martenscedric 2023-01-09 20:44
I like the system of the market I thought it was pretty cool because I could save the parts from one round and sell them on another so it added some strategy, Good mechanic
Foon → Ludum Dare Explorer → LD52 → Shroom Hunter
By patsui
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 103 | 3.96 | 30 | |
| Fun | 17 | 4.26 | 30 | |
| Innovation | 404 | 3.29 | 29 | |
| Theme | 472 | 3.60 | 30 | |
| Graphics | 186 | 4.08 | 30 | |
| Humor | 427 | 2.84 | 27 | |
| Mood | 311 | 3.59 | 29 |
I like the system of the market I thought it was pretty cool because I could save the parts from one round and sell them on another so it added some strategy, Good mechanic
Super polished game, would only like to see more content, with more meaningful upgrades
I did get the vampire hunter vibe from this, and it was quite fun. I like the upgrades and having to manage harvesting the 2 different mushroom types as well as the market prices. More mushroom harvestable types, guns, and the ability to purchase specific upgrade types would add to the fun even more. Very nicely done.
Pretty fun vampire surivor-like game. Game feels very polished.
A pretty fun and addictive game! Although at some point it just spawned such a thick wall of enemies around me I just couldn't fight my way through and kind of insta-died. However a solid base for a game, I liked it.
First Impression: This game FEELS amazing to play. The gunshots really carry some weight. I also like how there is a market system for the commodities, a very new combination with the Vampire Survivor format. Adding one or two more enemy variety would be good. It would be super cool to see damage numbers on the enemies. Overall, amazing work!
The game feels very smooth! It might be good to introduce the orange shrooms earlier since you are faster than the purple shrooms and can get close and fire and Uzi and retreat after.
I really liked your game. The movement and weapons are good. Some images of the weapons in the upgrade store would have been nice. Maybe also small images of the mushrooms when selling the caps. I played 12 days, then I was suddenly surrounded by a huge wall and died :'( Well done :)
Very addictive and really enjoy playing it! I've played it multiple times and it's fun to try out different strategies. I did notice a minor bug when buying upgrades though - the price check isn't inclusive, so you need to have more gold than the upgrade cost to be able to purchase it (or maybe I'm wrong). Other than that, I think the game is really cool!
fun game to play. but by the way the enemies walk towards you, they cover up the loot and you get a shorter window of time to grab your items before it becoming. had a second playthrough with that in mind and did pretty well! up to day 14
I enjoyed the stock market aspect to it. Fun to play! I would think about adding some enemies that punish you out on the edges of the mob. Also some sort of power up item like mega hammer to put a huge dent in the giant mob would be satisfying.
First game I've given top marks to in every category. You've absolutely smashed it with this one, great job!
Very nice! Addictive is right. And my strategy has evolved too. Great job getting enemy UI and a good upgrade system in place in such a short time. Love it.
very nice, addictive gameplay. Really liked how impactful the guns were. Feels like before level 5 there is always time without having any enemies. It picks up rather well after that to a point where I could not pick up the stems anywhere as there were far too many enemies. figured out drilling through them was the only way to kill and collect once enough health was acquired. Great game.
Very cool game with a bunch of polish. Would be great to see more variety of enemies and upgrades. Greak work!
Great game, awesome polish. + I found that often my health wasn't an issue, and I didn't really have to worry about getting hit. + The guns feel really good to control, I just wish there were more of them. + The mushrooms were really satisfying to kill.
This is so much fun! ^^ I only made it to day 11 but i'm going to keep playing. solid game and well made
Made it to day 14! Could have survived that too but knew I needed to start taking more risks to collect more resources.
Fun stock market aspect, almost wish there was some sort of chart so you could know how high or low it is relative to an "initial" price.
I enjoyed how both weapons could be used at the same time (no shared cooldown). I upgraded both but now I'm wondering if the better approach would be to just min-max a single one. Ah, these sorts of questions are what make games fun to play :)
That pitch-bent triangle/tom instrument in the BGM track that you selected really fits the vibe here!
This is really fun and polished! I love all the little juicy details like the glows and multiple layers of particles, flashing enemies, knockback, screen shake, etc. I like using both weapons a lot, but I think the uzi eclipses the shotgun's usefulness after a few levels and is better from then on. The commodity market is a great idea, as others have mentioned, and could really be a great secondary gameplay loop for a larger RPG/rogelite along these lines. Oh, and great sfx and music choices, too!
score43.PNG
had fun playing your game. But after the uzi hit fire rate 8 it did not fire.