@d3vil0p3r Yeah, there are quite a few bugs but I'll definitely continue to iron them out as I work on this game.
@mitch-cutler The game definitely had some balancing issues, sadly I didn't have time to get any of my friends to playtest the game before I released it.
@steel-dev I had the exact same feeling about the installer but I it was the only way I could remember how to do it and I was fighting against the submission deadline. By the next jam my games should all be downloaded like you suggested.
@radow The enemies are definitely too powerful, I'm going to add a timer that makes the player invisible for a second when they are damaged. The way damage works is through a Boolean. Its set to positive when an enemy enters the trigger around the player and then negative when they leave the trigger. If the Boolean is positive the enemies apply a certain amount of damage each second. You are also 100% correct on the ground check except I used a trigger rather than a ray cast a I wanted the player to be able to jump even if only one corner of the player object collided with the ground. A ray cast only works if the middle of the player collides.
Thank you all so much for the feedback! It helps to make the game 10000 times better