@castrolol Thank you! We know the physics aren't perfect, but we thought the imprecision and messiness was funny. "It's a feature!"
@dankovens I'm glad that you enjoyed it. If I had more time, I would have loved to try composing music too.
@alexascher If there's enough interest, I'd be down for expanding upon this concept. So far, the reception seems mostly positive. Thanks for your input!
@carlsonandpeeters I was stoked to see it streamed; like I said, that was the first time anyone streamed a game of mine. I've only watched a handful of people play it, but of them all, you blew through it pretty quickly. I'm glad not everyone got stuck on level 3, haha. You're right about that camera though; a buddy of mine also got confused by it. If I expand upon this version, I'll have to do something about that. Thanks!
@mrstari Thanks for playing it!
@bakenshake I'm happy that you like the character. We were originally going to make it a cat, but I'll never turn down the chance to do a pun. Hopefully in my next jam game, I'll have time to make music too.
@bitdecay I see what you mean about Don't Starve! Credit goes to @kaiclavier for helping with that. I'd drawn and animated the character, but I only had time to do a 2-frame walk animation. He kinda looked like an Earthbound character like that. Then Kai used Unity's animator to apply rotation, squash, and stretch. Even though there were only 2 frames, he looked so much more fluid like that. I was impressed.
Thanks for giving it a shot! Unfortunately, a lot of people seem to get stumped at level 3. I ramped the difficulty up a bit too much there. If you'd like a hint, try turning the ingots into flat plates first, then putting them onto the red belt. But if you're really stuck, **hit TAB to level skip**.
@bitzawolf Haha, I'm glad that the character is so well-received! I was originally going to make a cat, but I got hit by inspiration: what better animal for a game about making money than a buck? (That's actually where the slang "buck" comes from — deerskin as a sort of traded currency in the 1700s.) I'll have do something about that camera too, yeah. Thank you for playing it!
@charlesschar I've seen a couple of people cheese the levels by bouncing items off of the buck, haha. The machines were originally able to pushed and pulled, but we actually removed pulling for the sake of more challenging puzzle design. The game does have an undo function though! Just hit CTRL or one of the controller face buttons. I tried to explain that in-game via the signs. I wanted to make something that could be understood regardless of language, but not everyone got it, so that's my fault. If I develop this concept further, I'll approach that design differently. Thank you for giving it a shot!