Keep It Undead by pcmaster 2020-04-21T19:19:24Z
Cool game! I was a little confused at first (I thought I was playing as the guy with the mask instead of the disease itself) but I understood once I got to the second level. Super fun!
Foon → Ludum Dare Explorer → Users → Nick Rasmussen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | School is Canceled | jam | 295 | 3.92 | 3.86 | 3.32 | 3.09 | 4.53 | 4.05 | 4.22 |
Cool game! I was a little confused at first (I thought I was playing as the guy with the mask instead of the disease itself) but I understood once I got to the second level. Super fun!
Amazing work here. Good pacing of challenges and the narrator was great.
Cool little game! Loved the break-apart effect on the boxes. It sometimes felt difficult to attack in the direction I wanted to, and the aliens would occasionally over off of the platform, but all in all I really enjoyed it.
Loved the destructible environment. Nice game!
I got QWOP vibes, super fun and addicting. Nice work!
Good idea and fun game. A little buggy, the instructions text flickers which makes it hard to read. But it's pretty fun once you get used to it.
This is super well polished for a jam game. Tons of fun, and just the right amount going on to be hectic but understandable. Super well done!
I had a bit of a hard time getting used to the controls, and often mixed up the action and shoot buttons. My general philosophy (when applicable) is to try and keep similar actions bound to controls that are accessible by the same hand. In this case, I would bind moving and interacting to one hand as 'environmental' controls, and then have shooting bound to the opposite hand. For example, maybe moving is left and right arrow keys, and interacting is up arrow so the right hand handles all environmental stuff. Then keep X as the shoot button and the left hand can handle combat. Another possible combination is A and D to move with E to interact. You could then do left and right arrow keys to shoot and give the player control over which direction they shoot in, or do any comfortable/sensible key on the right side of the keyboard.
I've found that grouping controls by the player's hands helps players break down the control scheme in their mind, and let's them learn and master the controls a bit more smoothly.
With that being said, please don't take that big long paragraph as a sign that I didn't like the game; I loved it. I especially liked the arrow keys minigame that forces to you split your attention for a few seconds. This is a very well designed and well made game!
Great work on the art and audio
The different music in each room was a neat touch. Good distribution of tasks, there's a lot to keep track of but it's not overwhelming. Well done!
Pretty hard at first but a lot of fun once I got the hang of it. Super addicting!
Loved the art! Quick and fun!
Great puzzle concept! Maybe add a tutorial screen with a brief explanation of each logic gate in case players don't know / forgot how each one works.
Deeply disturbing. I love it.
Cool game! As already said, checkpoints would do wonders for this project, but it's a lot of fun regardless. Player controls were very well done, quick enough to keep the pace up but slow enough to build tension around enemies and traps. Could potentially use some visual feedback on the cooldown for switching characters. Really liked this game! Well done!
Graphics and animations are fantastic. Spreading stone and wood around the crafting bench was a great way of explaining the mechanics in-game instead of stopping for a tutorial.
Pretty cool game. The resource bars were a little buggy, but I really liked having to navigate with audio.
Incredible! Loved the animations!
The music fits the bobbing movement of the characters perfectly. Great idea and great implementation!
What's truly amazing about this project is that underneath layers upon layers of shitpost, it's a genuinely fun game. Bravo, and well played.
Controls are a bit floaty, but overall the game is very well done. Great art and visual feedback!
I really liked the style of this game. I think the collision boxes could be expanded a bit, it seemed to only register a hit in the very center of each object. But all in all this was a really well done shooter, nicely done!
Super unique take on the theme! Great game, and keeping only the latest word gives incentive to make the longest word you can. Well done!