IO: Live Birthday by Armani03k 2020-05-12T18:28:28Z ♥ 0
The SMG and SSMG may be a bit too overpowered but otherwise the shooting and teleportation game play loop was surprisingly fun! Good job!
Foon → Ludum Dare Explorer → Users → Random Thoughts
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Altius | jam | 1525 | 3.13 | 2.78 | 2.72 | 3.63 | 3.41 | 2.00 | 2.52 | ||
| 2020 | 46 | Keep it alive | Ultimate Kick Ball | jam | 971 | 3.59 | 3.88 | 3.38 | 3.36 | 3.36 | 2.63 | 3.17 | ||
| 2019 | 44 | Your life is currency | Life Death + Lemons | jam | 300 | 3.69 | 3.80 | 3.70 | 3.56 | 3.41 | 3.08 | 3.33 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Match Gunner | jam | 259 | 3.78 | 3.92 | 3.64 | 3.78 | 3.23 | 2.54 | 3.29 |
Random Thoughts leaves an average of 22.2 feedback comments each event.
The SMG and SSMG may be a bit too overpowered but otherwise the shooting and teleportation game play loop was surprisingly fun! Good job!
Not sure how but for 1 of the levels I managed to go through get to the ending by glitching through the wall instead of stopping at it. Other than that, really good game, especially if this is really your first attempt at a game AND considering you did this for compo too.
Really surprised that your game doesn't have at least 30 ratings by now, given the amazing graphics that brought me here when I saw the thumbnail. I did find 2 potential bugs. The first is that I don't really need to purchase seeds, I just need to remember where each seed bag position is, then click and drag from there to plant, and I'll get infinite seed supply. The second I'm not too sure but if I max out the store size upgrade then click again, the walls suddenly expand and there is a large grass gap between the last available slot and the wall. Other than that though, its an extremely good looking game, with nice animation, I especially like the truck for the lvl 1 store, with an extremely addicting game play loop that kept me hooked till the end. Good job!
Really impressed that you managed to submit essentially an RTS game for a game jam! My main suggestion for this game is to make it more readable. For example, I assume enemies being invisible except for a moment after the pulse is intentional design but it kind of makes it hard to tell if you are in danger or not. In my first playthrough, I didn't even notice there was any enemies until I was already surrounded. Another smaller example would be the beam of light coming from the thing I'm protecting, which makes it harder to see whats happening behind that. Other than that, really interesting game that I will definitely check out again if you make a full release :)
Not sure if this is a bug but if i move right by pressing D while attacking left by pressing the left arrow key, I can do this weird flicking attack that can one shot the small slime blobs when normally it takes at least 2 hits. Other than that, pretty solid game. good job!
Untitled.png ITS OVER 9000!!!! Surprisingly fun game. I thought it was kind of repetitive at first but then I was suddenly seized with the sudden urge to deal at least 10,000 damage in 1 hit, which resulted in that pic after 15min of grinding 😬 A potential bug I found is that you can still change weapons/potions even after beginning the battle, not sure if thats intended. Some suggestions will be to allows clicking and holding to assign stats faster as I was mostly maxing out attack while reducing the enemy's defense as much as possible, so later games made my hand hurt with all that clicking. Another suggestion would be to make the weapons and potions work as more of a percentage based on the current stats as especially later in the game, the slight addition/reduction of 2-3 stat points doesn't really matter anymore. Again, a really surprisingly fun game despite its simplicity, I had a lot of fun trying to reach that point in the game. good job!
Really like the simple game concept! My only suggestion is that I can't really tell when I'm playing but I assume that when the blue orbs explode they push me a fixed distance regardless of how far they are from me, so maybe if you intend to update the game make it based on their distance from me, so closer orbs will push me much further away than orbs I managed to dodge completely
Really cool game! didn't really see how it fit the theme but I kinda got it in the end. There was a part where I asked the photographer about pirates but he didn't answer, but other than that, the game went pretty smoothly, and I like how you guide the player to the answer even though there are plenty of options to choose from. Well done!
