FoonLudum Dare ExplorerUsers → OndraSej

OndraSej

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Wishmasterjam2.402.103.102.902.702.373.00
202046Keep it alive👥Keep It Undeadjam14043.413.213.593.733.892.613.063.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by OndraSej

LD46 — Keep it alive

Keep It Undead by pcmaster 2020-04-21T19:38:31Z

Thanks everyone for your comments! I've updated the description to explicitly mention drag&drop, I hope it helps :)

@shardykins: the wandering away is part of the game. They're zombies, you can't expect them to do something smart...

Keep It Undead by pcmaster 2020-04-25T06:28:40Z

Thanks everyone for the comments!

@undead-aubergine Thanks for the ideas. We're thinking about building on this concept, so we might add them! We actually built the vaccination and the view cone, but we didn't have time to tune them and make good use of them, so they didn't make it to the playable version.

@nathant We got a lot of feedback that this was not clear. I hoped that the first "tutorial" level will make it clear, but maybe we need a better initial level for that.

Keep It Undead by pcmaster 2020-04-25T13:36:06Z

Again, thanks everyone for your comments! Lots of valuable feedback in there!

@blubberquark Yeah, we realized that a bit too late. I'm thinking about adding an indication that the infection will soon end, but this seems borderline with respect to the Jam rules. We'll definitely fix this afterwards. The duration is not randomized (but it's long enough that it's not easy to predict), and cows can't be infected.

@ciaranw Yeah, the sounds off by default is some issue with default values for settings in the WebGL export of Unity. I'll see if it can be fixed. On the other hand, the music is third-party, and it should not be part of your score. We wanted to add more levels (and more mechanics), but didn't have time to make nice levels during the jam... We'll try to add more (including one more tutorial level to unambiguously show the win mechanic) post-jam.

Keep It Undead by pcmaster 2020-05-06T21:31:53Z

Thanks everyone for your comments! A lot of people trying the exponential growth - we need to add some puzzles for that :)

Try the post-Jam version (for now, Win/Mac download only). We've added one more tutorial level (to teach the player to leave the level) + redesigned the first level. If you do, let us know what you think (cc @mental-inaction)

@lyrcaxis Actually, you can select zombies with left mouse button and assign destination with right mouse button. But we thought that this control scheme might be hard for people to figure out without a lot of text (and it wouldn't work on phones, tablets and Macs) so we added the the left-button-only control scheme. But the right click is still there ;)

THE MYSTERIOUS DISAPPEARANCE OF MORTIMER J.W. by xk_the_name 2020-05-10T09:33:24Z

A nice take on the theme + an interesting Lovecraft-like mood. It would be nice to have a bit of variation in the gameplay or some kind of twist at the end, but otherwise well done :)

Escape of Saunangeon by YouBeStrong 2020-04-25T22:01:17Z

The mix of 2D and 3D graphics was cool, and makes the game stand out. On the other hand, it's a shame that the rooms look all alike, so it's easy to get lost after the first two turns. A bit of polish on that (or something like trails left on the floor) would help quite a lot with navigation, and playability of the game.

After losing a couple of times, I felt demotivated to continue, because there it didn't look like I'd have a chance to get out (or even repeat the same route as I already did).

Keep, Calm! by Maniulo 2020-04-30T20:20:38Z

The idea is really interesting, the graphics is cute and nicely polished.

But those controls. With the directions being tied to the rotation of the tower, the directions of the controls change all the time, and just one arrow or catapult is enough to send the tower flying in a random direction. I had to quit after a couple of minutes of playing, because randomly rotating with little chance to make progress. A more stable theme could really help the game.

Stoker by disperse 2020-04-21T19:57:32Z

This is a cool game, I liked the theme (there are not enough westerns in the world), the art stile is cool and so is the music.

It would be nice to give this a bit more polish - the (gamepad) controls were not as precise as I've expected. - for some reason, I had to press jump at the beginning to start playing. I lost my first train to this. - is there a way to restart the game from the final screen in WebGL? I had to reload the page to play again.

Bob and Plantboy by Pete 2020-05-09T21:31:37Z

Nice game with cute graphics and catchy music!

You might want to tune a couple of things about the gameplay though:

* The collision detection is a bit strange. It seems that the insects can shoot at me from walls or through walls, but I was not able to shoot at them back, the water drops stopped at any wall boundary. * The difficulty is raising very quickly, you might want to give some time to the player to warm up, and possibly also a way to heal.

