FoonLudum Dare ExplorerUsers → InsanityCode

InsanityCode

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Crunch Timejam2.503.002.503.001.501.003.002.50
202148Deeper and deeper👥DOWN - The Descendjam3.333.662.833.832.833.661.503.00
202046Keep it alive👥Keep the Flame Alivejam14883.373.193.053.203.223.823.42
201945Start with nothing👥Journey of a Drunkardjam
201944Your life is currency👥Boredom Be Gonejam11112.622.542.752.922.572.602.622.54
201738A Small World👥Six Feet Underjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by InsanityCode

LD44 — Your life is currency

Sweet Sweet Witch Hunt by Sir Daniev 2019-05-02T07:53:47Z

Love throwing those kids into the cauldron! And the textures are amazing. Great to spend 5-10 minutes with but gets pretty boring then because it doesnt seem to get any harder anymore. I was wondering if you can actually die. At some point I just stood around let those 5 hunters hit me and just lost little to no score (was around 120k score).

In Exchange For My life by Fahim Faysal 2019-05-02T07:01:07Z

Really cool game. I love the walking animation of that little guy. You got a typo in "Double number of Projectiles for advanced spelss" :)

Blood For Power by Finnhax 2019-04-30T14:09:09Z

I really like the main menu music. Sadly I Can't give you 6 stars for that. The athomosphere is great, but the melee cooldown is a little high even after leveling it a few times.

Life Death + Lemons by Random Thoughts 2019-05-02T07:35:30Z

Interesting concept. Liked it!

Hell's Pinball by Valden 2019-05-02T07:13:40Z

Woohoo, haven't played that type of game since WindowsXP :)

Hell's Pinball by Valden 2019-05-03T22:19:12Z

Already rated this one yesterday... Still awesome :)

Vampire Quest by cyriaque 2019-05-03T23:28:47Z

Funny game. Liked the plot-to-gameplay mood change a lot. Sadly the game crashes on a regular basis when attacking enemies for me... Would have liked to continue this one for longer!

Danko by Pixel_Error 2019-04-30T13:27:43Z

A very nice game, but I had trouble finding out, what the different symols in your level-up menu mean. The graphics are great. Simple but effective! But I think maybe the music should be a little louder compared to other sfx effects (or maybe adjustable). Plus: It perfectly matches the theme!

PVP Pong by Lomna 2019-05-03T23:35:26Z

Oooooh dude, that one is awesome! Rareley had that much fun with a ludum dare entry. Rarely played a pvp here either. Graphics are simplistic but thats honestly not what matters. Rock on dude!

Boredom Be Gone by InsanityCode 2019-04-30T14:13:11Z

Thank you for your report, can you tell me what graphics card you use and what the maximum supported OpenGL version is?

Boredom Be Gone by InsanityCode 2019-04-30T17:21:06Z

It took a while, but at least we were able to fix the shader compiler issues on NVidia and Intel-Cards. Intel can now render the game but has issues with the transparency. NVidia produces a black screen on our hardware, but we don't have a single clue how to fix that (tried for over two hours now). I added some screenshots, so you can at least imagine how it would have looked :)

Boredom Be Gone by InsanityCode 2019-05-05T20:04:03Z

@kivelocity Thank you for your nice words. We are already working on a post ludum dare release. Work is almost done so we'll publish that one soon! Most things you mentioned were actually planned, but we ran out of time so they didn't make it into the release. We have done some optimizing, adjusted the sensitivity. Added several new weapons and spells and also included a little quest line with some mini-bosses! Hope you'll check it out :)

Boredom Be Gone by InsanityCode 2019-05-07T13:43:31Z

@oddsocks Thank you very much for the compliments! In case you have integrated Intel graphics built in, try switching to those and start the game then. Intel graphics might not be the best, but they worked for us :)

Boredom Be Gone by InsanityCode 2019-05-07T21:00:23Z

We just uploaded a new Build of our game:

- Added a little questline including five mini bosses - Added a unique follower to assist you in combat - Added some new weapons and spells - Added a beautiful sky - Added reflections for weapons - Fixed the map (did you know there was a hole in the wall?) - Replaced that horrific chunk of granite in the center of the map - Some minor fixes and performance improvements

Hope you all check it out enjoy it!

LD45 — Start with nothing

Journey of a Drunkard by InsanityCode 2019-10-09T09:16:15Z

Hey, @nick-parry thank you for your feedback.

(1) "Sometimes it just starts loading and then goes black." This is something we experience quite often, when this application runs on NVidia cards. We use features of DirectX9, that NVidia does not fully support in all of their drivers. On most NVidia cards we tested this on, there is some kind of graphics error. This reaches from a completely black screen to just broken transparency. On every AMD card we tested on everything works just fine.

(2) "Other times it says no GPU" Yep, just try to start it again. Sometimes the d3d device initialization times out and the next time you start it it just works fine. We know about this issue, but did not find a way to fix this yet. Sorry.

(3) "Another time it gave me this https://pastebin.com/WXTsv0WK" I assume you got this one after trying to execute it multiple times. It means another instance of the program is still running. End all instances of this program and run it only once at a time.

(4) "Im using Windows 10 with i7-4770k cpu and a 2070" As said in (1) NVidia does not fully support all features of DirectX9. In our case it's most likely the problem that they do not support multiple depth buffers which are crucial for our transparency rendering technique. In our last LudumDare ([LD44][lnkLD44]) we used OpenGL instead, but experienced quite similar problems.

But hey, at least now we can add the "GeForce RTX 2070" to the list of not working cards...