Nice game! The graphics and music is really good, especially considering this is a compo game. My only problem with the game is that there's nothing motivating me to take the riskier choices. It always seems better to just go for the lower value/lower risk minerals that are near the towers than it is to go for higher risk minerals that are further away. Its kinda like optimizing the fun out of the game. Thats kind of nitpicking though, with the amount of time you had, your game is really well made. Well done!
Reminded me a lot of my childhood typing games! Some suggestions would be to make it so that when words overlap it doesn't make it harder to read them, as they blend in with each other, and to prevent words from partially going out of the screen. Other than that, good job!
Untitled.png So um... potentially found 2 bugs in the game. First is that all the items in the shop are kind of "free", it doesn't actually charge me anything, so I kept buying boosts till what is seem above. 2nd is that even with all those stats I somehow got one-shot killed, which leads me to suspect that the bonus stats aren't taken into account too? Aside from that though, really good game. Barely fits the theme of the jam, but I'd gladly play a full release of this game if it ever comes out 😄
The controls kind of messed me up a bit. I keep thinking since the hammer is in the right hand that its right click instead of left and vice versa for the vacuum, and the fact that up and down arrow keys follow the same direction but left arrow key makes it go right and vice versa for right arrow key always confuses me too. I also thought the factory had to be on the middle of the screen for me to smash it and didnt realise that it followed my cursor for quite a while. That aside, the game was really fun. I really adore your low poly art style and the music fits well with the game too. Good job!
The main problem I have with the game is the weird aiming where its aiming 90 degrees off from my mouse. I also wonder what the point of the obstacles are as it doesnt block my arrows and instead just creates areas where enemies get trapped. Maybe have the enemies move around it and have the obstacles block the arrows so you create areas where you have to respond faster. This being your first game jam though, don't worry too much about it, you'll improve in time. Hope to see you in the next one :)
Surprisingly unique. I came into the game expecting the usual defend something game, but the unorthodox main mechanic really spiced things up. My only problem with the game is that it kinda feels hard to bend the arms when I want them to, especially when I'm controlling 2 arms at a time, but thats nit picking. Good job!
This was really creative, never expected anyone to submit a typing game for this jam, but you really nailed it. The only problem I found with the game was that the first time I lost the computer's screen just became blank and I had to reload the page again to replay. Other than that, good job!
The art style in your post was what led me to your game. Truth be told, the shooting mechanic is really frustrating. A lot of times I feel like I did hit the guys but it just didn't register I guess, and its pretty much impossible to shoot while moving. However, your story is what redeems this for me. Unlike most game jam games, your story had a great hook from the start that motivated me to push on despite the frustration, and the ending made it kind of worth it in the end. This really surprised me as in most game jams its hard to fit in a story due to the time limit and sometimes the theme, so really good job!!!
Not gonna lie, the sudden Q and E buttons really threw me off during my first playthrough, the game led me to believe it was just wasd. Other than that though, the game gets pretty easy, feels like I can keep going forever. The art style is really nice though, and I feel like this could be a really fun mobile game if more challenge/variety was added to it. Good job!
The rocks seem a bit overpowered. Avoided everything for a while but i accidentally pushed a rock out of the way and half my health is gone. Other than that, pretty solid game, and very unique and funny concept. Good job!
A fun little game. Lvl1 felt like a puzzle game while Lvl2 felt more like a reaction game, although somehow I managed to make it on my first try! Kinda wish there was more levels, but good job nonetheless :)
Untitled.png So, not sure why but sometimes I come across what I think are invisible spikes? I seem to die from nothing, which is preventing me from getting the last 2 crystals. Otherwise its a really good game, interesting story hook at the beginning, and you pretty much almost made a metroidvania, its just missing some power ups. Good job!
