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Dreizehn: Grim Harvest
Dreizehn: Grim Harvest
By scriptmage
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 588 | 3.22 | 20 | |
| Fun | 486 | 3.23 | 21 | |
| Innovation | 658 | 2.83 | 20 | |
| Theme | 620 | 3.31 | 21 | |
| Graphics | 458 | 3.50 | 21 | |
| Mood | 416 | 3.44 | 20 | |
Comments
orhu
2023-01-09 20:27
Fun game! Dreizehn has a really cute design and the game is a lot of fun. The difficulty is definitely fair and I think the intangibility power is a really interesting design choice for this kind of game. I'm sure if I was good enough at using it, I'd be able to survive a lot longer than I did. This is a really solid, fun game you have here!
Great work!
h4kku
2023-01-09 21:05
Cute game! I like the main character!
dkdwrek
2023-01-09 21:25
Nice, simple game!
torban
2023-01-10 02:51
Nice work! It feels really smooth and polished. The graphics, audio, and theme all really work well together.
Really fun and easy to pick up, it makes me wish it was a rythm game.
fc85057
2023-01-10 03:00
Nice job! I've always liked the track/rails design in games and it works really well here. It makes for a simple but satisfying gameplay loop. Difficulty is also a nice happy medium. Interesting main character helps to liven up the experience.
It may just be my not-so-great eyes but I had some difficulty seeing my remaining health. May possibly be easier having it with the UI on top? In addition to the timer counting down to the next invisibility use, it'd be nice to have a timer to see how much invisibility is currently remaining.
This was really nice to play! The main character was really cool!
Hey this was the coolest game preview image I've seen so far. So I already came into the game page feeling pretty good about it :smile: Love the art, music; gameplay is crisp. Easy to jump into!
Some feedback/observations: - I got to about 2k, but there were a couple of long periods without red souls. Perhaps I ran into bad RNG, but perhaps ensure that doesn't happen? - I'm sure you've thought about this already, but the difficulty needs to be up'd at some point. It took quite awhile to get to 2k, but I was waiting to see if the difficulty progressed. Guessing it didn't have time to be implemented :P - Having a keyboard button other left mouse click would have been nice for attacking! Didn't wanna leave the keyboard to attack
crygos
2023-01-11 18:45
I really love the artwork of this game and especially your cover image! And you were right, we did something very similar in a completely different way haha ^^ Regarding the game, it actually took me a while before I realized the top lane existed, since it looks a bit different compared to the rest. It felt like over time the difficulty of the game increased a little bit, but I believe this could be even faster. Overall, I made it to around 5k (dunno whether this is good or bad :D). I enjoyed the time with this game. Well done!
Wow, this is a cool game! I love the graphics and mood and the simplicity of the gameplay makes it all shine. It's very well executed, great job!
Nice game. I really like the grid based movement. The game is quick to learn, and feels good and snappy to play. Visually it looks good, though I wish there were a bit more keyframes from the main character, maybe a run animation, a different pose when invulnerable, or even just a squishing/floating/wobbling. Overall good job!
Good art! Simple but attracting gameplay. I tried to beat 5k score. aa.png