Keep it Live by TeamMonumental 2020-04-25T08:55:51Z

Cool concept, and this could be a fun game.

Sadly, I was almost unable to play it: - the text is scrolling really fast, and I had trouble reading some of it. - it seemed that clicking on the 'BAN' button didn't do anything. Or at least there was no visual feedback and I quickly ended up with Rob Boss banned. I think there might be some technical issue there.

What I loved: - your selection of channels. - the visuals. - some of the comments (I managed to read).

Knyttskogen by Jordgubben 2020-04-25T15:46:14Z

This was a bit too meditative for me. I was falling asleep and my fire kept dying off... Otherwise, an interesting take on the theme.

Lonely Fire by mde 2020-04-22T21:00:38Z

Really cool game, reminded me of Don't Starve a lot. I really loved the music. The visuals are simple, but efficient, no complaints there. The only issue is that the overall gaming area seemed a bit too small, after some time I've run out of stones and ultimately died before reaching the lvl 4 fire.

Dram Fireth by ded 2020-04-23T22:20:30Z

This is really cool and stylish. The visuals are awesome, and the atmosphere is very dense. I'm not sure what to change - perhaps the only thing that was a bit confusing was the end, where the screen went black, but it seemed that nothing happened. With jam games, I'm usually taking this as "the game crashed", so a bit of visual or audio feedback would be helpful.

Also, happy to see another Czech game.

Polka Never Dies by A-Flat Miner Studios 2020-04-28T22:26:06Z

This has to be my favorite entry in the jam. Great visuals, beautiful music, and the weirdest concept I've seen in quite some time.

I didn't get far - it would be nice to have a bit of an assistance at the beginning. But maybe the difficulty was higher because I played on a virtual machine with streaming, and this added some lag. Otherwise, I don't think there's anything I'd change about the game.

Margaret's Little Shop of Wonders by zyow 2020-04-25T21:33:39Z

This is a beautiful, well designed and well written game. At the end, it got a bit repetitive - there was some graduation of difficulty, but not a lot. What kept me at it until the end was the story, and wondering what will happen in the end :)

One thing I was missing was a pause button. And perhaps an auto-pause when reading the grimoire, because that was when most of my flowers died. It would be nice to be able to automate things, because the growing gets repetitive after some time, but it is OK for the current length of the game.

Also, you should port it to phones or tablets, this game would play so great on touchscreen.

And as for the WebGL build not working properly (in Chrome). We had the same problem in our game. You can fix it by turning off compression and data caching. In Unity, go to Project Settings > Player > HTML5 > Publishing Settings, and there pick 'Disabled' for 'Compression Format', and make sure that 'Data Caching' is not checked.

Heading North by uchiro 2020-04-25T14:39:05Z

A good game overall. The graphics is really nice (though static), and the minimalistic sound/music fits the theme well. I enjoyed playing through the game (and made it to the shelter in only a few tries). A few things that could be improved: the pacing of the game is a bit slow, and the later phases do not really add challenge, so making the game a bit shorter might not hurt. A pause button/menu would help (given how long the game is, and that the characters slowly die if you do nothing). And I did not find a correspondence between the numbers appearing during the combat and whatever happened to my characters. Clearing this a bit would help.

Alien creature from space! by Runuchok 2020-04-25T10:07:14Z

Interesting concept, though not the style I usually play. I kept playing until ~33%, then I gave up.

A couple of points that could be improved, though I understand that this was hard to do in one weekend: - it is not completely clear what all the structures do, and what are the rules for building them. Moreover, the intro screen speaks about a tower, but I didn't manage to build any during the game. - I could use more visual feedback for what's going on. Overall, the game would be easier to play if there were missions, or perhaps a small tutorial. But then again, great job for a weekend, especially when you're recovering.

Magnetic Angel by damdoshi 2020-04-25T10:49:51Z

I was not able to play the game with any of my mice, and I failed even when trying with a trackpoint. The shield moved either really slowly, or somewhat chaotically regardless of what I was trying :(

The mouse wheel is usually the least reliable/the most variable part of a mouse, and it's not always possible to configure. Perhaps using mouse position to control the orientation of the shield would be more reliable and playable.

