. Overall, great game!
Don't touch my plants! I was genuinely sad when I saw the zombie eat one of three plants I had. Cute game! For some reason, I was expecting the corn to start shooting at the zombies hahhahah
Simple and cute game! Think the assets were put together pretty well, including the music. Introducing some kind of enemy, or challenge would spice it up too. Cute game!
I liked the number of building I could build. The graphics and animations are so smooth, and it makes the game feel very polished overall. There was a time when I just kept summoning demons at the start, and the brim stone meter stopped going up. I just forgot to build mines, but I ended up getting soft locked hahhah. Overall, this was a joy to play. Fun game!
Love this art style! I hope I see more games in these hand drawn art style. Really makes it stand apart from other farm games. Gameplay wise, clicking was quite addicting, especially with the sound effect. I evenetualyl realized I could just buy banana tree staright from apple, and that was the end game. I hope end game tress could be more expensive to give other plants a chance to shine. The numbers might have to take inspiration from something like Cookie Clicker, where main upgrades are an order of magnitude apart in prizes. Cute game!
This is one of the best puzzlers I've played this game jam. Graphics, music, and design were all great. The tutorial was very easy to understand. If I had to nitpick, it would be a suggestion to add something like a tooltip that can remind players' of each veggies' behavior. There was a time when I forgot what garlic liked, and had to quit to check back. It would be a small quality of life feature. Overall this game was a joy to play!
Love the slime character, especially how it just flattens on the dirt blocks. The art style is very cute and the music fits it very well. The controls and level generation are definetely the highlight of this game. It felt very satisfying to dive between blocks and catch power ups mid jump. However, I couldn't find a use for the grab button too much, the slime had no trouble staying on the sloped surface. Maybe make it so that grab is essential to staying still, and it would make the control more dynamic. Also, having more variety of enemies spawn later on would add to the experience too, as it got stale after I met all of the enemies. Overall, this level of polish in a game jam game is an achievement, and you guys nailed it! Congrats!
I love the art style and the music. This inspires me to try making myself too. I liked how multitasking creates a chaos on the field. I think the previous feedbacks mentioned it too, but the arm kept targeting the same painting. Making it choose an art at random could be a nice touch. Great work!
Nice classic twin stick shooter! I liked the upgrades, especially the weapon ones. Control felt responsive and nice. More sound effects and a score system could be a welcome addition. Overall, great work!
Love the background music. The fish designs are so funny.
I love the polish, character control, and the graphics of this game. It felt very nice to be able to do a mid-air combo. The only nit pick I would have is respawning back at the spawn point. It discouraged me to try some of the more challenging platforms. Overall, great work!
This is a very intereting concept. We were also thinking of making a game based on GPT three. The AI art looks great, I'm sure AI art will help concept artists iterate on their designs. The controls felt a bit off, the character had a hard time steering when it had any kind of momentum. Great work overall!
I like the aesthetics of the game. The sound felt really punchy, so it souds good, but even it would be even better if it loops better. It's cool to see a platformer game that isn't completely linear.
Love the cucumbers. It was a very fresh take on tower defense games. The wheats were satisfying to collect. I wasn't sure what the shallot head and dragon plants were doing. I couldn't find them shooting any particles. Other than that, this one's one of my favorite games from the jam. Still trying to beat round 21
I feel like the lag is part of the humor, and gives the game some personality. Love the deep fried graphics. Great work!
The player controller felt pretty snappy, and it felt very fast. But at the time, I think the camera movement is a little abrupt, especially when you change directions. Other than that great game!
Gotta say, the thumbnail is hilarious. It could use more feedback on hitting enemies. Other than that, great work!
It's a cute game. When I found out the outfit change was referring to a tie, it cracked me up. The way bullets flew slowly made it feel kind of weightless, but other than that I didn't find much issues. Great work!
This reminded me of kinect games I used to play. I realized turning my wrist could make the pistol go brrrr. Great game!
I like the music. The sniper also feels satisfying to shoot. It feels so good when you hit a farm and small plant in one try. Adding more feedback when you hit a plant to make it more satisfying could be good. For example, you could add a progress bar or a UI indicating how many plants are left to water. It could create more tension if the player has the exact number of bullets left. Overall, great work !
The love the artstyle and the roguelike mechanics. I played with the shotgun and it was very satisfying to shoot. This game reminds me of classic bullet hell games, had a lot of fun dodging a lot of bullets. The enemy health felt a little high. I'm not sure if it would change the game completely, but more enemies with less health could be more satisfying, as the shotgun felt underwhelming when it took a lot of close range shots to kill a basic enemy.
Nice drawings, I especially like the cover. I hoped the tool sound effect would be more diverse, the organ sprites look cool, but it was hard to see because of the tint. The top conveyor belt has a weird hitbox where you can't walk near it from the bottom. Cool game!
Awesome game. It was a nice twist on the classic skateboard game formula. The kill animations are really cool. The controls seemed to suffer from latency in the WebGL version. Keep up the great work!
Loved the level design and progression in this game, really enjoyed playing it all the way through. Dashing mechanic makes you feel powerful. Really cool how there were little concepts that you discover along the way, would play a longer game based on this.
I haven't played a game with these kinds of mechanics before, but it was fun. Overall cool game.
Interesting game. I don't really understand what the icons on the right mean. I like how the farmer just yeets a sickle when he finishes using it. 10/10 wouldn't be around him. Great work.
Screenshot 2023-01-09 235525.png Made an absolute unit. The animations make it so addicting. Adding more sound effects would make it even better. Great work!
