Very fun, and one of the more unique concept playing well with the theme. Art and music really stood out!
...Also, not said enough, but A+ for the concise, clear instructions in the description, with the diagram too! Makes it so much easier for a new player to get into the game.
- Would have liked to see the required ingredients somewhere accessible or visible, so I didn't need to remember from the sorceress. - Some soundFX + music would have given it the extra "oomph" unless it wasn't playing for me
One thing I noticed - the collision for the treasure chests weren't consistent. Sometimes I was hitting them a bit further away, and sometime I was clipping them, but didn't get a score for it.
Hey this was the coolest game preview image I've seen so far. So I already came into the game page feeling pretty good about it π Love the art, music; gameplay is crisp. Easy to jump into!
Some feedback/observations: - I got to about 2k, but there were a couple of long periods without red souls. Perhaps I ran into bad RNG, but perhaps ensure that doesn't happen? - I'm sure you've thought about this already, but the difficulty needs to be up'd at some point. It took quite awhile to get to 2k, but I was waiting to see if the difficulty progressed. Guessing it didn't have time to be implemented :P - Having a keyboard button other left mouse click would have been nice for attacking! Didn't wanna leave the keyboard to attack
This was nice to quickly jump into and exercise the puzzle-solving muscles :) esp with the relaxing music, kind of envisioning this style as a daily-crossword replacement every morning. Nice job!
Wow this is super impressive. I'm not sure if you've ever played the ported version of Agricola, but I got those vibes immediately with the music, soundFX, color theme, popups.
I'm not sure if I can provide much constructive criticism here -- perhaps with more time, you would have been able to have more tooltips/animations to make it more apparent for a novice gamer on where to go + what to do? But that's asking for a lot more on top of what's already delivered π
Cute graphics and very stardew-feel (as you've described!). It is quite difficult and the movement may be a bit slow for impatient gamers, but for those willing to calm down a bit, the idea can be quite rewarding.
Thanks for also being very thoughtful/helpful with your comments on my game π
Very cool and creative concept. But I was a bit confused at the beginning. For some reason, it felt like I was supposed to wait for something to load. And then it wasn't immediately apparent I had to go down to grab the colors.
It was super satisfying to shoot around with the arrows. For me, it was the combination of gameplay + sound FX/animation.
I was a bit lost at the beginning wondering what to do after the first objective. I checked the first NPC out of curiosity to get the key. Perhaps I missed it or I'm just terrible at reading instructions, but I could imagine a lesser-experienced gamer getting stuck longer.
Wow. Amazing game, loved pretty much everything about it from top-to-bottom.
What stuck out to me: The level design. Esp in such a short amount of time. I knew I was in for a treat already by the 2nd level. Do you have any strong recommendations on level-design guides or tips? Or was this just a matter of experience?
Have to be really nit-picky for criticism, but if I dig deep, here are a couple: - For some reason, when transitioning from left<->right movement, it doesn't respond intuitively. It is slightly fast. - The black load screen. For a long load, instead of a black loading screen, perhaps add something to create an illusion of a faster loading time. - When getting scythe throw, it didn't mention slow-fall. Perhaps I missed the screen that taught me how to do it, but if I wasn't an experienced gamer, I wouldn't have tried out diff key combos or checked the pause screen.
Again, amazing, I think I'm gonna hop back on it later to try more π
> My only gripe with this was the fact the there wasnβt more levels to play
Totally agreed π
Loved it all, gameplay, audio, camera control. Only thing I would suggest is if you can update the description to emphasize playing game in full screen. Was frustrating when clicking off game-screen accidentally and wondering why my camera wasn't moving.
Echoing the sentiment that some direction at the beginning would be helpful. Perhaps an arrow guiding the player to the left. SoundFX would've added that extra oomph to eliminating those veggies XD. But the music vibes helped with the enjoyment.
Loved the music, sound fx -- those stood out to me amongst other things like the colors, art.
