FoonLudum Dare ExplorerLD46 → The Flamethrower

The Flamethrower

By feingehacktes, Lavaquark, The-Pizza and Izzy_Isi

View on ldjam.com

CategoryRankScoreCount
Overall4663.8237
Fun5783.6436
Innovation9333.4236
Theme3634.0736
Graphics2684.3137
Audio4573.7036
Humor14072.6629
Mood1194.1931

Comments

uppitydonkey57 2020-04-21 14:27

neat game.

beforeeternity 2020-04-21 15:13

so cute

trexxak 2020-04-21 19:38

I THREW THE FLAME!

/edit: but in all honesty, very cute game with a quite a few challenging puzzles! Loved playing through it! You guys should expand upon it and make it a full release :D

Nitpicks: - The MC's movement is a bit 'floaty', especially when falling down. - The MC being just a random no name is a bit sad.

Other than that, very polished game. I experienced no glitches, bugs or other odd behaviour (except when walking towards the end - there's a green pixel in the middle of the air).

Very atmospheric! Thank you for letting me play this gem u_u

magus77 2020-04-21 22:41

i am gonna try to get to the end , now i am curious !

grizzliusmaximus 2020-04-22 10:48

Great game. One of the best flame mechanics I've seen in this Jam. The controls may still need some adjustments but overall a well made game!

magali-mingo 2020-04-22 13:18

I love the sprites

garymarance 2020-04-22 13:22

Hey ! I'm trying lo launch the game, but every time I click on start the game shuts down (I'm on Mac btw) ! I really like the menu though and I'd really like to play :)

tsombi100 2020-04-22 13:35

love your pixel art

alxertion 2020-04-22 13:36

Really pretty, and good sound design too!

thecze 2020-04-22 13:40

Excellent graphics, audio and mood!

feingehacktes 2020-04-22 14:00

@garymarance Can you try to run the game from the command line (`java -jar Flamethrower.jar`) and post the output here? I don't have a mac so i cannot try it myself, thanks.

a333 2020-04-22 19:42

That was unexpectedly impressive lengthwise platformer with some clever level design. I must admit it took me some time to figure some of the puzzles out. Graphics are quite clear and neat, everything was super intuitive to play, great job!

arcus 2020-04-23 10:16

Ooh, very prety graphics. It's clear you know what you're doing :wink:

daniel-michaeloudis 2020-04-23 10:18

I love the graphics you used for this. The game was also very enjoyable

savvu 2020-04-23 10:22

The art style is soooo good! Really appreciate every detail. The flame is so cute that I would love to see more about it! Really well done.

chevalbancal 2020-04-23 10:37

Absolutely gorgeous game !!! Really polished ! I would say the only drawbacks were the characters animations and his floatiness.

griffin76 2020-04-23 19:20

The game is pretty nice and smooth. The puzzles are nice and pretty well balanced. I didn't understand at first that you get stuck when you hold the flame because your height increase.

thought-reactor 2020-04-23 19:33

Loved the art in this, especially the fireball's little expressions. Dug the challenging level design and tight controls. Really enjoyed this one!

god-colo 2020-04-25 17:52

I love the pixel art and the sound design! really reminds me of celeste! Greato Jobu! :smile:

duke 2020-04-26 19:38

Wow, did you guys make the art from scratch? The tile maps look gorgeously depressing and bleak. Great choice on color. The Animations of the Characters are awesome too. Especially the fire in the jar. Very well made. The whole production oozes professionality. I'm also suprised how well layed out the maps are. The platforming and the environmental puzzles get harder with each passing screen (but never too hard). Color me impressed.

The only thing missing to improve this experience would be some good writing. Some kind of story context.

The music fits perfectly to the bleak map design. And the ending is awesome as well. Man, there are so many similarities with our game (ending, carrying and throwing npcs), it's almost creepy :D Goo job guys!

feingehacktes 2020-04-27 14:11

@duke the art was made during the jam. We had 2 designers working on it and they were really fast, I couldn't keep up implementing everything :D We had a bit of story planned, but as always had no time to add everything. Especially the throwing in your game really reminded me of our own. It also gets stuck if you throw it inside a wall.

@griffin76 I was afraid that players would not figure that out so we added an alternative route to progress. Hopefully everyone found at least one of them.

@grizzliusmaximus What do you mean with `The controls may still need some adjustments`? We added multiple control schemes to try to make it playable for most people. Would be nice if you could provide a bit more detailed feedback on it.

Thanks everyone for the feedback. Really appreciate it.

mineiwik 2020-04-28 16:03

Well done! A platformer with a harsh time limit. Love it.

very-dark-lord 2020-04-28 16:04

Can't run it right now, but let me tell you that it looks really nice! I really like the backgrounds and the characters. Looks very atmospheric. Hope I'll be able to try it out later.

wilko 2020-04-28 16:16

The game is really well done and a very intriguing concept that is quite similar to ours. I found that in one area I got stuck and kept dying as I jumped down a hole in some cave like area and couldn't find how to progress so i little bit of instructions on where to go could help.

halflemonstudios 2020-04-29 13:59

Really nice and polished one! The graphics was absolutely fantastic and worked together with the audio and mood of the game in general. The long death animations were a little bit annoying after a while and there was no way of restarting if you accidently throw your flame into a bad position so you had to wait until you die. It was worse when I throw it on a flame place and couldn't get it, so I couldn't die but couldn't continus either...

gus-goucher 2020-04-29 14:52

Really love the style! I was sure you had used something from opengameart until I read your comment!

gus-goucher 2020-04-29 14:53

Also the code is excellent, I can't believe you guys managed to cram in an ECS system.

fabula-rasa 2020-04-29 18:55

Excellent graphics and atmosphere. I really adored it. Luckily for me, there were many checkpoints or I would never get anywhere :laughing:

PS. I remember your previous LD game as well!

feingehacktes 2020-05-04 20:06

@halflemonstudios We tried to avoid softlocks, but I guess in the last puzzle you can get stuck if you don't carry the flame with you. We also thought about a restart button but did not implement it (I don't actually remember why we didn't)

@gus-goucher we had a template project ready before the jam started with java/kotlin, [libGDX](https://libgdx.badlogicgames.com/) and [ashley](https://github.com/libgdx/ashley)

thibaud-ligneul 2020-05-10 10:04

The game seems nice and all but I don't understand how I'm supposed to run it...

feingehacktes 2020-05-11 15:56

@thibaud-ligneul you need to have java 8 installed, then a simple double click on the .jar file should start the game. If that doesn't work it's also possible to start the game from the command line with `java -jar Flamethrower.jar`