FoonLudum Dare ExplorerUsers → Team Watt

Team Watt

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceClutterphobiaunfinished
202353DeliveryDeliver Us From Evilcompo3872.602.342.943.052.702.862.472.77
202250Delay the inevitableDeny the Illegiblecompo5532.892.732.732.163.023.502.832.88
202148Deeper and deeperAn Unforgiving Seajam14963.152.922.943.552.923.022.553.13
202046Keep it aliveThe Umbrellajam24182.742.622.903.122.763.002.193.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Team Watt

LD46 — Keep it alive

Lost Island by JPiolho 2020-04-20T22:15:19Z

Really amazing game! The atmosphere was well-crafted.

Keep Sweep by Invixel 2020-04-22T21:58:11Z

Funny take on the theme, I enjoyed being a sentient KEEP.

Onward Momentum by binary_coder 2020-04-20T21:53:45Z

I thought the idea was clever, naming the robots with acronyms. However, I had a hard time understanding the instructions and did not know how to remove the actions from the planning mode.

The Appetite of Blaise the Fire by Drunkain 2020-04-21T02:38:31Z

This was really fun, and a creative take on the theme.

KOGOSEI by Benjouille 2020-04-21T21:54:58Z

It was very relaxing to play.

Las by ahanabunozor 2020-04-21T00:15:38Z

I love the tree felling physics!

Mewbies by nightcrawler9001 2020-04-21T22:05:55Z

This was cute, but I felt like I spent most of the time just admiring the pet.

The Umbrella by Team Watt 2020-04-22T01:35:49Z

@thaniel I'm sorry it didn't work. What was happening in the game when it crashed? I'll try to reproduce the crash an diagnose it

The Umbrella by Team Watt 2020-04-22T01:38:41Z

@carlix Thank you for the feedback. I realized right before releasing it that it would have been super helpful to be able to back out of the mothership menu. Also, there is a game win state after a few seconds of having full meters/zero rads. We'll use this experience to make the next jam game more user-friendly.

The Umbrella by Team Watt 2020-04-22T01:39:20Z

@ldf-productions thanks!

The Umbrella by Team Watt 2020-04-22T01:40:53Z

@inaki-roque thank you! Your game had a kindred spirit but way nicer implementation.

The Birb by Ilimanic 2020-04-21T00:52:22Z

I loved the art style. I would love to see a post-jam version.

Don“t forget me by Joaquinm 2020-04-21T00:30:39Z

This was actually very touching and well created -- adorable! My wife liked it too~

VROOM VROOMBA by metalheart 2020-04-20T22:20:49Z

This was a funny concept. The play session went really fast

Quack Runner by Grumpy Wren Games 2020-04-21T21:59:22Z

I liked the pace of the game and the "Quackers!"

LD48 — Deeper and deeper

Photographic Memory by hadesfury 2021-05-02T02:44:42Z

I really wanted to continue through the memories of the character, but trying to figure out the Cromica camera gave me a big roadblock to getting further. The idea was very fresh, and I commend the team for following it through, despite the risks in gameplay.

Tunnel of Love: I'm Digging It by chelC 2021-05-02T12:07:43Z

This was really fantastic, wow! The mechanic was well-executed to keep me thinking about the paths with limited options, especially the up/down and left/right. The ending was amazing!

Dwarf Inc. by Matthieu Riboulot 2021-04-27T01:22:45Z

Really well done, I liked the news feed and salad jokes!

This Is Hell by STREETGEEK 2021-04-27T20:45:00Z

I was looking everywhere to see if I could find more bullets. Very tough and moody

An Unforgiving Sea by Team Watt 2021-04-27T20:26:27Z

@plomeg Thanks. I've liked using SFML for a long time.

An Unforgiving Sea by Team Watt 2021-04-27T20:29:36Z

@fermingimpel Thanks for the feedback. We had a few more features planned that didn't make the time frame, but kept 5 stages of gameplay anyway. And it was a huge map too. Next time, I think the map could be about 1/3 of the width and still feel great.

