Volcaninja by Firespike33 2023-05-07T23:15:39Z ♥ 1
This was as intense as any NES game I had played in childhood. You captured the aesthetic well, and the urgency of the situation. Well done, I had a lot of fun!
Foon → Ludum Dare Explorer → Users → Team Watt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Clutterphobia | unfinished | |||||||||||
| 2023 | 53 | Delivery | Deliver Us From Evil | compo | 387 | 2.61 | 2.34 | 2.95 | 3.05 | 2.70 | 2.87 | 2.47 | 2.78 | ||
| 2022 | 50 | Delay the inevitable | Deny the Illegible | compo | 553 | 2.90 | 2.74 | 2.74 | 2.17 | 3.03 | 3.50 | 2.83 | 2.89 | ||
| 2021 | 48 | Deeper and deeper | An Unforgiving Sea | jam | 1496 | 3.16 | 2.92 | 2.95 | 3.55 | 2.92 | 3.03 | 2.56 | 3.13 | ||
| 2020 | 46 | Keep it alive | The Umbrella | jam | 2418 | 2.74 | 2.62 | 2.90 | 3.12 | 2.76 | 3.00 | 2.19 | 3.00 |
Team Watt leaves an average of 9.0 feedback comments each event.
This was as intense as any NES game I had played in childhood. You captured the aesthetic well, and the urgency of the situation. Well done, I had a lot of fun!
This was very atmospheric, it did give me the chills. This poor mailman had a good "inner" monologue, helping even more with the tone of this chilling game. Thanks for putting the effort into it!
This was amazing! Hilarious reasons for serving the targets, and the audio and visuals were outstanding. Great job~
This was a really good puzzle. It had me strategizing frantically with each round. I like the vibrating speech balloons when the customers were running out of time -- that offers the best feedback for their urgency.
Very clever simple design. I liked the speediest van and the pun on "home delivery."
This was pretty fun after I realized what was going on. Good ramp-up of the speed! The longer I played, the better it felt. Smooth and clean interface, and I really like the lighting on the crystals.
This was an intense game! I enjoyed the fast pace, but the wall jump controls were really frustrating.
It took me examining the first screen very closely to realize that you can turn the belts using the scroll wheel. This is clever, and I have a soft spot for factory-style puzzles. Delightful and well done.
This was an interesting concept. I liked the "ribbit" sound effect, and just the right amount of challenge in the jump puzzles.
A very quaint game, I enjoyed the whole thing. Thank you for the note about planned audio in the future. It would be good to hear something while perusing the garden.
This was a lot of fun, even though the controls were very fickle. The sound was intoxicating, I liked the click-clack of the rover when it lands, like an RC car from childhood.
The graphics and audio are an amazing throwback! I kept imagining I could jump on the critters, which made my customers less than happy. Overall, the game had an abundance of fun and challenge. Well done!
This is a good exercise for my less-than-impressive memory. I had a good laugh when the attacker customers "hated to do this!"
This was a fun take on the idea. Pico-8 is a clean and smooth aesthetic.
The game was really well orchestrated, and the massive waves of troops gave me some feeling of urgency to save these tiny folks.
The color palette really accentuated the mood of this game. Defeating the 2nd tier baddies was unintuitive, but once I grasped the concept I saved a handful of more people.
This was a "cool" mechanic, but overall I got pretty frustrated no knowing how much jump power my ice cube had.
This was as frustratingly fun as the inspiration game. I loved the voice acting!
It has a learning **curve** but I enjoyed trying to keep the timelines alive. Best was year 2228.
Whoa. This is really a treasure to play! I love the minimalist style that has so much depth, even when natives are a couple of pixels, I can feel emotion coming from them. The islands are great, the constant sound of the sea keeps me immersed. In my opinion, this is a masterpiece for a compo title.
The lighting and camera effects really helped with the feel of this game. I felt the inevitable doom closing in every time I turned around.
Ihe story is great, and the puzzles kept intriguing.
This was a fun challenge. The frustration level was getting deeper and deeper as I progressed the levels.
This was really fantastic, wow! The mechanic was well-executed to keep me thinking about the paths with limited options, especially the up/down and left/right. The ending was amazing!
This game was very smooth and had a straightforward mechanic. It got way harder the deeper I went!
I really wanted to continue through the memories of the character, but trying to figure out the Cromica camera gave me a big roadblock to getting further. The idea was very fresh, and I commend the team for following it through, despite the risks in gameplay.
Very moody. I felt hopelessly lost in the 3rd level down, but I imagine that's the point. Good job!
I was looking everywhere to see if I could find more bullets. Very tough and moody
This was a good mechanic. I liked the strategic aspect.
Really well done, I liked the news feed and salad jokes!
Funny take on the theme, I enjoyed being a sentient KEEP.
This was cute, but I felt like I spent most of the time just admiring the pet.
I liked the pace of the game and the "Quackers!"
It was very relaxing to play.
This was really fun, and a creative take on the theme.
This was actually very touching and well created -- adorable! My wife liked it too~
I love the tree felling physics!
This was a funny concept. The play session went really fast
Really amazing game! The atmosphere was well-crafted.
I thought the idea was clever, naming the robots with acronyms. However, I had a hard time understanding the instructions and did not know how to remove the actions from the planning mode.
LD54 — Limited Space (1)
Tiny Detective by Spaint 2023-10-03T01:43:43Z ♥ 2
I had a blast, thank you. I solved the case and I like the dinosaur. Keep it up!