Growth Spurt by Cole and Jordan Studios 2022-10-21T02:10:50Z ♥ 1
Funny game! Being to able to stay low and just eat the respawning trees made it so that I basically never worried about the obstacles until the very end. Maybe if the energy consumption increased each time your neck grew, it would mean the player would have to go for the higher ones and dodge the obstacles.
LD54 — Limited Space (2)
Euclid's Manor by DarkWolf 2023-10-20T17:01:48Z ♥ 1
I like this kind of game (Antichamber fan), nice job on the implementation! When I got to the part with the window saying "A door has opened", I couldn't really tell what I was seeing on the other side. Maybe some extra decorations to act as landmarks and make rooms more memorable could be a positive addition.
Mecha Walker by Le Don 2023-10-09T20:08:30Z ♥ 1
I like the concept; well done getting a full game loop implemented with some variance in events and mech parts!
I know it's a jam game, so this feedback could be solved with just having more time, but: I felt like I didn't have many important decisions to make as the player. Without feedback or insight into how the events/jobs work (is it just a damage check and nothing else?), I just blindly bought the highest stats I could and accepted every event/job. Maybe if there were events that cared about different stats, (e.g. a shortcut that checks how big/heavy your mech is, saving on fuel/food if you're under the threshold, maybe even with the option to throw stuff away), or regions of the map were different (e.g. short trip, bandit-heavy vs. long trip, difficult terrain) that could improve strategic depth and tradeoffs etc.