It would be more fun and slightly less frustrating for me as a player to be able to control movement mid-air. Wonder if that would affect your intended difficulty though. Great game!
For some reason, the inability to stack the fruits closer frustrated me as a player. But once I got around that, game was fun and quick enough to get into.
LD52 — Harvest (23)
A Day in the Life of Death by DDRKirbyISQ 2023-01-29T00:11:19Z ♥ 1
This was so depressingly hilarious, loved it!
Flavors of Victory by Kyrio 2023-01-25T02:39:25Z ♥ 3
Very fun, and one of the more unique concept playing well with the theme. Art and music really stood out!
...Also, not said enough, but A+ for the concise, clear instructions in the description, with the diagram too! Makes it so much easier for a new player to get into the game.
Imp by Savidiy 2023-01-10T18:35:06Z ♥ 1
Cool concept! Easy to grasp and jump into.
- Would have liked to see the required ingredients somewhere accessible or visible, so I didn't need to remember from the sorceress. - Some soundFX + music would have given it the extra "oomph" unless it wasn't playing for me
Mermaid Treasure Quest by gamerjenn 2023-01-10T18:26:34Z ♥ 1
Lovely art and music!
One thing I noticed - the collision for the treasure chests weren't consistent. Sometimes I was hitting them a bit further away, and sometime I was clipping them, but didn't get a score for it.
Dreizehn: Grim Harvest by ScriptMage 2023-01-10T18:22:48Z ♥ 1
Hey this was the coolest game preview image I've seen so far. So I already came into the game page feeling pretty good about it π Love the art, music; gameplay is crisp. Easy to jump into!
Some feedback/observations: - I got to about 2k, but there were a couple of long periods without red souls. Perhaps I ran into bad RNG, but perhaps ensure that doesn't happen? - I'm sure you've thought about this already, but the difficulty needs to be up'd at some point. It took quite awhile to get to 2k, but I was waiting to see if the difficulty progressed. Guessing it didn't have time to be implemented :P - Having a keyboard button other left mouse click would have been nice for attacking! Didn't wanna leave the keyboard to attack
Root Boy with Legs by shreemp 2023-01-10T18:01:16Z ♥ 1
> Short yes, but a really nice foundation to build open. There isnβt much, but I like what I see.
Agreed with this comment! Did you draw the art and make the music yourself? Enjoyed both.
Bearly Fitting by jamdong15 2023-01-10T17:58:16Z ♥ 2
This was nice to quickly jump into and exercise the puzzle-solving muscles :) esp with the relaxing music, kind of envisioning this style as a daily-crossword replacement every morning. Nice job!
Grim Gardener by xfinktion 2023-01-10T09:25:20Z ♥ 1
Scythe-blink so cool! Epic music too.
Would be nice to have some words or tooltips to guide a new player at the beginning. But your description does a decent job atm.
Boat by pndaa 2023-01-10T09:22:51Z ♥ 1
This was fun, and soothing :)
Cookie Typer! by Minos_L2b 2023-01-10T09:18:56Z ♥ 1
Wish I had this instead way back, learning how to type lol
Dice Wheat Me by Joe Eric 2023-01-10T04:21:32Z ♥ 1
Wow this is super impressive. I'm not sure if you've ever played the ported version of Agricola, but I got those vibes immediately with the music, soundFX, color theme, popups.
I'm not sure if I can provide much constructive criticism here -- perhaps with more time, you would have been able to have more tooltips/animations to make it more apparent for a novice gamer on where to go + what to do? But that's asking for a lot more on top of what's already delivered π
Harvest Timing by Pennycook 2023-01-10T04:14:34Z ♥ 1
Reporting from the nudist colony:
Cute graphics and very stardew-feel (as you've described!). It is quite difficult and the movement may be a bit slow for impatient gamers, but for those willing to calm down a bit, the idea can be quite rewarding.