HOW IS YOUR GAME SO GOOOD I've been seeing you in the comments of quite a few games so I decided to check you out. My immediate first thought is that your art is good enough for a legit full release mobile game, and when I started playing it, your music and gameplay just further emphasizes my first thought. I'm surprised you don't have like 100+ ratings already. GG, you win :)
kinda feels awkward holding space to move things around, but otherwise a really fun game that satisfies my pyromania :)
Untitled.png I DID IT! I MADE HIM HAPPY! Not sure if this is a bug, but sometimes when I'm dragging a card and it goes over another card, it will snap and lock to the middle of the screen. Also don't really see whats the point of the happy splash card that adds 0 happiness for little gil. Otherwise a really fun card game though. I ESPECIALLY like the victory music. That, combined with gil's smile makes it all worthwhile
Best game I played so far! The visuals are great and the mini games are really fun too, although the one for the back room when you have to coordinate holding the left and right mouse buttons is admittedly very hard. Really good job though, if this was on mobile I would spam play this game
Untitled.png Hmm... as I was running out of hope, I panicked and just started running around, fell down a ladder, and fell into the world! That aside, a really fun game. The only problem I had with it is the E powering thing, thought I had to power it up fully for it to work. Only realised it was a timing thing when I died the first time and had to retry. Maybe make an sfx for opening the door too?
Of all the times of games to come out of this jam, I did not expect a choose-your-own-adventure style game to pop up as it doesn't seem like it fits the theme. Yet, After struggling to finally get the ending where nobody dies, I definitely see how the theme fits your game. Well done! :)
I feel like I'm a bit too dumb to understand whats going on in this game, but the sound effects are extremely satisfying and I really like watching the behaviours of the different viruses, especially the black ones that chase the nuclei around. Good job!
What attracted me to your game was the really good pixel art, but when I was totally lost while playing. I feel like the shadowy things are the enemy but I can't seem to hit them with my attacks and they seem to hit me from nowhere. Can't really figure out how to play/win the game
The rope climbing is a bit too slow and I couldnt figure out how to cut down trees so i kinda just ran with my fish till the end, but otherwise you nailed the mood!
Found a bug where after I spammed exchanging blood for a blood pack 3 times, every time I pressed F I would have to exchange 1 blood again for a blood pack, which essentially made me lose because if I wanted to talk to a customer, craft a potion, even pick berries, the exchange blood for blood pack popup will open too. Other than that though, pretty fun store management game :)
Kind of reminds me of Papers, Please. Good job!
I don't really feel like this fits the theme but other than that pretty fun game. The only improvement I can think of is to have like a countdown before it starts because I tend to miss the first square, I can't really react that quickly.
The art and audio makes the game look really polished. The only thing that it seems to lack for it to be a full game that I might find on Steam is that it was kind of short. Good job!
Simple, yet fun concept. Kind of wish that there was a bit more though, as the game ends much faster than I would like, but hey, for 9 hrs of work, well done!
The first round that I played the only weird thing I thought was why I was slashing coins, but then it turned into a nightmare inducing experience, and I loved it! Seriously though, the parts where I was the coin was terrifying, pretty much horror-like, there's a geniuine sense of fear when I get caught running in circles with the amazon slowly gaining on me. Its one of the best entries I played so far and I'm surprised you don't have more than 20 votes yet
Cute little game. Pretty good given the limited experience you had with the software, and, more importantly, the game was funny and, in its own little way, quite enjoyable to play. You've got good design skills, and it would be interesting to see what you'll make once you get more experience with Unity. Nice work!
I feel a bit too slow in general and that there is no real way to successfully trade hits with the enemy but other than that it was pretty fun. This game is pretty well made and polished, and the music made the whole thing feel epic, like I'm having a last stand against a giant army!
Really like the unique sword mechanic, makes me feel like I'm wildly swinging my sword and hoping for the best, which, judging by the backstory, it seems pretty accurate. Was kind of confused as to where the whole life is currency theme fit though until I realized I needed to trade my life for currency to progress to the next stage. Overall, it was really fun!