The rest of the controls was also difficult to grasp without reading the accompanying texts - if you could simplify them or at least make them more intuitive, this could be a really cool game.

Flamebound by unfinished 2020-04-21T21:48:44Z

Overall, not bad :)

Good: The puzzles (the first couple of levels) and the mechanics are nice and a game could be built around them.

Could be improved: Overall, the game has a heavy, slow, feeling around it, a bit like a graveyard walk. It is slow, and all the clicking doesn't help. It would play a lot nicer, if you streamlined the controls a bit, and allowed the player to move anywhere with just one click, and all actions were not done by double clicking on areas. Adding icons for all the possible actions could help too.

Dziob! by ryjcio 2020-05-05T21:07:04Z

A nice entry, with cute graphics, music and sound. The game could use some tuning though: - it was very hard to avoid the fox and not die from hunger, - it seems that the eggs somehow stay in the game even after the farmer collects them. Or at least their hatching bar stays, and they get the freezing icon after some time.

Otherwise, great job!

the Early Worm by alec 2020-04-21T22:26:51Z

The idea is really cool! I also really liked the music and it kept me at the game longer than expected.

The caterpillar-swinging movement is an interesting idea, but it felt a bit clumsy at times, and it took me a level or two to figure out how to switch between the head and the tail. And even then, it just didn't feel right on a keyboard, and I was getting stuck at walls.

I'm wondering if this would work with multi-touch control (controlling each end with a different finger), or on a gamepad (controlling each end with one stick, and trying to not tear the worm apart).

Jaghund Armoured Organ Delivery Service by iamscissors 2020-04-25T06:16:46Z

Cool game! I liked the concept, even if it is borderline for the theme.

The visuals are simple but efficient, and they fit very well the concept of the game, and even better, they are consistent. The music is epic, as it should be for this type of adventure :) As for things I'd improve - not a lot, maybe adding more levels? :) I found that I didn't need the towing mechanic, so it would be nice to have some levels or puzzles where it is actually needed. Same for running, I finished it and I only used it during the mini-tutorial at the beginning.

Meteorite Pig by appix 2020-04-25T17:40:57Z

The music is really good. Otherwise, simple and efficient. I had fun playing it, but at first I was surprised when the pig rotated out of the screen.

Soul Seed by unept 2020-04-30T20:44:33Z

This is a game with an interesting atmosphere. Despite the rush to always keep the tree watered, the music and the color scheme almost make it meditative. Nicely done!

Keep Joe Alive by Sanguis 2020-05-09T15:50:57Z

This is a really cute game - I love the pastel colors and thep pixel art. And I've been humming the melody even some time after closing the game :)

As for gameplay, it felt like an infinite quick-time event. I'm not a fan of those in games, but that's fine. What I missed here was some kind of tension building and a difficulty curve. The time to press the key is long enough, and even though the events become a bit more frequent over time, it was still quite easy (and I found it harder to press the right key than anything). I think making the times shorter (by making the movement faster) would increase the tension without a lot of effort, and it would make the player feel like they have to work hard for their score.

I also missed some visual feedback for the pressed keys - some of them make Joe jump, but otherwise it feels like nothing is happening (e.g. when the birds drop the nest, it still looks like it falls on Joe's head). Adding some "animation" like dashing forward/backwards (i.e. just moving the sprite without any additional animation frames) would provide a nice visual feedback that Joe actually avoided the threat, and it wouldn't take a lot of effort to do. In a similar spirit, for some of the threats I didn't even see what I was supposed to avoid - making the objects/threats more visible would definitely help.

And last from my wish list - the music is really rhythmical. It would be really awesome if the events would be synchronized with the music, with additional score for precision. It doesn't have to be an outright rhythm/music game, but something like the fighting system in Karateka remaster.

Perish alive by Lyrcaxis 2020-05-08T22:29:12Z

This is one of the most beautiful games in the jam. I really liked the art style and the colors you've chosen. And the music in the background perfectly fits the underwater theme.

I've tried a couple of times, but did not manage to build the whole ship (will try again tomorrow). As others noted, the controls could be simplified a bit - ideally, the game should be playable with just one mouse button. The other thing is that after losing, I had to reload the page to play again - it would be nice if the game restarts automatically.

But overall, awesome work!