Thanks for also being very thoughtful/helpful with your comments on my game π
Grow Golf by torcado 2023-01-10T02:48:30Z ♥ 2
This is so cool, innovative, smooth and easy to get into. Big fan of it π
Thrown Harvest (for LD52) by matimat 2023-01-10T02:42:41Z ♥ 1
Very cool and creative concept. But I was a bit confused at the beginning. For some reason, it felt like I was supposed to wait for something to load. And then it wasn't immediately apparent I had to go down to grab the colors.
Once rocking, the game is pretty intuitive.
Honey Harvest by Lukas Boersma 2023-01-10T02:40:03Z ♥ 0
This is such a cool concept, and my competitive blood is already boiling. Did you borrow any inspiration on creating this?
Orchard Archer by icxon 2023-01-09T23:04:26Z ♥ 2
It was super satisfying to shoot around with the arrows. For me, it was the combination of gameplay + sound FX/animation.
I was a bit lost at the beginning wondering what to do after the first objective. I checked the first NPC out of curiosity to get the key. Perhaps I missed it or I'm just terrible at reading instructions, but I could imagine a lesser-experienced gamer getting stuck longer.
Great game!
Reap What You Sow by Ninten7 2023-01-09T23:00:01Z ♥ 2
Fun gameplay. The green reaper adds some (good) stress.
One thing I found was sometimes I was wondering why I died. It didn't seem like I was being hit or was too far -- perhaps the hitbox is too lenient?
4 Souls 2 Reap by Kepsert 2023-01-09T22:55:48Z ♥ 4
Wow. Amazing game, loved pretty much everything about it from top-to-bottom.
What stuck out to me: The level design. Esp in such a short amount of time. I knew I was in for a treat already by the 2nd level. Do you have any strong recommendations on level-design guides or tips? Or was this just a matter of experience?
Have to be really nit-picky for criticism, but if I dig deep, here are a couple: - For some reason, when transitioning from left<->right movement, it doesn't respond intuitively. It is slightly fast. - The black load screen. For a long load, instead of a black loading screen, perhaps add something to create an illusion of a faster loading time. - When getting scythe throw, it didn't mention slow-fall. Perhaps I missed the screen that taught me how to do it, but if I wasn't an experienced gamer, I wouldn't have tried out diff key combos or checked the pause screen.
Again, amazing, I think I'm gonna hop back on it later to try more π
Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-09T20:33:39Z ♥ 1
> My only gripe with this was the fact the there wasnβt more levels to play
Totally agreed π
Loved it all, gameplay, audio, camera control. Only thing I would suggest is if you can update the description to emphasize playing game in full screen. Was frustrating when clicking off game-screen accidentally and wondering why my camera wasn't moving.
Music stuck in my head now thanks...
Veggie Harvester by NaNixDev 2023-01-09T20:26:09Z ♥ 1
Poor veggies :(
Echoing the sentiment that some direction at the beginning would be helpful. Perhaps an arrow guiding the player to the left. SoundFX would've added that extra oomph to eliminating those veggies XD. But the music vibes helped with the enjoyment.
DeadLyft by JoshH 2023-01-09T19:22:21Z ♥ 3
Lovely art. Agree with first commenter about the tutorial being a bit unclear.
Also bug reporting: In tutorial, hitting 'S' will bring up another dialog (maybe it restarts the first dialog?)
Alien Fruit Harvest by kossnocorp 2023-01-09T19:14:21Z ♥ 1
Loved the music, sound fx -- those stood out to me amongst other things like the colors, art.
It would be more fun and slightly less frustrating for me as a player to be able to control movement mid-air. Wonder if that would affect your intended difficulty though. Great game!
Harvest Day by Linus Lindberg 2023-01-09T19:11:23Z ♥ 1
The level selector cracked me up XD
For some reason, the inability to stack the fruits closer frustrated me as a player. But once I got around that, game was fun and quick enough to get into.