The sfx, music and graphics are really nice, but what ruins it for me is that its kinda hard to aim and hit something. Not sure if this is a bug though but I ran out of coins but I could still continue shooting, I just went into negative no. of coins. Still, overall its really enjoyable, just a little too hard for my taste.
This game is really hard, and I rage quitted at the final boss stage because there is this attack where he fires a fireball too fast for me to jump over but will hit me if i just stand still, which I feel is a bit unfair. The main problem for me with this game is the boss because you need to react very quickly or else you are going to die. Other than that though, everything else was pretty fun! I really like the music and sfx, and the fact that I have to explore around the area to find blood so that I can unlock skills that let me progress makes me feel like I'm playing a metroidvania. Good job!
As someone who likes simulation games, this was really fun for me! I also had this epiphany moment when wondering how this game fit the theme that I am literally paying for my actions with time, which is part of my life. Put this on mobile and I'll probably play it because I honestly have nothing better to do most of the time :)
The movement is a bit weird and the game is actually quite challenging. I feel like the health should automatically pull to you instead of it having a dedicated button too. Overall though, the game is pretty fun, and I really like the art, sfx and the visual effect of enemies dying. Very well done!
Really funny game, can't believe you don't have more than 20 votes yet!
Of all the theme combinations I've seen so far this surprised me the most. good job!
fun game! Couldn't hear any audio though (I played the web version on gamejolt). Also wished that the multiple combos came sooner, but otherwise its a well polished game that, if on mobile, I'd probably get addicted to
I saw a gif of this game when it was still a work in progress and wanted to play it. Glad that I finally found it! It was really fun, although I got lost after taking out the trash and straightening the picture. Not really sure if I finished the game or not. Really like the concept though, and I hope you make a longer version :)
Feels like I missed a lot of items (and from all the screenshots I see, I think I definitely did). It was surprisingly fun though, you managed to make a simple mechanic most other games use as a side mechanic and, with it as the focus, crafted an interesting story :)
Hmm... not sure about the hint on staying in the middle. I didn't read the hint and pretty much stayed to the left the entire time and by passed a lot of obstacles, like the monkey boss, until nearing the end, when I saw the goal was in the middle, then I just went back down a bit to go across. Still a fun game though :)
Really like the game but I was hoping that the characters would play together like a band instead of one by one
Definitely didn't expect a turn-based platformer. A bit too difficult for me, but good job nontheless! It's a very unique idea
Really good game actually, and fits the theme perfectly! I hope you guys continue to work on it and make it a full game :)
Really fun game! Not really sure what to do when the worm shows up and eats all my tomatoes though, and it would be nice if I could walk faster, but overall it looks quite polished and has really addicting gameplay.
Really fun game! Its very stressful that there's constant zombie noises, so I never know when a zombie is actually there, but that kinda adds more to the game I think.
Really cool game! Was a bit worried at first because I thought it would need multiplayer, but was surprised that you could make good AI within three days. Good job :)
Really fun game! Got stuck though because I ran out of matches, but otherwise I can see this becoming addicting
Surprisingly fun! Takes a bit of getting used to but once you do, but can be a bit addicting after. Looks like the type of game that can be polished and sold on steam too.
Welp um... I made him angry...
best intro cutscene I have ever seen, haha. I like the premise a lot too
Can't seem to find the download link too
Never thought I would be emotionally scarred by a horse! Good job, you nailed the horror feel
Kept getting stabbed in the back (literally) but when I finally scored I was so happy! I can see this becoming a popular game actually, like rocket league.
Really fun game! Would be nice if there was an aiming symbol on the middle of the screen (like an X or something) to show where I'm aiming at. Also, I really appreciate the dancing in the start screen
Beautiful looking game. Was a bit frustrated that I can't get all the notes and kept interrupting the song, but kind of realized that might be a statement, especially after reading the rest of the comments (or maybe I'm just bad at bullet hells). Good job! :)
Really cool idea! Feels a bit more stressful than the usual pet games because I have to try to hit things on purpose (which I never do while playing pinball, hehe), but its a really interesting concept that I never would have thought of :)
The art style is amazing. Got confused at first about using the cards though, but I eventually figured it out.
