FoonLudum Dare ExplorerUsers → Alxertion

Alxertion

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Xenov: Ascensionjam6143.753.603.093.594.263.483.68
201945Start with nothing👥Sentiencejam884.053.963.514.093.463.982.723.84

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Alxertion

LD45 — Start with nothing

Placeholder by PoV 2019-10-11T17:28:59Z

I mean the theme was respected 10/10 would play again

&zwsp; by winniehell 2019-10-11T14:14:05Z

Really nice! Loved how the music was done (won't spoil that for others). Great little point&click puzzle game.

The Only Way is Down by Roka Josh 2019-10-10T18:14:10Z

Fun little game; liked the sound effects & the dynamite destroying the map :v: best of luck!

Shi no ganbo by Simon Rahnasto 2019-10-10T18:46:57Z

This was amazing, really loved how we had more than 2 weapons so we had to choose between them, slightly increasing replayability. Truly a gem, well done!

Sentience by Alxertion 2019-10-08T10:10:35Z

@doctorturbo Thanks a lot! Was it the linux build? It should be an isolated bug (i.e. retrying should not crash again). If you speak of the first enemy in the game, there's a lot more of the game after that! We'll look into it a bit more and hopefully find the issue, thanks again for playing!

Sentience by Alxertion 2019-10-08T10:10:48Z

@ToC Thank you very much for playing!

Sentience by Alxertion 2019-10-08T17:19:47Z

@doctorturbo the bug should be fixed now (spacebar was causing some weird issues, it's temporarily disabled -- dialogs can still be skipped using the mouse).

Sentience by Alxertion 2019-10-08T19:58:01Z

@adi Thanks so much for playing! I see you found the "*secret*" :smile:

Sentience by Alxertion 2019-10-10T18:43:15Z

@chaosround Thanks a lot for playing!

Sentience by Alxertion 2019-10-10T18:49:25Z

@pedro-rosa thanks a lot for your feedback! We strived to make it abstract & music focused indeed :smile: Really glad you liked the music & SFX!

Sentience by Alxertion 2019-10-10T18:51:25Z

@koge Thanks! Indeed, maybe a story/arcade mode choice would be cool to implement :smiley:

Sentience by Alxertion 2019-10-10T19:01:59Z

@taddl @dodelov Thanks a lot, glad you liked it!

Sentience by Alxertion 2019-10-10T19:06:32Z

@nikchernyakov Initially it was a bug indeed, we decided to leave it be however as it can lead to interesting plays :smile: Thank you for playing! @phobos001 Thank you so much! 750 is a lot, I think we never even got close to that number :sweat_smile:. Some optimizations are in order, the code isn't the greatest indeed. Nice reference in the pic too xD

Sentience by Alxertion 2019-10-10T19:14:26Z

@blotosaur Thanks! We'll most likely increase the size of the upgrade panel, along with some optimizations in the near future. @thulium-games Thanks a lot!

Sentience by Alxertion 2019-10-11T05:17:23Z

@sarizard Thank you so much!

Sentience by Alxertion 2019-10-11T11:46:51Z

@chuchuw We were thinking of adding new sound effects as you get the split shot, for example (chords, or different instruments), but we ran out of time on that one :sweat_smile: Thanks a lot for your feedback! Indeed the game is similar storywise to Nier :)

@sergio1811 Thanks you for playing!

Sentience by Alxertion 2019-10-11T16:13:58Z

@karanveer 7zip and WinRAR are pretty good at handling archives; regardless, I've uploaded .zip archives on the download site instead of the previous RARs (for the 1.01 version), as I hope they should work. If you need any more help, please let me know! :smile:

Sentience by Alxertion 2019-10-11T17:08:02Z

@karanveer Glad to know all was well eventually, and thanks for your time! The game is kinda slow-paced at first, a typical playthrough taking between 15 to 30 minutes. A difficulty adjustment & an arcade mode (without the story) would really be good ideas, also new *Beings* as well :smile: Thanks again!

Sentience by Alxertion 2019-10-13T11:00:47Z

@tinysalad Duly noted, thanks for playing! @alexascher Thank you! Bullet color might be a good thing to add as an option in the next version. @cincerteri Thank you so much! Glad to know you liked it. @f1krazy Thanks! Regarding difficulty, we had feedback saying it was both too hard and too easy/forgiving; a difficulty scale would work wonders on that :smile: As for the chatter, the narrator says something when you make your first upgrade, when you level up first (increase in size) and when you upgrade the resolution once; some extra chatter would increase immersion indeed. Thank you for your feedback!

Sentience by Alxertion 2019-10-14T06:41:46Z

@wansou Thanks a lot for the feedback! Indeed the gold & health spawn rate isn't modified at all throughout the game, while it probably should have been :smile:

LD46 — Keep it alive

Phase 7 by tangiblegames 2020-04-22T09:32:41Z

Good graphics and animations, and an interesting idea. At first I wasn't sure what to do, so I was just killing off everybody before they reached me, and then I realized I should only kill the infected :sweat_smile: The music was kinda funky too; nice work!

