FoonLudum Dare ExplorerLD52 → CORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasion

CORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasion

By samuel-fine

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.503
Innovation2.503
Theme2.003
Graphics2.503
Audio3.003
Humor4.003
Mood3.003

Comments

redoplus 2023-01-10 08:44

I've got nothing but respect for any game that lets you choose a tie. It was nice to chill and blast Sporbots for a while, I think; listening to the laser gun firing in rhythm felt a bit like meditation. There were a few times when enemies spawned on top of me at the beginning of a level, but that was really the only issue I found; the game worked like a charm otherwise. I'd maybe consider allowing weapon upgrades to carry forward between stages instead of resetting at the end of each stage since I think stacking higher multipliers could've been pretty fun (the highest I could ever stack was 2.05x), but I had a good time overall.

jackypark9852 2023-01-10 10:22

It's a cute game. When I found out the outfit change was referring to a tie, it cracked me up. The way bullets flew slowly made it feel kind of weightless, but other than that I didn't find much issues. Great work!

samuel-fine 2023-01-10 18:06

@redoplus Thanks for the feedback! The upgrades _are_ supposed to stack so later stages are more bombastic—you found a bug! :sweat_smile: Uploading a fix for that right now, should make the game a lot more enjoyable.

@jackypark9852 Thank you! Glad to hear you enjoyed the wide variety of apparel. 😎 Agree that the early-game bullets are a little floaty. Bullet speed and spread are upgradeable between stages, which makes it feel a lot more powerful, but I'm going to adjust the starting stats a bit (_after_ the Jam voting ends, of course) so it's not quite so rough to start.

grunkgrunk 2023-01-28 11:12

It’s a cute game. When I found out the outfit change was referring to a tie, it cracked me up.. loved the core mechanics