Wanted: Alive! by Dan Colman 2020-04-25T09:29:38Z

Nice game. I really liked the western music and the voice, well done!

The rest of the game is nice, feels complete and functional, but at the same time the whole setting felt a bit unfair towards the player character. The moving hole was a strange idea (and I understand that it was easy to make), but I'd probably go for something else (e.g. a goat running around) to better fit into the theme.

Trail Blazer by Teo Yong Jie 2020-04-23T20:34:26Z

Cool game! The visual are simple, but consistent, the background tune is really neat, and the controls are cool (there's a bit of sliding, but otherwise they are fine).

One thing that needs fixing though is that when the fire dies out, the level did not restart and the only thing I could do was restart the game from the beginning. This was not cool, and it made me stop on the first street level, without finishing the game

Guide Ur Human by Avzgui 2020-04-23T21:25:43Z

This was fun. Despite their state, the human is really attracted to manholes :)

I liked the graphics, the music and the idea. The controls were sometimes a bit stiff (with the human getting stuck behind a corner), and the game was quite short. It could be made longer by having to collect all the clothes, credit cards, documents, keys and friends of the human before coming back home.

Grow Up by prokischd 2020-04-25T22:23:38Z

Beautiful and very relaxing game. The growing mechanic (or rather, the condition under which the plant flowers and stops to grow) was not very clear, but maybe I'd find out if I played longer.

Abandoned Archive by Vedal 2020-04-22T19:39:10Z

The gameplay is somewhat classical, but that's not an issue.

What I liked: - the design and the animation of the main character. That's really need for a jam game! - the controls are tight and everything moves smoothly. - multiple spells to choose from.

What I'd change: - the design of the enemies, though I get this is a weekend game, and there was little time for the characters. - for a fast-paced action game, there's a lot of text. Players, who like fast games usually don't like reading, and reducing most dialogues to a sentence or two would help them get into action faster. - the environment is big, but most of it is empty and not very interesting to explore. Removing some of the empty rooms and making the game tighter might make it more fun with less work. - I'm not quite sure what happened there when the orb died. New enemies appeared, and the main character died a couple of times before the game really ended. This might have been described in some of the dialogues that I skipped, because they were too long...

The Last Meal of Winnifred by Rusty Jim 2020-04-23T20:57:37Z

Cool idea, but it has all the issues of physicas-based puzzle games. The simulation is not very stable, the physics is not believable and what one would expect (e.g. the mass of objects did not correspond to their visuals), and on multiple occasions, the physics engine catapulted critical puzzle pieces out of the scene. And once it also happened to poor Winnifred :)

The music is fine, and the graphics... is not my preferred style, but it is fine for this kind of game. Though personally, I think that a 2D view (and physics simulation) would make more sense, and in the end would be more stable and playable.

Charge it! by TwistedHawk 2020-04-22T18:27:43Z

This is a neat idea, and it could be a fun game with more polish.

In the end, I stopped playing because I was feeling lost in the game. I found the plug in the other room, but then did not manage to explore more without running out of power, and I gave up after 15 minutes or so. On the first couple of runs, when the screen went dark, I was not sure if the game crashed or froze, or if it was part of the game. Since there wasn't anything I could do (and since it happened when I was hidden under a chair), I just assumed that the game crashed, and restarted it.

After a couple of trials, I found that I can still access the menu - and still didn't find anything I could do in this state, so I started optimizing my search and looking for another plug to charge the phone, but did not manage and finally gave up.

Perhaps, from a gameplay perspective, it would make sense to start the game in a more linear area, where the player could try out all the mechanics with some hand-holding, so that they knew what to expect before entering the house. Another thing that would help is a battery + signal strength icon permanently on the screen, making it look like a phone screen. That would warn the user that they need to start looking for a plug or backtrack before they get stuck.

With this fixed, this could be a fun exploration experience.

Potos by domkonecny 2020-04-25T16:42:02Z

Awesome atmosphere + writing + pacing of the story. I had a hard time finding that I can turn around by pointing the mouse to the screen, but that's the only thing I'd change about the game.

BEARable apples by FlyingKiwi 2020-04-22T21:10:44Z

Cool game!

I really liked the visuals and the theme. The music is fine for this type of game.

