Scream of the Crop by indegame 2023-01-10T04:59:10Z
Wow! Amazing Art and Music! The three characters makes it feel like an old school brawler, which was cool. I actually really like the concept of a bullet hell with multiple concurrent characters like that.
A few visual bugs, the text for the Arboarist shows as "Player" and doesn't ever change, and the text for the bag restriction never changes beyond 4.
Scaling is weird, every enemy feels incredibly tanky to start, but later every enemy dies by the player walking over them.
Aiming as the Sheepherd felt really weird.
It was sometimes hard to tell what was and wasn't an enemy, and where projectiles were actually coming from. Also, some enemies spawned off the screen. AI usually helped with that, but whenever the player is the only one remaining this quickly becomes dull as the player feels around the edges of the screen for the last plant. Speaking of which, the player can just walk off the edge of the screen. Like, a good distance.
The AI was immediately killed by the King Potato, consistently. Bosses have an insane amount of health compared to basic enemies, and don't seem to do much, outside of the Cornucopia. Because of this, the second and third boss feel quite dull, and probably would've been better off just replacing them with the Cornucopia boss again. Is there anything past the third boss? The game closed whenever I beat him. Not sure if this was a crash or intentional.
At one point I encountered a bug where I was controlling two characters at once. I was controlling one character whenever he died, and then I believe I was simply given control of the two remaining characters. There should probably be 1 central variable (i.e. Character PlayerCharacter = Character.Cheaper), as opposed to 1 variable for each character (i.e. bool ControllingCheaper = false, ControllingSheep = false, ControllingArboarist = true)
Overall very good work! I had a lot to say because I played it (I believe) until the end.