Foon → Ludum Dare Explorer → Users → icch_howw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Parcel Panic | jam | 87 | 4.16 | 4.08 | 3.74 | 4.43 | 4.22 | 3.80 | 3.75 | |
| 2020 | 46 | Keep it alive | 👥 | Planet Guardian | jam | 229 | 3.98 | 3.76 | 3.98 | 3.91 | 4.42 | 3.36 | 3.80 |
Nice game! I initially thought the game was completely broken, but it was because of my high refresh rate monitor. Setting it to 60Hz fixed all the issues :)
@likirus my jumps were extremely high and it seemed the gravity was also too high, I couldn't even jump the gap in the second level after the spikes
I thought it would be easy to open the boredom window and keep driving... well... I didn't expect the camera to completely flip around x) I liked how simple the idea was and having to be observant for all obstacles!
Neat little game, but some mechanics were not very clear to me. I was not sure how the egg lost it balance sometimes, and the lack of air strafing most of the time was quite annoying. But other than these small inconveniences I liked this game :)
Great game! The screen shake for every shot makes it so much more epic! Graphics and Audio are nice! I was only really disappointed, that I got all that money in the last wave, spent it and couldn't try it out :c Good job though!
Though shall not die, shut up! I liked the graphics and the silly voice lines! Unfortunately (as far as I noticed) the game does not get any harder and gets very repetitive over time. But funny idea!
Very impressive submission with it being a custom game engine and all! Dialogue was amusing and I love how self aware it seemed - "Garry could be anywhere due to his random AI" made me chuckle^^ I played the web version and it ran perfectly fine on my machine albeit the grass seemed to have visual artifacts in the top right corner. Other than that, great game and keep up the good work!
For a weekend project this is quite impressive! Some constructive criticism though: Could it be that you had more plans to utilize the quite large area you can walk around on? Currently I do not see a reason why you would even want to walk anywhere other than the center of the wall. Other than that, great submission!
Cute little game! Controls feel snappy and the platforming works well. The only small thing I would improve is the fact that releasing a direction key in mid-air has a slow-down effect, but changing direction in mid-air is an instant turnaround. Either both should be instant or both should have smooth velocity changes^^ Other than that, good job!
I love the wonky physics everything has, great idea for a game! Now if only it was this easy in real life... Great submission!
I thought the sounds everything makes when colliding was quite amusing, especially in the orchestra level ^^. Dragging the physics objects also felt very intuitive, being able to pivot them by grabbing them in different locations worked quite well! Dragging was a little too slow for my taste though. Other than that, good job!
I love the old Nokia art style! Controls work well too! I was a little confused by the surfing section at first but it made sense once I understood it. I'm not sure if it did, but I didn't notice the difficulty going up, so that would be a good place to improve the game^^ Good submission!
Having to match something other than the same image was a nice idea! Very simple but well put together game!
This is a nice concept for a game! Graphics were consistent, audio worked well and the player controller also felt nice. It was a little slow having to wait for the humans to do their thing and the inventory system (although I love how it is implemented) was a little broken from time to time where items vanished and reappeared again later. Other than that, great submission!
Although everything was literally just shadows I love the art style! The controls also felt very intuitive and responsive. Good job!
I always loved these kind of games when growing up and this is not a bad attempt! The only thing that I though was confusing were the angle and strength indicator colors: I usually associate green as the best place to be, but that would result in a shallow angle with low strength. Other than that solid work!
@senso Having a way to put it back would indeed be a good idea, but I didn't find a good way to do it. The space you grab it from will be occupied as soon as you pick it up, so I can't put it back there. Could also just drop it in from the top again, but that would be confusing... Thank you for your feedback though and thanks for playing so long^^
Good controls, cool audio, nice level design, the game just works very well^^ As you stated it is a little more challenging using the keyboard, especially the last level, but I managed to play through it after a few tries^^ Good job on this submission!
