FoonLudum Dare ExplorerLD49 → Meltdown

Meltdown

By roka-josh and Thomu

View on ldjam.com

CategoryRankScoreCount
Overall2743.8824
Fun2423.8824
Innovation6843.3624
Theme3833.9024
Graphics9323.4024
Audio4563.5424
Humor4313.4324
Mood5403.5923

Comments

the-lame-brain 2021-10-05 21:11

I really like this game!

I do have some feedback: 1. Buttons to scroll the screen back and forth. I have two monitors, so it was really easy to move the mouse too far to the right and the scrolling would stop until I moved my mouse back, and also, on some of the mini-games (the one with the joystick) it is too easy to pan the screen away from the game when trying to control the diamond-thing.

2. On day four, the reactor melted down and I am not sure why. I moved teh diamond away from the arrows, I emptied the jooce cup, I filled the fuel, and I squished the bugs, I am not sure why my heat skyrocketed?

3. I wish I could hit escape or click on something in the room to bring up a menu with the option to quit the game.

Super fun game! I really hope you make more!

Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)

zapturk 2021-10-08 02:44

Infesting idea love the art

krjemelik 2021-10-16 14:47

Really good game. Great visuals, sounf effects, iteresting idea. But it is quite difficult, I have not been able to pass the level with 3 e-mails. Anyway, very well done! This was fun

ryjcio 2021-10-16 16:56

Pretty nice and fun game you have here! I like art style and how you approached the topic of melting reactors. There are many games with similar concept, but it feels like your implementation is so far the best :)

yoss-iii 2021-10-16 19:01

One of my favorites so far! Really likes the way it balances multiple tasks. Got stuck on the part with ??? but otherwise felt like it was very well balanced.

adafheyesh 2021-10-16 20:21

Nice game! The voiceover for the tutorial+story is a nice touch.

I like that the border changes colour around each module so I can tell what needs attention, but the Smile module didn't seem to have any feedback for when it was about to escape, so I just had to keep revisiting it between every other task. It seems like that's also true for the juice one, but at least that one is easier to manage.

I unintentionally blew up the reactor on the Devil's Advocate day, but I didn't actually realize it. I think the ending screen may have covered up the usual screen that tells me why I lost. What might have happened was that I didn't send a 2nd email in time; I didn't actually know I had to send a second one because nothing told me, and I didn't notice the "1" change to a "2" in the task list.

Well done overall! I got all the endings, too :wink:

jeremy-ryan 2021-10-16 20:39

Nice entry! Agree with others that the level introducing ??? was quite difficult, and the rules are a little ambiguous there (do you just have to check up on him every so often? or should you be looking at him any time you're not actively doing anything else?).

One minigame change that would be nice is the one with the joystick and the triangles; there were times I would move the circle, then almost immediately after leaving it takes damage (presumably because a triangle spawned right next to it). Adding some kind of "safe area" around the circle where triangles can't spawn would be nice; that said, the health is pretty forgiving so it never made the difference for me.

Art is pretty simple but gets the job done. And the fact there were so many modules kept the game interesting. Great work for 72 hours!

lintfordpickle 2021-10-16 23:37

I found the art quite charming but unfortunately the diffuclty was a little too hard for me.

someoneman 2021-10-17 03:19

Really cool game, but there needs to be a level skip/select option. I lost on the level where the Devil calls you, and that counted as winning the game so I had to start over to see if there was another ending. Then I failed the second attempt and gave up.

Other than that issue, I really loved this.

ty-victorson 2021-10-17 23:16

Had a blast playing and trying to manage all the different tasks! I lost/won by accident on the Devil call level but a win is a win! Nice work!

nobongo 2021-10-18 01:06

This game is super sick! You guys definitely hit a good mark on the gameplay with having to manage your console with simple yet sneakily time consuming tasks. The sounds were simple but I didn't think fit the art style all that well, I expected more dial tone style beeps and tones I guess. The art was simple and effective, but felt inconsistent in some areas which is understandable for a jam game, but despite inconsistencies here and there I really have nothing negative to say about it. Some little animations go a long way for a thing like this so definitely consider those if you continue work on this one. Some small suggestions I have would be to make it so that you can use the arrow keys or A and D to move where you're looking, I didn't really see the point in having the looking be so slow. And lastly, the quit button in the level win screen should probably be moved to the corner or something, I accidentally clicked it when doing the bug squashing game.

Good work on this one I could definitely see it becoming a larger game in the future if you wanted to go for that!

lucas-viana 2021-10-18 02:18

Funny and chaotic, like the style but although being a specific style have room for improvement, the UI could be a bit more intuitive. The chaos of the gameplays and the set of minigames that includes the overall add nice chaotic layers to the game, good job!

messmerd 2021-10-18 03:26

This was a pretty fun game! It's like a single player Among Us. The minigames are pretty good. The ambient sounds and sound effects really add to the experience, and I liked the narration. Overall it's a nice, well-polished game. Great job!

squigglez 2021-10-18 08:25

this game was pretty strong! definitely a lot to manage, easy to get overwhelmed lol

frozedon 2021-10-18 21:34

A lot to manage but was fun in the chaos! Wish I had better controls for moving across the room. I have two monitors, so my mouse would pass onto the other monitor when I tried going left.

decrementedpalindrome 2021-10-20 22:26

Great game! If this was released as a web game I wouldn't guess that it was made in only 72 hours. The voices were good and I liked the overall look and feel of the game. The main menu could perhaps do with some sprucing up, it's a bit bland at the moment.