An Unforgiving Sea by Team Watt 2021-04-27T20:30:22Z

@streetgeek thanks so much!

An Unforgiving Sea by Team Watt 2021-04-27T20:30:51Z

@tudypie Thank you so much!

An Unforgiving Sea by Team Watt 2021-04-30T01:46:43Z

@xparker @rayo @offdutyextractors I'm sorry that the game didn't open for you. I compiled it with SFML in C++, but have tried recompiling again. This link is a hotfix, please let me know if it works for you: http://feyleaf.com/downloads/LD48%20-%20An%20Unforgiving%20Sea%20-%20April%2029%20Hotfix.zip

An Unforgiving Sea by Team Watt 2021-05-04T02:37:59Z

@morepixels thanks for playing the game.

An Unforgiving Sea by Team Watt 2021-05-04T02:38:48Z

@shaymin thank you for the feedback. next time, we'll make getting back to the boat easier.

Sven Treasure Hunter by fermingimpel 2021-04-27T20:40:41Z

This was a good mechanic. I liked the strategic aspect.

Down to the Core by his-games 2021-05-02T11:37:57Z

This game was very smooth and had a straightforward mechanic. It got way harder the deeper I went!

N.E.R.D.S by Xparker 2021-04-28T01:53:20Z

This was pretty good. I was trying to strategize which planets to get the best resources from, but it never felt like enough... Great job!

Never Ending Cave by Tudypie 2021-04-27T20:57:54Z

Very moody. I felt hopelessly lost in the 3rd level down, but I imagine that's the point. Good job!

Where are you? by Shaymin 2021-05-04T02:30:34Z

This was a fun challenge. The frustration level was getting deeper and deeper as I progressed the levels.

Submarine by plomeg 2021-04-27T20:35:04Z

The music is very mellow. I liked how smooth everything looked. Great job

LD50 — Delay the inevitable

Wrath of a Dying God by piscythe 2022-04-18T21:29:54Z

The game was really well orchestrated, and the massive waves of troops gave me some feeling of urgency to save these tiny folks.

Convergning Timelines by Random Wizard 2022-04-06T21:43:22Z

It has a learning **curve** but I enjoyed trying to keep the timelines alive. Best was year 2228.

A Thousand Islands, and One by esayitch 2022-04-05T23:54:36Z

Whoa. This is really a treasure to play! I love the minimalist style that has so much depth, even when natives are a couple of pixels, I can feel emotion coming from them. The islands are great, the constant sound of the sea keeps me immersed. In my opinion, this is a masterpiece for a compo title.

steve&steve by stoogebag 2022-04-04T23:18:27Z

Ihe story is great, and the puzzles kept intriguing.

Mike Quarter (The Kitchen Porter) by Madbeagle 2022-04-17T21:43:37Z

This was as frustratingly fun as the inspiration game. I loved the voice acting!

John The Icecube by rvenson 2022-04-17T23:39:30Z

This was a "cool" mechanic, but overall I got pretty frustrated no knowing how much jump power my ice cube had.

Deny the Illegible by Team Watt 2022-04-04T21:54:57Z

@erikengineengineer thank you I fixed it

Deny the Illegible by Team Watt 2022-04-06T21:33:31Z

Thank you, @the3rdhunter , @jsmitq! The music was a keygen song, from [Abundant Music](https://pernyblom.github.io/abundant-music/index.html); converted to ogg format, which sounded *way* better than the original midi.

I agree about the countdown timer, although the timer doesn't even have a bearing on the player score. It was a feature I skipped due to rushing Sunday.

Deny the Illegible by Team Watt 2022-04-09T01:49:00Z

@ath-ai glad to hear it worked.

Deny the Illegible by Team Watt 2022-04-13T02:37:05Z

@zubspace thank you, I will keep the hectic aspect in mind.

Deny the Illegible by Team Watt 2022-04-18T20:45:19Z

@jakobthequizguy thanks for your detailed feedback. I wasted a lot of time failing at the golden ratio for the screen and, as you pointed out, that shows on screen.