Two things I'd like to see polished: - the objective is not completely clear - it was not clear to me what the tree was missing, if it was water or fertilizer. Also, it was not clear what effect had watering/fertilizing it, and if there was any advantage in bringing three fertilizers at once over bringing one three times. - the controls are not very tight, and the koala is still moonwalking and sliding around.

I think I am going to die by SparkCoder 2020-04-25T10:28:11Z

For some reasons, the controls did not work properly in my setup (a Paperspace virtual PC) - strafing somehow worked, but the mouse look did whatever it wanted, so I always got stuck facing the first wall around :(

From what I saw (before hitting that wall), the visuals look pretty cool, and I liked the music. The rest... I can't say a lot about :)

Duck Tails by guladam 2020-05-05T21:24:52Z

Nice game, I'd call it Super Meat Duck :)

The graphics is simple but cool, same for music and sounds. The physics and collisions could probably use a bit of tuning, but that's fine. I was playing at very low FPS which added some more challenge to the game but overall it was fun to try out and the cliffhanger at the end... :)

Great job!

Until Sunrise by Jishin 2020-04-24T21:46:31Z

Nice game, it reminded me a bit of Don't Starve. I liked the visuals and the audio. I think the game could use more tuning and visual feedback as to how the fire is doing.

The Dragon's Curse by Aditya Kumar 2020-04-25T14:05:10Z

Great game. I loved the writing - just the right amount of text to give all the info, entertain, but not exhaust the players. It took me a good 10-15 trials to beat the game, but I didn't mind. Though the randomisation of the map (and the fact that one can't repeat encounters) makes it difficult if not impossible to always win.

a Very Talented Worm by unplugred 2020-04-21T19:00:23Z

Cute game, it's a pity that there aren't more levels with increasing difficulty. Getting that bottle of rum was really hard :)

The Keep is Alive by OwlyCode 2020-04-21T22:07:20Z

This is really cute. It took me some time to figure out what I'm supposed to do and then actually do it, but I had fun doing it and it's a very fresh take on the theme.

The most annoying thing were all the collisions and getting stuck behind a tree. A real keep would not even slow down for a tree :(

Porco Grosso by mirsakka 2020-04-25T05:46:07Z

Pig simulator. Cool idea, it's a shame that there aren't more levels or buildings to destroy. Or at least a final screen when all truffles are eaten :)

Sheepy Hollow by philipprapp95 2020-05-10T09:42:37Z

The visuals and the music are cool, but then I didn't manage to make the dog go where I wanted it to, so I lost pretty quickly without even seeing the wolfs. Controls aligned with the camera would make the game a lot easier to play.

Also, why is the HTML5 version running in such a tiny window? Adding a fullscreen button (and perhaps mouse capture) would help a lot.

DataHunter by A_ColtZz 2020-04-21T20:51:53Z

The art looks awesome, reminds me Gibson's cyberpunk style.

Keep the Flame Alive by InsanityCode 2020-05-02T13:29:26Z

This is a really cool game, well done! And the level of polish is impressive for a game created over a weekend.

On the OpenAL side - when I used the DLL bundled with the project, the game started but it didn't play any music and it got stuck in the main menu. I could switch between difficulty levels and instruments, but the game never started. Deleting the bundled DLL and installing OpenAL from the site fixed the problem.

The Battle of R'lyeh by lauramei 2020-05-09T21:23:56Z

The theme is really cool (and reminds me of one of [this guy's](http://www.jirikulhanek.com/Books.html) books about Nazis taking over in hell).

However, the game could really use some polish - the graphics is OK, but it didn't seem very consistent. And the pacing was strange - the enemies started appearing and moving really fast right after the start of the game. You might want to look into it and give the player some time to start building defenses and then increase the difficulty over time. Compared to other tower defense games, it didn't seem that there are resource constraints, and I've managed to fill all slots without caring if I have enough money (mana, ...).

But overall, you've made a working game and that's already something!

Program has stopped working by Alexander Wayne 2020-04-25T22:12:28Z

Cool idea! The game reminded me of some great moments removing viruses from computers in the past.

Xenov: Ascension by Alxertion 2020-04-28T20:44:23Z

This is really cool game, and it feels very complete!

The graphics are great, and fit the game really well. Music was OK. On the other hand, I wish I could zoom out a bit, this close-up view is not very well suited for strategy making. And I disliked what I dislike about most tower defense games - that you can't assign targets or target priorities, and the towers waste time on the infantry while they get massacred by the mechs.