Soda Pop Vampire by neontropics 2020-04-22T10:01:18Z

Overall fun, understood the concepts and gameplay quickly, and the graphics style is really nice!

Shadoweight: A Moguel tale by Davidenki 2020-04-22T09:09:39Z

Good game, with a nice mood / atmosphere. The graphics and music really contributed to that.

Xenov: Ascension by Alxertion 2020-04-22T09:53:10Z

@zesix, thank you! glad you liked the art :smile:

Xenov: Ascension by Alxertion 2020-04-22T11:36:16Z

@bobost2, glad to know you liked it! heh, didn't expect anyone to use the cheat engine on it, kinda cool that it works :sweat_smile:

@thecze, indeed, the descriptions for all the buildings could use a little upgrade; thank you for the feedback!

@pusheeneiro, thanks! :smile:

Xenov: Ascension by Alxertion 2020-04-22T13:05:55Z

@thecze, MagicaVoxel (free and easy to use with other engines, i.e. Unity)

Xenov: Ascension by Alxertion 2020-04-22T14:27:02Z

@noamraz Thank you!

Xenov: Ascension by Alxertion 2020-04-22T19:28:18Z

@denis123 thanks :smile:

Xenov: Ascension by Alxertion 2020-04-28T17:32:40Z

@lookslikesomething & @chromaphase Thank you!

@mulberg Google Drive was chosen mainly because the project contains art/models/audio as well, and it seems a bit too bloaty for git (we also used Unity Collab instead of git as source control, so it would've been an extra step).

As for the WebGL build, we will attempt one soon :smile:

Xenov: Ascension by Alxertion 2020-04-28T17:48:36Z

@ludumdaredevil niice, I see you've used the farm strat :grin: Glad to know you enjoyed it!

@svenerik Indeed, both music variation (intensity increasing the more you play perhaps) and enemy/building variation would add to the experience. Thank you for the feedback!

Xenov: Ascension by Alxertion 2020-04-28T18:12:44Z

@jojopalambas Thank you! A difficulty setting would be a good idea, as the game is easy for some (and difficult for others); balancing is something we struggled with and tweaked a lot. The enemies actually have increasing health as time goes on, but farm passive income can outweigh it if enough farms are built early on. Thanks for the feedback! :smile:

Xenov: Ascension by Alxertion 2020-04-28T18:51:11Z

@psydack Thank you!

Xenov: Ascension by Alxertion 2020-04-28T19:37:38Z

@wheffle Thank you for your kind feedback! Didn't cross our minds to use the farms as walls, clever :grin:

Xenov: Ascension by Alxertion 2020-04-28T20:32:15Z

@savvu Thank you for your kind words!

Xenov: Ascension by Alxertion 2020-04-28T21:02:55Z

@ondrasej Thanks! We had an initial idea for the player to pick which targets to attack (for a particular tower, in its description screen), but it was scrapped due to time concerns :sweat_smile: thanks again for the feedback!

@jk5000 Thank you! Valid points, pacing is a bit off in the beginning. A difficulty system would really benefit the game :grin: Thanks again for playing!

Xenov: Ascension by Alxertion 2020-04-29T06:11:26Z

@cjm Thanks! Repairing buildings isn't possible yet, so it is probably a bug; towers should be placed by clicking on one of the buttons (or pressing the hotkeys 1/2/3) and then placing them on the map. We'll investigate :smile:

@trigueiro Nice! Indeed, slight misbalancing issues on our part; farms are a little OP. Thanks for playing!

Xenov: Ascension by Alxertion 2020-04-29T06:44:15Z

@aryanjumani Thank you for the feedback! :smile:

Xenov: Ascension by Alxertion 2020-04-29T11:09:19Z

@emperor-eagle Thank you for playing! Glad you enjoyed it, and thanks for the difficulty feedback as well!

Xenov: Ascension by Alxertion 2020-04-29T19:04:52Z

@max-louis Thank you! Glad you liked it, and indeed, good idea with the bosses! Thanks for playing it on stream as well, it was fun watching the playthrough :grin: Good luck with your game!

Xenov: Ascension by Alxertion 2020-05-04T15:16:51Z

@lcstark Thank you for the feedback! Indeed we spent a lot of time polishing the graphics, which led to the gameplay falling a tad short :sweat_smile: Good ideas though, we'll be sure to note them! Thanks again for playing!

The Flamethrower by Feingehacktes 2020-04-22T13:36:45Z

Really pretty, and good sound design too!

Message by NoamRaz 2020-04-22T13:26:55Z

I agree with the character being a little too big, and the movement a tad floaty. I also found a bug when going to the Options; if you lower the volume, go back to the main menu, and go back in the Options, the sliders are reset to max, but the values aren't, so you can continuously lower the volume :sweat_smile:

Good music though, it creates a nice atmosphere; congrats!

Heart Kicker by The Iddmeister 2020-04-22T09:50:32Z

Very good game! The gameplay was really cool and addictive, and it is a game you could speedrun, which makes it really fun to play! Great job!