[lnkLD44]: https://ldjam.com/events/ludum-dare/44/boredom-be-gone

Journey of a Drunkard by InsanityCode 2019-10-11T06:09:52Z

Hey guys,

@fabula-rasa: 1,3,4) Yep, hello NVidia. Sorry about that. I know that a lot of people use NVidia cards, but developing for their cards without directly cooperating with them is... not fun. You need a lot of messy work arounds to make normal DirectX9 features (like instancing for example) work on NVidia cards. They optimize the sh*t out of their cards but seemingly neglect the basic features DirectX9 promises. 2) We did not implement resizing the window, as we ran out of time. But thank you for pointing this out, we should have completely disabled the windows resizing feature.

@tubadude99: Let me guess, you did not use an actual graphics card, but an Intel onboard chip? I have experienced this one on an older laptop with an intel chip in it. Those chips are not directly aimed at gaming, so they do not support some features at all. But unlike NVidia they exactly tell you what's wrong :) We use a rendering technique called instancing to increase performance for our light rendering. Intel chips do not not necessarily support this feature. Some do tho, so as soon as we find out how to figure out if the current chip supports this we can render our lights normally if necessary. Can you tell me which chip exactly you are using? Could help a lot as this is a thing we can actually do something about!

LD46 — Keep it alive

The Cat's Journey by magnusfurcifer 2020-04-24T20:32:21Z

I like it how you can just get your cat through hundreds of jumps with just one trash can :) Meow!

The Cat's Journey by magnusfurcifer 2020-04-24T20:46:14Z

Oh, and maybe a restart option would be nice. You can get stuck by discarding your trash can.

The flame of life by taran.unraveler 2020-04-24T20:11:11Z

I like the flame and its visuals. But these emojis... :scream: At some point it seemed pretty unfair when collectibles spawned really close to each other with no way to get the good ones only.

Keep the Flame Alive by InsanityCode 2020-04-21T02:14:09Z

@alia600 Can you tell us what exactly is the issue? Maybe we can work on that :)

Keep the Flame Alive by InsanityCode 2020-04-21T05:06:09Z

@modalmodule Thank you very much. We did not test it on Intel Graphics and only Intel seems to complain about that issue. But now it's fixed so we hope you can play it now!

Keep the Flame Alive by InsanityCode 2020-04-21T12:20:27Z

@beardmage You need OpenAL installed to play the game. The download link is in the description. You can either put the OpenAL32.dll in your game directory or run the installer which puts it in your system32 directory.

__Edit:__ I also added the installer link to the downloads section to make it harder to miss.

__Edit 2:__ We now included OpenAL32.dll in the download. So it should run now without seperately installing OpenAL. If for any reason this does not work delete the dll, get the installer [here](https://www.openal.org/downloads/) and run it.

Keep the Flame Alive by InsanityCode 2020-04-24T11:37:57Z

@hernz I assume you also did not hear any music? In this case the OpenAL32.dll ist not working on your computer. Delete it from your game directory, download the OpenAL32 installer from [here](https://www.openal.org/downloads/) and run it.

I'm not entirely sure what's the right way to deal with OpenAL in this case. If not included people are missing they should install it and then complain that it does not work. If included it works on some (or most?) machines, but on those where it doesn't it just does not play music (and therefore our application is not able to sync the playable track or start levels).

Keep the Flame Alive by InsanityCode 2020-04-24T13:46:02Z

@hernz Thank you very much, glad you got it working!

Tumbleweed by Brenan 2020-04-21T02:31:31Z

"No need for keyboard ! You play with your mouse only" "Press Space to begin your journey" :)

Beautiful graphics and nice control scheme!

Lights in the Dark by mrcrazysci 2020-04-24T21:04:38Z

I call this one the "Campfire Song Song". Let's gather around the campfire and sing our campfire song. Our C-A-M-P-F-I-R-E S-O-N-G song! And if you don't think that we can sing it faster, then you're wrong. But it'll help if you just sing along!

LD48 — Deeper and deeper

DOWN - The Descend by InsanityCode 2021-04-28T14:57:06Z

@skleembof @yetrecalllaw @matt-swieboda Thank you for pointing this out. I just uploaded a new x64 version that (hopefully) resolved this issue! In case somebody still can't run the x64 version try the x86 version as well. The x86 worked on any machine so far. Now with the fix the same should apply for the x64 version.

DOWN - The Descend by InsanityCode 2021-04-28T14:58:02Z

@skleembof Dropbox does ask you to sign in, but you can just close the popup and download it anyway.

DOWN - The Descend by InsanityCode 2021-04-28T16:24:49Z

@skleembof ``` but I didn’t like how hard it was to tell when I was taking damage ```

We render additional blood stains at the border of the screen, that indicate from where you took damage (for bullets as well as explosions). But you're right, we were lacking an explanation for that. I added a screenshot and a little description to our game page. Thank you for telling us!

Edit: We were originally planning to implement some sort of bullet lines that indicate the trajectory of projectiles, but we ran out of time for that. It's planned for a post Ludum Dare release tho.

LD58 — Collector

Crunch Time by InsanityCode 2025-10-07T11:09:47Z

Hey guys, thank you for trying our game! Due to the crunch time we faced, we actually couldn't make any sounds. Until we eventually release an update with sounds, we prepared a hotfix that removes the sound dependencies. https://github.com/ChaosTechnology/LD58-CrunchTime/releases/tag/v0.1.2

Anyway, in order to run the initial version, you can get OpenAL here: https://www.openal.org/downloads/