Keep It Alive by William Carlisle 2020-04-25T15:51:47Z

This could be a nice game, but it needs some additional work on tuning and polishing the controls. The current key mapping makes it difficult to control everything with just two hands. Given the actions available to the player, either consider making the game controlled only by gamepad/keyboard, or mouse+a single cluster of keys.

Pirabbit by TimeTravelHamster 2020-04-30T18:52:06Z

This is a really cool game. Beautiful visuals and animation, the music and the sound nicely fit the atmosphere, and the idea of a pirate rabbit is really cool. I don't have any ideas what to change. Port it to phones and go for the Flappy Bird audience :)

Hard Beat by FinnThePirate 2020-05-02T13:51:42Z

Cool game! I liked the graphics and the idea. The music and the sounds go well with the game. Displaying the names of the dead + the sound when this happened was really depressing and motivated me to try a bit harder.

The things that need more focus are the controls, collision detection and the "physics" in the game. I got really strange results when jumping close to the viruses - either they stopped my jump and pushed me back a bit, or they catapulted me really high into the air. Neither did seem like intentional effect, maybe some weird result of collision detection and the game physics? The other thing that seemed more like a bug than intention was that I almost always got infected from stomping on the viruses. It would be nice if one could avoid being infected with some skill.

TP Defender by Alex Weiser 2020-04-22T21:27:56Z

A very actual game. I'm not sure why the character is shooting toilet paper and not disinfection :)

One thing that could be improved about the game is that the green coronas coming from the bottom are really hard to see. Otherwise, good job :)

Keep I.T. alive by CrashApe 2020-04-22T19:59:08Z

I think the general idea works, but you'd need to work a lot on tuning the game. The main issue is that on difficulty 1.0, the programmers consume coffee much faster than the coffee machine produces it, so you're always doomed to fail after a certain amount of time.

The main thing to fix is to always keep the production of coffee greater or equal to consumption, and then set difficulty by tuning how much faster it is produced than consumed. Easy == coffee is produced much faster than consumed, hard == the speeds are about equal. The idea about upgrading the coffee machine also sounds good, and sounds like a way to turn this into a much bigger game.

With proper tuning, this could be a fun and replayable game.

Keep I.T. alive by CrashApe 2020-04-22T20:21:05Z

@Crashape the problem with this approach is that in the end, the game will feel unfair, because there is no way to win and you can even compute the maximal time you can play. With my proposal, the players can play infintely only if they play optimally all the time, which is pretty much impossible. So, they will ultimately fail too, except they will not feel like the game screwed them up.

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-05-01T10:25:56Z

Great work! The amount and the quality of the graphics is impressive for one weekend. The gameplay was a bit repetitive, but ok for a short game.

One thing that would need more polish are the controls and the gameplay code like collision detection (or rather the setup of colliders on the models). I didn't manage to launch a combo attack during my plan (I wasn't even sure if I need to be clicking all the time, or just click once on an enemy), and it happened quite frequently that my cultist was standing near an enemy (facing them), the attack animation played, but the enemies did not get any damage. And, in a similar fashion, enemies turned away from the cultist managed to hurt him all the time.

But overall, you've done a great job!

School is Canceled by Nick Rasmussen 2020-04-22T20:35:35Z

The visuals look cool and consistent, good job there!

What I liked: - the visual style - the single big world, with different levels embedded into the same space (no loading, no splits, seamless world) - the musing was fine, but got repetitive after some time.

What I'd improve: - the controls are not very precise, sometimes the character seemed to be sliding, and I had trouble hitting some of the platforms. - collision detection has something to be desired. It took me 10+ minutes to complete level 3, because I had a really hard time jumping on the letters and staying on them. Very often, it looked like the character will fall on a wall, but instead died in the water.

Checking and tuning collision boxes could help the game a lot. Same for polishing the controls. But that's usually the most difficult thing about platformers. Otherwise, good job!

Save the FOX! by Euforia Games 2020-05-01T21:11:48Z

The art style and in particular the color palette are awesome. It would be nice if you tuned things like where the arrows appear, but that's just a tiny detail. The music contributes nicely to the dreamy atmosphere and the sounds are sparse, but functional.

