Wow. Amazing game, loved pretty much everything about it from top-to-bottom.
What stuck out to me: The level design. Esp in such a short amount of time. I knew I was in for a treat already by the 2nd level. Do you have any strong recommendations on level-design guides or tips? Or was this just a matter of experience?
Have to be really nit-picky for criticism, but if I dig deep, here are a couple: - For some reason, when transitioning from left<->right movement, it doesn't respond intuitively. It is slightly fast. - The black load screen. For a long load, instead of a black loading screen, perhaps add something to create an illusion of a faster loading time. - When getting scythe throw, it didn't mention slow-fall. Perhaps I missed the screen that taught me how to do it, but if I wasn't an experienced gamer, I wouldn't have tried out diff key combos or checked the pause screen.
Again, amazing, I think I'm gonna hop back on it later to try more :smile: