joe-the-really-old 2019-04-29 21:34
Good job, would love to see some more addictive gameplay :~)
Foon → Ludum Dare Explorer → LD44 → The Demons Deal
By bluwind360
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 956 | 2.97 | 21 | |
| Fun | 846 | 2.94 | 21 | |
| Innovation | 950 | 2.63 | 21 | |
| Theme | 1028 | 2.60 | 21 | |
| Graphics | 893 | 2.89 | 21 | |
| Audio | 714 | 1.26 | 19 | |
| Humor | 331 | 3.19 | 20 | |
| Mood | 931 | 2.76 | 21 |
Good job, would love to see some more addictive gameplay :~)
Cute artwork with a fun little story. Nice work :)
you did a great work!! good job!
nice characters are art :)
Cute little game. Pretty good given the limited experience you had with the software, and, more importantly, the game was funny and, in its own little way, quite enjoyable to play. You've got good design skills, and it would be interesting to see what you'll make once you get more experience with Unity. Nice work!
Only two weeks of Unity? It's great to see you participating. I like this! I only wish that you could punctuate the game by sucking up the demon too.
cool game for your first ld
"The graphics are not pretty and the gameplay sucks" dude calm down, graphics are more than ok for a jam and gameplay is simple but it works. You submitted an entry after 2 weeks in Unity dev, and for that you should be proud of yourself! Nice work ;)
Wow congrats for completing a playable game after such a short time with unity! I loved the super sketchy artwork, especially the player character design! The gameplay was a bit simple, but than again, together with the graphics and dialogue I found it actually to have some sense of dry humor i really liked. Thumbs up! ^_^
The artwork is really good, the game was short and simple too maybe another button to suck would've been better but the rest is good. If you have time check out my game too :v:
Great game for your first. Make sure you keep going on your unity journey, you have a great start!
Really good concept, controls were a bit awkward as the key to suck was near movement keys, having it be a key the right hand could access could be good, or you could take advantage of the awkwardness as a challenge. Some sound effects would be nice to add to the game feel, slime sprites would hide the feet of the character but not the rest, which should be a small mistake to fix. Overall I enjoyed it very much, with a bit of polish and more time put in than 48 hours you could easily make this into a full on game that Im sure I would enjoy, Great Job!
As others have said, this is really solid for just two weeks of Unity practice! You probably figured this already, but there's not much challenge in the game right now — the creatures don't do damage or try to run away for example. It would also be nice to have the hitbox for the vacuum be clearer since I couldn't always figure out if it was working.