Harvest Bowl by NvrSkipGameDay 2023-01-10T05:30:15Z
Fun concept, love the art. Wasn't a huge fan of the controls but it seemed like you all were trying to make it mobile ready as well so I understand.
Foon → Ludum Dare Explorer → Users → FullHeartGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Kilzpacho | jam | 604 | 3.19 | 3.06 | 2.60 | 3.47 | 3.25 | 3.69 | 3.16 | 3.21 |
Fun concept, love the art. Wasn't a huge fan of the controls but it seemed like you all were trying to make it mobile ready as well so I understand.
Overall, really impressed! Loved the simple yet fun concept of managing your tools properly. I liked that that the art was simple but still nice to look at. Sound effects were satisfying. Background music would make this even more fantastic than it already is as well!
As others have said, the tool pickups could be frustrating at times but I am not sure if having full control over it would be best. I actually enjoyed having to dodge the previous tool to avoid picking it up when I didn't want it yet. But there were times when I had a tomato in my bucket and it would swap to the watering can and that was frustrating at times.
Fantastic job!
Oof I was having a lot of fun, I love Defender, but it crashed on me sadly :(. Good job regardless!
Amazing art!!!
Wish there was a little more direction, I was not sure what many of the between day buffs did. Really like the art and the music was relazing!
I just wasn't given a lot of feedback on getting hit, I wanted to use block but was unsure when to use it. Nice art and music though!
Very fun idea, love the puzzle aspect for sure. Definitely a very challenging game!
Amazing art!
By far the funnest game I have played so far. Feedback: I think the colliders on the fruits/veggies is a bit harsh, think an improvement would be to allow rolling to continue with small bumps and a slow down be the main punishment. Not a huge fan of the fall damage. Love the idea of improved skills allowing for a natural expansion of area to explore. Would be so much fun if there were power ups or maybe fruit/veggies gave you one time power ups, like a hot pepper could give you a speed boost like mushrooms in mario kart. The rolling was so fun, I wanted to roll down a big hill and launch off a huge jump or something. If the project was continued I highly recommend some fun things like loops, tunnels, launchers, catapults, etc. like something you would see in Sonic.
I suck at these games lol nice job though. I am not sure if the hits were exactly in sync at all with the music but if so kudos
I like the art, interesting concept. I definitely could see some improvements in the AI but... its a gam jam. Good job!
Really fun idea I just wish there was some challenge or puzzle aspect. I think you could mix this idea somehow with maybe like one of those drug games mechanics where different crops are worth more or less depending on the season. A little audio/music would be nice. It would be nice if you could click the items on the bottom instead of using keyboard. Lastly, you should be able to use pyinstaller or something to turn your games into an executable for those who don't all ready or are not familiar with python. That was a lot just trying to be helpful, really good work though.
Love the art and the concept of a time based deck building game! Wish there was music but we can only ask for so much XD
Really fun concept, the controls were also really good. I wish there a little progression and possibly a challenge but besides that it was very relaxing.
Really simple, really fun, good job!!! Love the music!
Amazing art, great music, good job!!
Very fun and simple, gives me some good plant vs. zombies vibes, nice work!
Fun art and silly game play. I found the controls difficult and was unable to accomplish anything sadly :crying_cat_face:
@kodingnights yes the upgrades work, they are balanced pretty low since you get so many 'Cropses'
@beardywombat yeah one thing that suffered due to the time restraint was play testing a balancing! Thank you for the feedback!
@midorimelody sorry to heal that! You may have missed the top pedestal you need to hold shift to go to the next level, hopefully that wasn't broke for you :(
@muhuk amazing :laughing: and thank you!!
@pkenney Thank you so much the music was something I wrote like 9 years ago and had to re-learn and record 2am the night before final entry lol. We definitely had the risk versus reward in mind from the beginning so I am glad that came through. Balancing was something we didn't have a lot of time for and the enemy I think that caused frustration was the one without any AI lol. Thank you for the thorough review!
Awesome game loop!!!
Art fun audio hilarious controls a little sensitive, nice work!