Gameplay-wise, the game could be a bit smoother - it seemed to me that most platforms were spaced so that the jumps were just long/high enough to make them, so instead of running smoothly around the environment, I found myself carefully planning most steps, and it did take away from the overall enjoyment of the movement. You might also want to check controls - the game is partially playable with a gamepad: moving to the left and to the right works, but I didn't find a way to jump and to shoot the arrows. You might to either support the gamepad properly, or disable it completely to avoid confusing the players. And also, it took me some time to find out that I can actually shoot the arrows - after trying with a gamepad, I went back to the keyboard, but couldn't figure out what to do with the owls, and only a few failures later, I found out that I can click on them. It would be nice if this had some visual indication, e.g. a special aiming cursor. If you wanted to fix the gamepad support, I think this game could play nicely as a two-stick shooter.

Rock' em All by Yigit Doruk 2020-04-23T22:35:21Z

The idea is interesting and fun, and the visuals and music are really cool.

Gameplay-wise, this is not my cup of tea, but the game played smoothly and the controls were responding as they should (except for the two issues described below).

It might be that I'm slow (or because of the rhythm mechanic), I had a hard time stopping the punks before they got to the stage.

As for the controls, WSAD (or arrow keys) didn't work at all during my first play, so I was just standing there, shooting from the stage, lost and then got stuck in the tutorial. Reloading the game fixed the problem, so that was probably just a temporary glitch.

Another issue was aiming - when I clicked on the upper body of an enemy, I missed (it was a close miss, but still). You might want to add an aiming aid, or expand the colliders a bit so that players can click anywhere on the body of the enemies and hit...

LD 46 - Guinea Pug by Notredamstra 2020-04-22T21:38:42Z

The visuals are really cool, and I liked the idea of a pug in a bottle. Controls are OK and work.

What didn't work (for me) was the random generation of the levels - the maze doesn't really make sense, and the boosters point away from the game (or backwards) more often then when one needs them, so the game is more about progressing carefully and watching and measuring each step than about progressing forward and moving fast. So it didn't really feel like I'd expect an infinite runner to feel.

Maybe it would be better to drop the random generation, and add a bunch of hand-crafted levels with proper difficulty progression.

StarMart by LadislavOdstrcil 2020-04-25T08:39:15Z

Interesting idea, and completed and functional game. The graphics is simple, but it works well and it is consistent. Same for the sound.

As for the gameplay - this might be just my thing, but I didn't feel very motivated to play beyond testing the game initially. Having some kinds of quests and things to discover and play would help a lot.

Another thing that would help is more visual/gamplay-based feedback on the state of the kiddo. It happened to me a couple of times that I died because I was chasing humans, while the kiddo was silently starving somewhere off the screen. Making the screen flash - or even better, making the kiddo flash (and always keep it on-screen) would go a long way in making this more apparent.

THE PATH by theblackfrog 2020-05-01T10:35:33Z

This is one of the most atmospheric games I've seen so far, well done! The art is great and the sound and the music nicely fit the mood. Overall, I wish the game was longer (and I'm wondering what happened to the poor hen that it lives in such a dangerous place).

Medic! Keep'em Alive by Robert Li 2020-04-30T20:06:24Z

I like the idea and the concept. The visuals are really nicely done (and the music and sounds fits the game well).

My main issue were controls + gameplay, where I ended up stuck to the left side of the screen, and never could move more to the right. So with most soldiers, I ended healing them when they were outside of the screen, and stopped playing when I got stuck behind a building, away from the screen with no way to get back (and with the game silently ignoring this situation). If this was fixed along with some polishing of movement speeds, this could be a great game.

Light Is Life by DreamerofDays 2020-04-25T11:55:39Z

Nice game, though a bit more unforgiving than I'd expect. I often had to jump to the darkness to discover how far to jump, and then restart the level from the beginning. In the end, the game felt more about repeated dying than about skill or exploration.

But otherwise, good job! The controls work, the graphics is simple but consistent (and efficient), and everything plays smoothly (well, apart from the repeated deaths).

a matter of life and death. by Ryan Harriman 2020-04-22T18:56:12Z

I'm sure this was fun to code (at least I always wanted to make a simulation like this), but I'm lacking an objective and a reason to keep playing after the first couple of games. Maybe you could add levels/missions to the game to give an objective to players who don't just enjoy watching the simulation.