Pretty cool little puzzle game! Everything felt intuitive and functional. One thing that I though was missing though is a way to remove a sign or reset all signs without having to start and stop the simulation and potentially rebuilding. I also tried replacing a sign with another one but it seemed that they just stacked :sweat_smile: Otherwise, great submission!
This is one of my favorite games up until now, I love how hectic and completely over the top everything feels. First time driving the truck I though "Ok let's go deliver this!" only to hit a rock and lose 95% of everything. Great game :thumbsup:
This is a good basis for a great game if you continue to work on it after the jam! I do like the concept of destroying buildings and having upgrades to do said destroying. Could it be that despite the carry capacity, everything always picks up one more extra though? A slight nitpick would be the complete artstyle change between the low poly environment and the realistically textured buildings ^^' Great submission though!
What a very unique game idea, the art style is beautiful and extremely consistent! I do however feel like the UI readability did suffer a little due to this consistency. Initially I didn't even realize the right side of the UI was a legend, I thought it was just aesthetic scribbles ^^' This is of course nitpicking on the highest order and after I understood the UI everything made sense and felt right. Good job and keep up the good work!
I love factory games, and this is one is very well made, especially since it was for the Compo jam! There is only really one thing that was a little unclear to me, and that was the UI: At first I thought the first splitter level was broken because I didn't have one at my disposal, having to delete one outside of the area with all the main game elements was a little confusing. Also, I would suggest showing how many packages the houses want before going into simulation mode - the last level seemed easy, so I just split into 4 lanes, only to see that the houses needed a different amount of packages. Other than that, graphics are good and consistent, sounds were simple but worked and all in all good job!
Controls worked well, graphics were consistent and having the player's velocity be added to the throwing arc was a nice challenging touch! My best time was 33 seconds! Great submission!
Nicely put together game! I am not sure if I just made a mistake, but it seemed that a few items were giving me negative score although they should have been in the correct category, I saw this happen most with animals. Other than that, great submission!
It's a good concept for a game! It just need a little work to become satisfying. Making the movement less abrupt and helping the player with some depth perception queues would go a long way!
Cute little game idea! The one-hit kill makes it quite challenging indeed :sweat_smile: I would suggest to reset vertical or horizontal velocity when the truck hits the game border, having to wait until you cancel all your momentum felt a little weird. Otherwise good job on making everything yourself, great submission!
Pretty cool idea to combine a puzzle game with rock paper scissors! If I had to give criticism I would say it should feel more satisfying when a rock, paper or scissors box gets destroyed. Otherwise great job!
I love the absolute madness this game portrays! Everything tries to be in your way and is quite successful at it! All of the sounds and the music also fit quite well for this mayhem. While I did think turning around using a 37 point turn was funny at first, it did get annoying quite fast unfortunately. Otherwise great submission!
Graphics and sound effects are nice and work very well together, controls are intuitive and work as you would expect. The gameplay can get repetitive very quickly, but since this is a game jam game that is completely reasonable^^ Building up on this base game could work very well with more features and mechanics! All in all good work and a great submission!
Really nicely polished little game, I had fun trying it! Keep up the good work!
Nice little game you made there! Controls and gameplay were intuitive and worked well. I made the mistake of dodging the souls at first since I thought they were just obstacles, turns out I am just blind and didn't read the part where I need to collect them xD
Very cool base for a game, with a bit of polishing this could become a great time killer! Many other said it already, but yes, the controls are *way* too sensitive. Also not locking the cursor to the game view caused me to click outside of the game accidentally a few times. Just small issues which should be easily fixable!^^ Great submission!
I love the mechanics! Reminds me a little of the inventory system in Escape from Tarkov when you try to cram everything in without having to sell stuff - Great job!
Nice and simple little game! The time gain you get is brutally tiny, but that makes the game nice and challenging^^ My highscore was 31 Pandas! Keep up the good work!