Dire Darkness by jsmitq 2022-04-05T21:37:23Z

The lighting and camera effects really helped with the feel of this game. I felt the inevitable doom closing in every time I turned around.

Dike Defender by Raptarr8 2022-04-18T20:42:54Z

The color palette really accentuated the mood of this game. Defeating the 2nd tier baddies was unintuitive, but once I grasped the concept I saved a handful of more people.

Plantz by avashly 2022-04-06T21:55:43Z

The particle effects were great, and the plant models were lively. I hope your IRL plants get some extra attention thanks to this game.

LD53 — Delivery

Deliver or Die by Imphenzia 2023-05-01T23:45:18Z

This is a good exercise for my less-than-impressive memory. I had a good laugh when the attacker customers "hated to do this!"

Moon Express by quadtree 2023-05-02T02:03:43Z

This was a lot of fun, even though the controls were very fickle. The sound was intoxicating, I liked the click-clack of the rover when it lands, like an RC car from childhood.

Parkour Pizza by minibobbo 2023-05-03T01:00:38Z

This was an intense game! I enjoyed the fast pace, but the wall jump controls were really frustrating.

LD53: House Delivery! by burnedkirby 2023-05-03T01:28:26Z

Very clever simple design. I liked the speediest van and the pun on "home delivery."

Snail Mail by MartensCedric 2023-05-03T02:40:44Z

This was a really good puzzle. It had me strategizing frantically with each round. I like the vibrating speech balloons when the customers were running out of time -- that offers the best feedback for their urgency.

Volcaninja by Firespike33 2023-05-07T23:15:39Z

This was as intense as any NES game I had played in childhood. You captured the aesthetic well, and the urgency of the situation. Well done, I had a lot of fun!

Boxbrawl Delivery by Cruise Elroy 2023-05-01T23:52:55Z

The graphics and audio are an amazing throwback! I kept imagining I could jump on the critters, which made my customers less than happy. Overall, the game had an abundance of fun and challenge. Well done!

Swerved by Tony Redmer 2023-05-04T00:19:54Z

This was amazing! Hilarious reasons for serving the targets, and the audio and visuals were outstanding. Great job~

The Corporation by deformhead 2023-05-02T02:34:29Z

This was an interesting concept. I liked the "ribbit" sound effect, and just the right amount of challenge in the jump puzzles.

Deliver Us From Evil by Team Watt 2023-05-01T22:50:47Z

@kykypy3o8 @rakowu @soloadventurergames thanks for posting these. the problem has been addressed, and you ought to be able to run the game properly now.

Deliver Us From Evil by Team Watt 2023-05-02T20:42:04Z

@pvg thank you for considering that. Really, it isn't very cut-and-dried for a jam/compo. In the idea phase, I had considered the question "what can I use to show the player how each person is oppressed by demons?" My imagination went to a bunch of complex issues that brought me to conclude "no, these people will just look pushed down..."

Crystallium by MikoziQ 2023-05-03T01:23:54Z

This was pretty fun after I realized what was going on. Good ramp-up of the speed! The longer I played, the better it felt. Smooth and clean interface, and I really like the lighting on the crystals.

The Envelope by DzejPi 2023-05-04T01:10:23Z

This was very atmospheric, it did give me the chills. This poor mailman had a good "inner" monologue, helping even more with the tone of this chilling game. Thanks for putting the effort into it!

Unconventional Delivery by Mistafixxa069 2023-05-02T02:51:02Z

It took me examining the first screen very closely to realize that you can turn the belts using the scroll wheel. This is clever, and I have a soft spot for factory-style puzzles. Delightful and well done.

Special Delivery! by cobrajs 2023-05-01T23:39:43Z

This was a fun take on the idea. Pico-8 is a clean and smooth aesthetic.

Happiness Delivery by apiffer 2023-05-02T02:27:17Z

A very quaint game, I enjoyed the whole thing. Thank you for the note about planned audio in the future. It would be good to hear something while perusing the garden.

LD54 — Limited Space

Tiny Detective by Spaint 2023-10-03T01:43:43Z

I had a blast, thank you. I solved the case and I like the dinosaur. Keep it up!