The graphics and the sound are functional, matching this kind of game. One thing I'd change though is the timing of animation (when the tiger moves to eat a zebra, it's not completely clear if the zebra died before the move, or after). It would also be nice if the game moved faster - with the current speed, it felt like I was waiting for the simulation most of the time...

Farmstead Story by yhsper 2020-05-10T11:03:05Z

This is a really neat relaxing game! The visuals are nice though I'm not sure using 3D really adds to the game, it would play just as nicely in a completely 2D setting, and it might be easier to produce (or not). Nice soothing music.

The only thing I was missing was a pause button - I lost them game when I had to go tend to the lunch...

Kakyuumari / カキュウマリ by studioNOKOI 2020-04-25T21:49:00Z

I couldn't play because of the missing WebGL build.

Btw. we had some issues in our game (our Unity WebGL build didn't work), but we managed to fix them by turning off compression and data caching in Project Settings / Player / HTML5 / Publishing settings. Select 'Disabled' for 'Compression Format', and make sure that 'Data Caching' is not checked. The build will be bigger and it will have to re-download files on each play, but at least it will work in most browsers.

You might want to try this and see if it would work better.

Kakyuumari / カキュウマリ by studioNOKOI 2020-04-26T09:36:52Z

@studionokoi uploading builds for new platforms is always fine. Fixing critical bugs is acceptable too, but you should not add new features or levels. Thanks for making the webGL build available, I'll go check out the game.

Social Distancing For LadyBugs by mehrdadsh 2020-04-25T21:47:19Z

Cool quick game. The music is was great, really good relaxation along with smashing some bugs :)

Mr. Fluff by Nazorus 2020-04-26T12:35:10Z

A cool combination of genres for sure! Fortunately, Mr Fluff doesn't need that much attention, so one can focus on zombies. It would be nice to have some progression, e.g. a healthy/happy Mr Fluff shooting zombies on his own.

Fire Game by dceddy7 2020-04-22T22:02:20Z

The graphics are cute, and finally I discovered what to do, but I was missing some kind of motivation or thrill that would make me play the game again. Most of the time was spent just pushing things from one side of the map to the other, which is not a very rewarding mechanic. But to be honest, I'm not sure what could be changed to make it more fun.

Bacteria Attack by Nikos1304 2020-04-21T18:45:56Z

Nice puzzle game. I like the idea and the concept, but I'd prefer to play this on a phone or on a tablet, I'm not fast enough with the mouse. Graphics and music are a good fit for the genre, nothing to flashy, and it's easy to see what's going on.

One thing that's not clear is what happens with the slowdown when the bacteria get too close - it seems that I've already lost, but it just slows down for a while, and then kicks me out to the start screen. I'd hope for some kind of endgame screen with a score or something similar.

Catch The Mouse keep it alive by GameOverMexico 2020-05-01T21:26:43Z

The game is catchy, but parts of it felt really unfair and stacked against the player: - with the random generation and slow movement of certain parts of the environment (clouds, moon, flying pigs) and the auto-running, it is impossible to not lose a bunch of lives. - the bounding boxes seem to extend well beyond the objects, and it felt like in many cases, the mouse died even if it seemed like it would make the jump. - you might want to fine-tune the controls, to make it easier to control the height of the jumps. Currently, the dynamic range of the jumps seems too small, and it is very hard to avoid low-flying obstacles.

Otherwise, the graphics is OK (though seems a bit inconsistent), and the music and sound are fine and fit the game nicely. Despite all the issues mentioned above, I still had fine trying the game out and retried a couple of times before finally giving up.

Rolling Chicken TD by RodPraet 2020-05-02T14:06:59Z

Nice game that fits very well into the theme! I liked the music in the background, and the overall pacing of the game. Too bad that there was just one level, I could play more of it now that I learned how to efficiently use all the towers.

Melody's Forest by Kisilin 2020-04-23T20:20:32Z

I liked the colour palette. The gameplay is simple, but fine for a Jam game, but it could use a bit of polish and tuning of difficulty. Sometimes, the bubbles appeared so close to each other that I could not do anything and they popped, and sometimes there just weren't enough of them to stop the darkness no matter what I did.

LD49 — Unstable

That stable looks pretty unstable by pcmaster 2021-10-05T21:05:27Z

The best horse game ever! :)