FoonLudum Dare ExplorerLD53 → Unconventional Delivery

Unconventional Delivery

By mistafixxa069

View on ldjam.com

CategoryRankScoreCount
Overall3.5413
Fun3.5913
Innovation3.3113
Theme4.0913
Graphics2.8613
Audio2.4512

Comments

equalenergy 2023-05-01 11:38

Confused?

team-watt 2023-05-02 02:51

It took me examining the first screen very closely to realize that you can turn the belts using the scroll wheel. This is clever, and I have a soft spot for factory-style puzzles. Delightful and well done.

deformhead 2023-05-04 13:25

Really nice game! I love puzzle games so you got me... :joy:

Found the controls a little bit confusing (scroll to rotate belts scroll the page in the embeded version, for instance) and I had difficulties with the "jumper", but I spend a good amount of time on your game and for that, you deserve a good score! :smiley:

frogravity 2023-05-04 17:17

Really nice game! It took me a while to understand how to play (I kept trying to bring the package to the bottom-left house in the tutorial), but it was quite fun afterwards! I also liked the win animation with the houses launching into space. The jumper and splitter convoy belts were also clever ideas and made for some interesting puzzles. However, I felt like the game was a bit too easy (which is much better than too hard, but still): I managed to beat pretty much every level with leftover pieces, and most of the time with leftover packages as well. Also, the play animation was a bit slow - it would've been nice to have the option to increase its speed. Nevertheless, I enjoyed it and managed to beat it! Great entry!

icch-howw 2023-05-04 17:18

I love factory games, and this is one is very well made, especially since it was for the Compo jam! There is only really one thing that was a little unclear to me, and that was the UI: At first I thought the first splitter level was broken because I didn't have one at my disposal, having to delete one outside of the area with all the main game elements was a little confusing. Also, I would suggest showing how many packages the houses want before going into simulation mode - the last level seemed easy, so I just split into 4 lanes, only to see that the houses needed a different amount of packages. Other than that, graphics are good and consistent, sounds were simple but worked and all in all good job!

yuriscat 2023-05-04 18:14

:house::cloud: :cloud: :sunny:

:boom:Is it a bird? Is it a plane? No, it's the blue mail offices taking off!

:boom:Great conveyor belt planning puzzle game! Looking forward to more levels in the future.

ski11az 2023-05-05 15:58

First thing with this game that I really liked was the "show, don't tell" unintrusive tutorial. Without having windows of text you clearly managed to convey how the game worked and what the functionality of each piece was. This was done in an especially clever way with the introduction of the bounce pad where, unlike the previous levels, there were no graphics giving a simple showcase. Now the player instead had to piece it together by the fact that the house was unreachable, meaning the new piece would somehow need to pass packages past walls. Very well done with the design here!

This however did fall apart slightly in the first level where it was easy to mistake the instructions for being an actual part of the level, causing some confusion.

Otherwise the puzzles were fun to solve and once again I really think you did a great job with the bounce pad. The second level they were in is probably my favorite in the game. Another notable mention is the early one where you have to split the packages into three equal stacks. That one took me a little longer to come up with a neat solution for and felt quite satisfying once I got it working.

My only big criticism is that there should really be some way to adjust the volume of the game; the sound of the houses blasting off as well as the packages reaching a house were way to loud and sharp.

mistafixxa069 2023-05-12 09:51

@equalenergy I understand. @team-watt Thank you. @deformhead Thanks! @frogman The extra conveyor belts are there for if you want to make something else a bit goofy. @icch-howw Sorry for the small confusion, I'll try to make it better when I finish the post jam version. @yuriscat I'll make sure not to disappoint! @ski11az Thanks for the great review, I thank you for seeing how I tried to design each level to teach something to the player! Thanks all of you and I hope you'd play the post jam version when it comes out!

amarokczukay 2023-05-12 10:07

to be honest, i have spent some time on the level with the introduction of the third piece, and i can't pass this level, i think i'm just too dumb. apart from that, i like how you understand the mechanics of the game by yourself with some visual indicators in the first levels. I liked the overall puzzles, even if they didn't like revolutionize game design, but they're cool! and it's always a big pleasur to see another game made on GDevelop, hats off!

ruthiepee 2023-05-19 16:44

Definitely has a little bit of a learning curve, but it's fun once you figure out the controls. The scrollwheel doesn't work especially well in the browser version since it scrolls the page at the same time, so I would suggest a different button (like the arrow keys or tab) for that. But I really did like the designs of the puzzles, it teaches you mew mechanics as the game goes along which is a nice touch.