Foon → Ludum Dare Explorer → Users → Sid Fish
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Getting Apples In It | jam | 264 | 3.70 | 3.68 | 3.53 | 3.83 | 3.76 | 3.65 | 3.56 |
The game has lots of charm and is a fun quick shooter. As others have said, the camera pan when turning the ship around is quite jarring. I found that avoiding the need to turn around made it easier to finish the game :)
Very juicy game with a bunch of personality. I had a blast playing and I appreciate that you made the health bar huge as there was so much happening on the screen. Awesome job!
Very charming game that gives you an interesting dilemma at the end to try and max out your score.
Cool game. Would be great to have more feedback when the bear catches/eats the fish and perhaps have the fish bounce back when they leave the screen to give you more chances to catch them? Well done.
Awesome game, really enjoyed the game loop, reminded me of Dome Keeper in a way. Great work.
Didn't expect to find a beat em up game with that theme but you made it work. Thumpin music and awesome visuals, only criticism would be to have a more generous hit box. Great work.
This was great. Loved the Super Mario Bros 3 like aesthetics, Super Mario Bros 2 like gameplay and the puzzle elements with the basketball rings and direction switches. Awesome work!
Very cool game with a bunch of polish. Would be great to see more variety of enemies and upgrades. Greak work!
Great game, it was super satisfying to power up everything and have everything auto plant and harvest at super speed. Only minor feedback would be is to have a hold mouse down option for auto planting and harvesting to save on some mouse clicks. Overall, awesome job :)
Game looks great and is fun to play. Each round ends quite quickly, would be great if there was some way to bring the toxic levels down so there is a way to lengthen the rounds.
Fun game with some good variety of gameplay and a unexpected twist at the end. Great job :)
Fun game, the subtle blood splatter if you hit the cow is a cool touch. I would only suggest have the camera move ahead of the truck so you can see further ahead when you race to better see those cows coming :)
This is great, graphics, sound, polish concept are all top notch. Game has a bunch of replay value to see how well the power ups work together. Impressive work, especially for such a short time developing.
Fun game with plenty of charm. Really enjoyed the sound effects and there is a bit of strategy involved to make sure fishes don't go extinct. Well done.
@mortith @kenneth-dd @korvack thank you for playing and the feedback. Hope you had more fun than rage :P
@roroto-sic thanks for playing and the feedback, fair call about the last level, probably pushed the difficulty up a little too much on that one.
@truechips thanks for checking it out, happy you enjoyed the rage aspects :)
@luizgt @vein @stefan-laimer thanks for playing. I was thinking about a timer for speedruns but ran out of time :)
@masternoob thanks for playing, the idea is to use the terrain and apples to help position the drone and add to the challenge (but maybe I pushed it too far?). @zeichn thanks for playing, sorry about the red screen, never came across that bug myself :/
Thanks for playing @tristan-doell. It's probably best played with the windows version as the full screen works better there. I found to fix the full screen on the web version you can zoom out a bit on the itch page and then hit F for full screen to fit properly, hope that helps. Thanks again :)
@jazzathefoss thanks heaps for checking it out, I guess the narration is intended to mock the gameplay in a way so no one can live up to its expectations :)
@nvrskipgameday happy you enjoyed the game mechanics @bangkerpow lol for sure, apple pickers especially will be safe in the future :) @sakura-magika thanks for all the feedback, sorry about the frustrating experience, it was intended as a rage game but maybe I pushed that aspect too far. I tried to do my best with the full screen options and I think they work as intended on the windows version but not quite on the HTML. Thanks for playing and yep, are jobs are safe :)
@amarokczukay lol, as long as humans come up with dodgy designs for robots, we'll have nothing to worry about. Thanks for playing and giving it a good go (I probably made level 5 a little too brutal :P)
@ava-skoog thank you for playing and the detailed feedback :)
@philstrahl thanks for playing and the feedback, had fun watching this back. @itsboats thanks heaps for showing the video of that level, I thought I made it too hard but you just proved if you master the mechanic that they are doable in a timely and graceful way :P The game was made with GameMaker and I use a Ripples Filter which are pre-coded shaders built in to the engine (I have zero shader skill too).