angelina 2020-04-21 21:07
Cute game idea. I only wish your graphics had been a little more polished.
Foon → Ludum Dare Explorer → LD46 → ADOA - Addition Dino Offspring Alive
By fabrito
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1435 | 3.39 | 26 | |
| Fun | 978 | 3.43 | 26 | |
| Innovation | 295 | 3.81 | 26 | |
| Theme | 1935 | 3.27 | 26 | |
| Graphics | 2145 | 2.68 | 26 | |
| Humor | 1431 | 2.65 | 22 | |
| Mood | 1996 | 2.88 | 24 |
Cute game idea. I only wish your graphics had been a little more polished.
Fun and interesting idea. The art looks pretty neat. :)
This is a great educational game!! Y'all should continue development!! (I also love the dinosaur theme)
One comment: the rocks should stick to the platforms. Them constantly bouncing off was a little frustrating lol
Amazing interesting concept for an educational game. It works well, cute graphics, controls work well. Well done! Muito obrigado!
Fun familly game there!
I did the first level slow to feel controls. Got the addition right first time :) Ok nice mechanic, can see how to show it to the kids. the dino kid is having a hiccup before the second platform. I thought ok lets go fast to see how the game progress. Then I hit the balancing of the rock, which is a cool mechanic but a bit tedious. I love the fact that the platform feel the weight of the dropping stone, and that they roll. But it roll too much. So a kid would not know right away if he got the math wrong or just the landing. Some starting rotation of the stone are easier than other The first level where you have to put weight on the first platform are a nice level progression ( made me think, how do I substract in this game! ). Make for a lot of plannification for the kid, higher number then equilibrate.
Not sure i got the ascending one in the correct order, i think the dino kid jump while the platform was not stabilized all the way...
Thanks for the feedback @angelina! The art was rookie level as it was the first time we dared to develop a game with original art, but no artist in the team.
Thanx @raxe612! Glad you liked the art! We based it on a Faber-Castell video tips for drawing dinosaurs, rocks and trees... ;)
Hi, @zwinzler-games! You got it right! We planned on sharing the game with my son friends to help on studying their math in his first educational years. We might put some effort into this game to port it for mobile once we can polish things a little bit better. We had a lot of fun with the rolling rocks, but it sure can get a little frustrating if the first rock end up in the middle of the platform and the next one can't fit. That's when the reset button was born... Hehe We thought about sticking the rock to the platform once it touches it, but my son had so much fun and when he managed to fit both rocks it was almost an epic win in some cases... Hehe We could take it from him. Maybe some power up in the future? ;)
@hangarter, glad you liked it! I hope we can make the educational games a little more fun for the kids! Muito obrigado! ;)
Wow, @dhim! What an amazing feedback there! There are 9 different progressions in the game, with three level types and 3, 4 and 5 rocks to choose from. Since every combination is played 3 times to make sure the kid got the intention in each level, you have to get at least to level 25 to taste all the variations. Since the weight is randomized, it can go on forever. My son played up to the 30th level, when I had to take him away from the computer so I could keep on polishing it. The ascending level (7 to 9) is the trickiest,since you have to level the platform in three different heights.
We (me and my family) feel great that you really put some effort into playing with our game to feel the progression.
For now, our tip for the players is to focus on placing the rocks on each edge of the platform, so the second one will not be so difficult to fit.
Thanks again for your feedback!
I could not play the game on itch.io. :(
That's odd, @bearding8... I've tried in a different computer, just now, and it worked fine. It's not suited for mobile, since it relies on the directional keys... rookie mistake... is that your problem? Let me know if there's something I can do about it with a quick fix. C'ya!
Really great concept. It definitely has a future beyond this game jam as an educational game.Graphics could be worked upon. Overall, Great and fun game.
Thanks, @tony-artz! We will show this prototype around in my son school and if it sparkles some interest, than it might have some future. ;)
Charming game, an efficient way of incorporating educational content while the balancing of the actual rocks adds a little physics based challenge to it. Very nice entry!
Overall this is a great educational game. I recommend adding some sound :-)
Really simple game, but a really nice concept, the rocks having physics made it more challenging in where you drop them, which was a simple but interesting mechanic, really nice entry!
I love that you've made this game with your family :) I've got to level 11 and it started to be a bit repetitive. Also it's possible to cheat by using stones to drop other stones from platforms.
I liked the idea of incorporating educational aspects to the game. It is a bit challenging to drop the rocks without making them roll out of the platform. I think it would be great to have a remove button by clicking the unwanted rock for example so players do not have to reset and start over. overall, well done.
I grew up playing a lot of educational games, and I feel like there aren't enough of them around anymore, so I'm excited to see something like this.
It actually took me a bit to understand how the platforms work. I thought at first that the heights that they stopped at would depend on the relative weights, but it seems like it's just that whichever side is heavier will eventually go down to the lowest position. This is mostly my fault for having a bad intuition of how scales work -- but I wonder if anyone else had the same thought, and if there's a way to make that clearer.
As a couple other people have mentioned, simulating the rocks with fully dynamic physics makes it finnicky to complete each level. If this were to be a polished game, I think it would be better to have it be more controlled, so that the focus is just on addition, and not on placing rocks correctly. There are also some performance issues that seem to result from the physics simulation, but I don't know for sure. (I assume it's just the way it is because it's easier/faster to get going in Unity, which is understandable.)
Of course, art and audio aren't spectacular, but that's understandable given the limitations of the jam. I do think that if it's a game aimed at children, visuals and sounds might matter more than usual, but I don't have a child and it's been a while since I was one, so I could be wrong there.
Overall, I like the idea. It definitely feels like it can be a minigame in a larger "math education" game. (There's probably an opportunity to teach subtraction too, by releasing balloons that push the platforms from below, or something like that :wink:) Nice work!
It's ok, the art almost had a nice charm to it though, tidy it up a bit and I think it would be a cool aesthetic.
Nice little game! I think i broke the physics in level 12!^^ It was funny maybe a bit to easy !