ShiNy! The Kobold sound effects are adorable and adds a lot of personality to the game. I like how intuitive the controls are. If there are opportunity for more features, adding a way to use the money would be so cool, such as a speed boost. Great work!
Link is broken again ;( Let me know when it is fixed so I can try it out!
I really enjoyed the upgrades. Love seeing my weapon go from a bow to essentially an automatic rifle. The beets are cute and I like their hop animation. Movement and shooting feels nice, but getting stuck n beats was sometimes annoying. Great game!
Did not see that harvest animation coming at all :O Love the atmosphere of the game. If tamagotchis were real animals, this is how humans would treat them lol
Really innovative concept! I haven't seen too many physics based tower defense games before. The animals are cute, and the traps are well designed. It is very interesting to find new obstacle combinations that can destroy these critters. On a side note, definitely runs better on download. Great Work!
感觉游戏玩法很有创意, 特别喜欢让刺猬变大的BUFF. 在这个玩法上添加除了吃水果之外的目标感觉也会不错。 现在感觉浮在地图上面就很难输,所以如果在地图各种地方布置小任务之类的鼓励玩家多移动一点。很好玩的游戏!
Amazing work! The controls feel very responsive, the procedural animations are very fun, and the music really helps build lil' spideys character. Some of chained moving platforms, like the one with 3/4 moving platforms in a row were very challenging, and it was frustrating to not have a respawn checkpoint on the islands between the platforms. Overall, really great work!
On a side note, I want learn to make games that feel like this one. Would you guys ever share the source code? Thanks!
Fun game! I got a friend to play together and it was very fun. The difficulty scales nicely. We tried a few times and got a highscore of around 24k. The asymmetric coop mechanic is what makes this game shine. It could also be fun to put the horn on a cooldown instead of having to alternate between prep and honk button. Also, it'd be fun if the combine could avoid some of the cows let through by the other car, albeit make it a hard maneuver to keep it punishing to let the cows through. Overall, great game!
I like how the fields look like nuggets. I collected wheat like I eat nuggets. From outside to inside.
Pretty funny concept from the get go. Got stuck at the stonehenge. I like how the combine just grabs people. Nice animations.
The banjo and the crazy combine made me laugh. The particle effects make it very satisfying to drive through the corns. The cows felt pretty abrupt, especially at the speed at which the combine is going. Though, that is partially due to me staring at the particle effects. Also, making the corns regrow slower so that combines have to strategically plan their route for maximum corn could be a fun addition too. Overall, great work!
I love that you can spawn camp girls in this game. Fun game overall! I like how satisfying it is to "harvest" multiple things in a swipe. One possible improvement could be something like making squirrels faster, or just creating more chaos in general. Overall, great game!
First Impression: This game FEELS amazing to play. The gunshots really carry some weight. I also like how there is a market system for the commodities, a very new combination with the Vampire Survivor format. Adding one or two more enemy variety would be good. It would be super cool to see damage numbers on the enemies. Overall, amazing work!
Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk Donk
Had a good chuckle while playing. I really want to see what would happen if you pitch the donk sound based on how hard the tractor's running into the wall. Well done!
It is a very cool idea, but I'm not sure how to find my friend in the server. This is how I imagine Ohio to be like. Friendless, farms, and guns.
The artwork is phenominal! I've been playing Trombone Champ lately, and this is simpler, but just as addicting. This is one of the rare games where it is genuinely ahrd to not like the character in a Gamejam game. One thing, I think some of the notes were squished too close together. I think including less of those pattern, and opting more more diver patterns like stairs could be fun as well. Good work!
Art is definitely the highlight, but the music is equally pleasing. It was fun walk around collecting souls as the sound effects were satisfying. Making a control like dash could make the gameplay more engaging, as players would be able to strategically dash between sheeps. Overall, well done!
I love the aesthetics! the puzzles were engaging. The furry monster reminds me of Venonat hahahaha
Very challenging game! Great Job
At first the controls with the tools seemed hard to understand. It reminded me of the lasso tool. Once I realized the alien's belly were made of strands, it became much clearer how I should approach this game. Organ designs were creative and fittingly "alien". Great work!
Very fresh take on crafting!
LD53 — Delivery (4)
Your Item Has Been Delivered by Jonathan Lorenz 2023-05-15T04:32:27Z ♥ 1
Good job! I really like the music. The only thing is that I'm a bit confused after I grab the letter box, I try to follow the green arrow but I can't move forward. It would be nicer if there's more instructions on what to do with the grabbed letter box.
Dungeon Delivery by squareronin 2023-05-15T04:24:57Z ♥ 1
congrats on your first game jam! the character controls were standard and intuitive. I guess the previous comments mentioned it but it was weird to have high friction on the walls. The movement speed, for both the character and the enemies, could be lowered too. Overall great work!
The Ferryman by Lomby 2023-05-15T04:22:06Z ♥ 1
Interesting game. the idea was unique and a fresh divergence from all the package delivery games. I did not expect a game with multiple endings in a game jam. Impressive work. I liked the sound effect and the graphics. I didn't notice the cursor changed colors on interactive elements until later, so it would have been nicer to have clearer indication. great work overall.
Moon Express by quadtree 2023-05-15T04:13:29Z ♥ 0
Got 4 deliveries done in 3 minutes! I liked the atmosphere with the music and the skybox. It was fun to drive the car around. I think the stacking arrows and fixed camera angle made it hard to tell where the arrows were pointing at sometimes. Great work!