FoonLudum Dare ExplorerLD46 → The Battle of R'lyeh

The Battle of R'lyeh

By lauramei, Willy Vieira, christian jallas, GUIO and Bernardo Pereira

View on ldjam.com

CategoryRankScoreCount
Overall20733.0721
Fun19622.9420
Innovation21532.7520
Theme7233.8820
Graphics16713.2720
Humor8403.1719
Mood12923.3620

Comments

mypalmike 2020-04-22 05:58

Dead link?

kjscott 2020-04-22 08:03

@lauramei the link doesn't work, a couple of variations I tried did nothing.

ehe 2020-04-22 11:26

Willy Vieira (@willy-vieira) , christian jallas (@christian-jallas) , GUIO (@guio) , Bernardo Pereira (@bernardo-pereira) , and lauramei (@lauramei), Folx, looks like link is broken!

redsponge 2020-04-22 12:55

The link seems to be dead.

lauramei 2020-04-23 01:53

@mypalmike, @kjscott, @ehe, @redsponge, I've put a new link on itchio, think this one is working

saltfactory-studio 2020-04-23 03:45

It's really nice that you included a tutorial in the game itself even though the game is fairly simple. Really love the art style of the game. I do wish there might be more levels with different layout and such. Great work nonetheless!

maxathon 2020-04-23 03:47

Crazy theme. The gameplay is pretty basic here — feels like balance and upgrades were hurt by limited time?

bakemonomori 2020-04-23 15:23

As a Lovecraft fan, I Loved the Theme!! Good graphics. I don't know if this was volounteer, but I think that you should not impile the minions, maybe playing a minion in an occupied space should replace it.

uppitydonkey57 2020-04-23 15:49

I really liked the graphics but I couldn't figure out what was going on.

schizoinside 2020-04-23 15:51

What a strange and crazy setting! xD

But game is really easy, monster-towers can be placed on spots as much as you like (or it's bug :bug: ) instead of one on one spot.

And I can place any count of towers without cost (unbalanced or bug?)

Dont drop the game, it has potential

boargames 2020-04-23 16:02

The theme is legendary,as i love Lovecraft and Chutullu.You did a great job with all the initial dialogue. But the game is really easy and unbalanced, i just died the first time because the enemies were too fast and i didn't have enought time to understand before they killed my chutullu.You recieves far more money then needed to buy the followers, combined with the spots allowing multiple followers, you can just spam alot of them.

São brasileiros também? suponho pelo "Pausado" hehehe

mypalmike 2020-04-24 05:29

Really enjoyed the music and the theme.

emperor-eagle 2020-04-24 05:41

Bizzare and brilliant setting and theme! I liked the gameplay however it quickly became easy and the same wave seems to come over and over again. If you balance this game it will become really good. Overall, the game is a uniquely themed tower defence that just needs some balancing to become really good! The mood is brilliant as a result of the theme and ambience too!

marcin-godzina 2020-04-24 16:38

Theme is very nice. I didn't see Cthulhu based tower defense before. I'm lacking some kind of health bar on enemies.

axeltherabbit 2020-04-26 18:49

it's ok but there is not much gameplay, doesn't last a minute, the menus are great

ondrasej 2020-05-09 21:23

The theme is really cool (and reminds me of one of [this guy's](http://www.jirikulhanek.com/Books.html) books about Nazis taking over in hell).

However, the game could really use some polish - the graphics is OK, but it didn't seem very consistent. And the pacing was strange - the enemies started appearing and moving really fast right after the start of the game. You might want to look into it and give the player some time to start building defenses and then increase the difficulty over time. Compared to other tower defense games, it didn't seem that there are resource constraints, and I've managed to fill all slots without caring if I have enough money (mana, ...).

But overall, you've made a working game and that's already something!

zondarg 2020-05-09 22:05

Kind a original story, very nice. Also liked the art style and graphics. Gameplay-wise it is a bit repetitive, and after placing some defenders strategically the game plays by itself. And after a while the attackers always spawn the same group, one infantry soldier, one bike and one tank, every time, is this a bug? I think it would be better to have waves of attackers where defenses can be adapted inbetween, an then increasing difficulty on each wave. Some sound effects for spells and explosions would also be helpful to give it more "juice". But otherwise, I had fun playing! Good job! :thumbsup: