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Raxe612

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Games

YearLDThemeGameDivisionRankOvFuInThGrHu
202046Keep it aliveNow That's A Cool Sunjam2593.964.003.984.143.483.91

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Raxe612

Raxe612 leaves an average of 15.0 feedback comments each event.

LD46 — Keep it alive (15)

Until Darkness by Katrin 2020-05-12T14:53:20Z ♥ 1

I'm not really sure if I get "it". The levels seem to be created indefinitely and there doesn't seem to be any point in it all? Presentation and controls work quite well, though.

Crab It Alive! by Naca 2020-04-24T08:07:48Z ♥ 1

Nice Art! Adnt he music is oddly fitting as well. The movement feels nice as well. So overall, good job. :)

ADOA - Addition Dino Offspring Alive by fabrito 2020-04-21T21:10:06Z ♥ 2

Fun and interesting idea. The art looks pretty neat. :)

Take The Cargo Home by Hello.ST 2020-04-21T14:24:44Z ♥ 2

I like the rugged lo-fi art style. Matched the music perfectly. I beat the game, but to be honest, my ship was spinning uncontrollably and I was just lucky to get pushed into a wormhole by random chance. It's really hard to regain control over your ship. But I guess, that's kinda the point :)

Something is fleshy by Papasucre 2020-04-21T14:16:25Z ♥ 3

Presentation is top notch but the controls feel a bit too floaty and could use some work. The gameplay loop works really well, but could use an definite end goal or some kind of escalating level system. :)

Keep the Infernal Babybird alive! by Javad-tab 2020-04-21T14:08:20Z ♥ 2

The art is amazing and probably took a long time. :) Dark and chilly ambient music would have been amazing for this project.

Gameplay-wise, it feels good to move the egg around, but it is still a challenge to keep the small one alive. :) Good job

Keep it burning ! by Xentiie 2020-04-21T13:57:16Z ♥ 0

The feedback (burn status) the player receives is pretty well made. The graphics are cute and more than servicable. Would love some sound in-game. :)

The Few Who Stand by sadzanenyama 2020-04-21T13:52:27Z ♥ 1

Competently made. The feedback the player receives is well implemented (screenshake and the like) and make it fun to shoot the weapon.

Graphics and Sound works out pretty well, especially the voice over.

The decision to limit the players movement to only up and down felt weird. Especially, since you only could use the "W" and "S" key. I get that the game didn't need horizontal movement, but if you argue that then movement wasn't needed at all anyways. That's just a nitpick, tho. :)

Good job. :)

Let It Burn by lootgrounds 2020-04-21T13:38:06Z ♥ 1

As other have already said, the art is absolutely beautiful. Is there no music or did it just bug for me?

Either way, with sound this would have been on one of my personal top spots for this Jam.

Keep Space Alive by R2D48 2020-04-21T13:28:18Z ♥ 0

Controls were bugged for me. Could only go right and down. Ship handles well. Catchy song.

Mouse Trap by monetai 2020-04-21T12:59:08Z ♥ 2

Really well done. The level of polish is astonishing.

Eater of Worlds by Havok06 2020-04-21T12:51:05Z ♥ 1

Crisp art. But the controls should be explained.

FIRE-MUST-BURN by TheCze 2020-04-21T12:40:59Z ♥ 0

Nice Presentation, clever idea, tight controls. Well done.

AA Jumper 2 by Rhiannon 2020-04-21T12:11:50Z ♥ 1

Try to keep the scope a bit smaller, for example: fewer avaiable turrets. Then you'd have more time to polish the game. (Animation, Sound, Feedback for the Player (did I hit the airship or not).

Parasist by Kiwii 2020-04-21T12:01:49Z ♥ 5

I believe that the outcome of your actions should be a bit more clear and the events themselves happen with too little variance.

Art and music is pretty good and the idea itself is also great.