FoonLudum Dare ExplorerLD46 → Bob and Plantboy

Bob and Plantboy

By pete, CookieHat, Krim, Venla and Duppe

View on ldjam.com

CategoryRankScoreCount
Overall17523.2623
Fun15823.1423
Innovation22232.6923
Theme12663.6423
Graphics7253.9524
Audio10283.2224
Humor7333.2720
Mood17683.0521

Comments

joonamo 2020-04-21 17:20

Great art and smooth gameplay! I enjoyed my time, but the wall collisions were a bit wonky. I felt like I should have been able to hit the wasps flying over walls, but my bullets were stopped by the baseboard of the walls. Nice game overall, if not the most innovative.

flashviper 2020-04-21 17:20

This is a cool game! It took me a while to realize you had to keep your plant in the sunlight, but once I figured it out, I thought it was a really cool concept.

sndr 2020-04-21 17:24

Cool concept! Took me a while to understand the sunlight thing, became a lot cooler after that was clear. One thing I'd add as improvement is the collisions of the balls with the bullets, some of those are a bit dodgy and.. I just wanted to hit those bugs! :see_no_evil:

narom42 2020-04-21 17:50

Really nice game ; very good graphics

marco-le-van 2020-04-21 20:58

Awesome graphics! I wish I had a higher rate of fire for those bugs but probably it is better the way it is, overall it is a great game, good job!

lchsk 2020-05-03 00:30

I like it, we had a similar idea!

gronk 2020-05-04 13:32

im not trying to be mean but the death is cooler then the game for me (its to hard i suck at it). But! The game over screen is mesmerizing enemies keep spawning and circling your body, hounting music, your body jumping from all the bullets. and you can still move your arm :)

Your game is beautiful!

fatpenguin 2020-05-06 14:02

Good job, really a great entry! I loved the idea that you always have to return to the sun to recharge some energy :) (I know I know for the plant, but strictly gameplay-wise speaking, it doesn't matter :)) The graphics were cute and looked very polished! Truly a great achievement for a gamejam! I'd add a controller support for the post-jam version if I were you, would make the whole thing much more intuitive and comfy to play (for example I almost never used the dodge, because with a keyboard it's much more awkward, while a controller is designed towards the shape of your hands and makes reacting more intuitive :)) I'd also add Levels (I know, never enough time with a gamejam ^^) like you have to go to a certain point, or maybe the goal could be to make the light go to a certain point? maybe you have to obtain something to place it somewhere so the sunray moves to the next checkpoint or something? Also I think some feedback to give the plant more sun would be nice, like some noise or something :) It would also be cool if the plant maybe wouldn't die as quick, but the more health the plant has, the more advantage you have (like your shots or speed or something) but when it's below a certain percentage the player notices a disadvantage Again, great achievement for a gamejam, you can be proud of yourselfes :)

jk5000 2020-05-09 07:51

The visual style and the music is really good, and it gives the game an interesting and funny atmosphere. The gameplay idea is simple and it is pretty fun to play the game. The game could have used a fun intro story and/or some more gameplay. Overall is okay jam game.

adafheyesh 2020-05-09 16:30

Fun little game! The requirement of following the light around puts a nice little spin on the top-down shooter gameplay. I agree with other commenters about the environment blocking shots -- there were some places where it seemed like enemies were able to shoot at me, but I couldn't shoot back, which felt a bit unfair. It didn't happen that much -- I think it happened most often in the kitchen, when the bugs were below the southernmost wall. (I was playing on the fixed collisions version.)

There's not much depth and the difficulty ramps up quickly, but that's totally understandable for a jam game. With some more powerups/upgrades, levels, and enemies, I think this could definitely be a fun browser game that I'd play all the way through. (I also agree with other commenters that it would be cool if the plant was linked more with your power, like if it gave you boosts/abilities as it grows.)

A minor art/gameplay point: the bacteria (is that what they are?) moving through the walls feels a little mismatched. I know pathfinding can be out of scope for a jam, so that's also understandable. But if you were to polish the game, I think it would be good to either give those enemies pathfinding, or change them so that it "makes sense" that they can move the way they do. For example, the bugs ignore the level geometry, and it's easier for me as the player to rationalize and understand that, by thinking that they're flying above everything.

Overall, nice work!

louiejams 2020-05-09 18:36

Fun little game, nice art and music and enjoyed playing for quite a while! Love the way the guy continues to flail after death when being hit xD

marin0104 2020-05-09 19:54

Really nice game! I do like the mechanics and the shooting sound :smile:. What i don't like is the fact, that the insects can fly behind the outer walls. So you are not able to hit them.

ondrasej 2020-05-09 21:31

Nice game with cute graphics and catchy music!

You might want to tune a couple of things about the gameplay though:

* The collision detection is a bit strange. It seems that the insects can shoot at me from walls or through walls, but I was not able to shoot at them back, the water drops stopped at any wall boundary. * The difficulty is raising very quickly, you might want to give some time to the player to warm up, and possibly also a way to heal.

midnightmist 2020-05-12 00:36

Neat game! The graphics are so cute!

gameovermexico 2020-05-12 00:55

Nice game bob is diedbob.jpg

joe40001 2020-05-12 05:25

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

1:28:50