LD48 — Deeper and deeper (21)
Whispers of Life by MidnightMist 2021-05-10T09:59:02Z ♥ 2
Really like your art style! Took me a bit to figure out what to actually do, I tend to press space to jump, which restarts the game. Otherwise, I like the energy management system, its forced me on more than one occasion to make risky plays. Overall, its a neat little game with a really cute art style, good job!
Deep blackhole and there is Duck inside by st00nsa 2021-05-06T16:53:57Z ♥ 1
Really like the game concept! Kind of found out though that if I keep hooking to the same object in front of me I can just continuously move downwards. Also would have preferred if the hook zips me to the object instead of, at least from what I see, swings me to it. Otherwise, it was a surprisingly fun small arcade game! Good job!
Hook, Mines & Sinker! by cjol 2021-05-06T16:49:09Z ♥ 1
Pretty simple, solid game concept! Not sure if it was intentional but there were a few times where, when my cargo was full, selling it gave me no gold, but otherwise, your game had a really good progression system and the higher costs and low fish spawn rate made me try out risky plays like diving deeper than my hull could take to fill more of my cargo. Good job!
Trail Of Pigs by Stopsignal 2021-05-05T15:28:07Z ♥ 1
Extremely hard game! Only managed to get halfway through, even though I invested more time on this entry than any other.
Sound design is magnificent. The sound effects are usually a combination of satisfying, realistic, and emotion invoking, usually all three. While the pig squeals are horrifying, especially when I shoot someone, I think it adds to the game in further discouraging violence. Reminds me a lot of this war of mine.
Definitely one of my top personal favourites so far, good job!
birb by Glaas 2021-05-03T16:56:09Z ♥ 1
LOVE THE ENDING!!!
I had a few problems with the game, mainly that I had to both read the instructions in the game, on the page, and the other comments to actually understand what I need to do. Also, movement feels a bit harder to control, especially after I get the speed upgrade. If I over estimate how many jumps I need, I waste quite a bit of time just waiting to float down, and for some reason I tend to veer away from where I'm trying to move if I stop moving (e.g. after releasing the A key because I wanted to move left, the handsome bird starts floating slightly to the right as he falls down).
I really love your art style and music though, and for some reason the random upgrade really appeals to me. Also hands down the best ending I've seen so far in the jam. Good job!
Clockwork Abyss by Alexascher 2021-05-01T16:39:34Z ♥ 1
Love your art style! Really simple concept, but I really like how it was executed, with the upgrades at the side and stopping time when I hover over it so I have time to read and think. The only possible feedback I can think to give is to have some sort of indicator to show that an upgrade is leaving soon, other than that, this game seems pretty much ready for launch. Good job!
Gobs of the Deep by Tiseno 2021-05-01T16:25:11Z ♥ 1
The movement is a bit too fast for me and I had a hard time figuring out the wall jump, had to come back here to read the instructions 😅
Cave King by aDaxxas 2021-05-01T16:15:56Z ♥ 2
Pretty solid dungeon crawler! Really like your simple combat system, with enemies that clearly telegraph their moves so after observing them for a bit, I can learn their attack pattern and learn how to dodge them. The only feedback I have is to not put your action buttons as shift and ctrl, its a bit awkward to press on the keyboard. Other than that, good job!
Beebook - Beat the Feed by Beebo Studios 2021-05-01T15:42:41Z ♥ 2
@kameia showed me this game so I had to try and beat his highscore (2nd try 😬) highscore.png Really solid rhythm game! I wanted to make one too, but couldn't figure out how to make one without manually placing each note for the whole song, but you figured out a much more elegant solution! The only suggestion I have is to have some sort of feedback that you nailed a beat and when you lose health, as the first time I played it I had no idea if I was correctly following the rhythm. Otherwise, good job!
