adan1032 2023-04-30 18:14
I really like the sound and driving around in low gravity. Very bouncy. The delivery aspect is fun and I like that you can keep driving around after the timer runs out. :thumbsup:
Foon → Ludum Dare Explorer → LD53 → Moon Express
By quadtree
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 307 | 3.15 | 21 | |
| Fun | 260 | 3.15 | 21 | |
| Innovation | 321 | 2.92 | 21 | |
| Theme | 311 | 3.42 | 21 | |
| Graphics | 221 | 3.47 | 21 | |
| Audio | 184 | 3.35 | 19 | |
| Humor | 174 | 3.00 | 19 | |
| Mood | 194 | 3.33 | 20 |
I really like the sound and driving around in low gravity. Very bouncy. The delivery aspect is fun and I like that you can keep driving around after the timer runs out. :thumbsup:
Very cool design. it's a bit hard to control but very easy to recover and continue. Good music and sound effect. I like the realistic moon base and terrain design🤗
The rover is hard to control, but everything else is good. Fun but also hard to master.
This was a lot of fun, even though the controls were very fickle. The sound was intoxicating, I liked the click-clack of the rover when it lands, like an RC car from childhood.
The game idea is simple and pretty fun. The controls is pretty bad, but this also what makes the game fun to play. I love the music and truck sound. Overall a pretty fun little jam game. Well done.
I liked this!
I like the dynamic of how you *can* accelerate to maximum speed if you want, but then you lose control which costs you more time, and how that forces you to be moderate if you want to have a chance of succeeding.
I think the things stopping this from being a great game are:
- Graphics. Not sure how to improve it but the current graphics don't seem visually that interesting - A story or something that gets the player emotionally connected with the game somehow. 100th coin's [inbox fool](https://ldjam.com/events/ludum-dare/53/inbox-fool) was a good example of this with the voice over and the boss fight. - Maybe some way to win rather than just the game ending when time runs out.
Got 4 deliveries done in 3 minutes! I liked the atmosphere with the music and the skybox. It was fun to drive the car around. I think the stacking arrows and fixed camera angle made it hard to tell where the arrows were pointing at sometimes. Great work!
i like the way how you implemented low gravity.. good game
Great visuals and mood for a compo game! It looks very fun and addictive. Don't stop working on it!
It felt like there was some helper logic that helped me get back on my wheels after flipping over. Really appreciated that!
Also liked the design ideas for each section of the level. One has a hill, the other has few obstacles, the other has very rocky approach.
I think having a way to control the torque on my buggy would have been fun. That would let me have more sense of control when I started tipping over.
I'm not 100% sure what the game was about because I got addicted to the wheels and the low gravity
it was really chaotic but i a very fun way! controls are really hard to master but i guess astronauts don't have a many years training for no reason. i wonder if they use your game as a simulation for next missions, but at least i know they won't take me on the team.