Fathom Commander by Adam Martin 2021-05-01T15:23:48Z ♥ 1
Really cool management game! Had a bit of a learning curve at the start but after reading the instructions on this page I managed to figure it out. Some suggestions I would make is that it gets too easy once you play for a while, you get enough energy to max out everything and you get too many people for each station. I liked the idea of energy management so having that not be a problem anymore was kind of disappointing. Also maybe stop giving crew members after a certain amount, since more people after 5 don't really do anything and at one point I had so many people that my oxygen, even when fully maxed, is always at 0% Otherwise, I really like your management game, the art style, a blend of 3D environments and 2D sprites, worked surprisingly well, and I can definitely see potential in the idea. Good job!
The Elevator by Redamz 2021-04-29T09:59:56Z ♥ 2
Amazing game! The best graphics and original music I've seen so far in the jam, and I doubt it will be topped, especially the music. Really like your storytelling too! The longer I played, the more signs I see of the big twist coming, but that didn't diminish the payoff of the big twist in any way, and in subsequent playthroughs, I could see even more signs of the big twist. You handled it perfectly! Awesome work!
Hellfall by Tom Robson 2021-04-28T16:57:22Z ♥ 3
Best game I've played so far! The controls and feedback is really satisfying, and the level design really facilitates the mechanics. I especially like the fire wall that continues to move down, which forces me to play better and faster. My only complaint may be that it might be too easy to get fall damage, but with a relatively generous starting health, it wasn't really a problem. Good job!
Happy submarine by Rubyes 2021-04-28T16:44:58Z ♥ 1
Saw a lot of submarine games, but yours seem to stand out more to me. Really like your progression system, where you have to collect different types of crystals that spawn at lower depths. Was also caught by surprise by the horror-like atmosphere, and when my first enemy appeared in the darkness suddenly behind me, I actually got jumpscared. Good job!
Puzzled Fish by Habibirb 2021-04-28T16:12:54Z ♥ 1
a bit annoying that I have to close the game every time I make a mistake, a restart button might have been good. Otherwise, the control scheme is very unique, never seen it before, and its surprisingly satisfying. Good job for your first game jam, hope to see more from you!
Fish for Meaning by Steve Johnstone 2021-04-28T16:05:01Z ♥ 1
Took me a while to get used to the controls, but they become quite satisfying near the end. Sometimes I spawn right next to a shark too and it becomes impossible to avoid it. Otherwise, an interesting take on the theme, good job!
Slicky Finger by Omaewander 2021-04-28T15:46:37Z ♥ 2
Truly a weird game! Kinda annoying that I have to refresh the page every time I lose, but other than that, truly the most unique game I've played so far
Beat-Dive by ShotgunSamurai_ 2021-04-28T15:43:05Z ♥ 1
I actually wanted to make a rythm-based platformer, but gave up because I couldn't figure out how to do it, so good job for actually figuring out how to make it! The only complaint I can have is that the up arrow/W key doesn't jump. Other than that, well done!
Catch GEMS all by Panzershrek 2021-04-28T15:35:18Z ♥ 1
Pretty solid arcade game, with enough polish to be a fully fledged published game. Well done!
Dear Child by deformhead 2021-04-27T08:48:41Z ♥ 1
More gameplay would have been nice, like different endings based on how long you took to get there, but given that you took only 24hrs to make this, its pretty impressive. Most game jam games don't really have stories too, at least not ones that I usually find, so good on you for trying to do something harder. Well done!
The Plummet by cakts 2021-04-27T08:45:06Z ♥ 1
Really cool game! Hard to believe that this is a game jam game. I really like the concept, how basically everything is a throwable tool. More control on throwing would have been cool, like holding to throw further. Also, can't be sure but I think my grappling hook passes through some terrain, could have sworn I saw a wall there when I threw a flare. Other than that, Good Job!
Onion by kameia 2021-04-27T08:34:20Z ♥ 1
best game 10/10
simple concept but really fun