FoonLudum Dare ExplorerLD44 → 2nd Bank

2nd Bank

By bitdecay, nandemoguy, Shadoninja, Michael Wingfield, Jacque006 and DynamicTim

View on ldjam.com

CategoryRankScoreCount
Overall5383.4525
Fun5693.2625
Innovation5293.1325
Theme6453.2323
Graphics2724.0025
Audio743.9725
Humor5882.7623
Mood4793.3925

Comments

cassio-eduardo 2019-05-01 07:23

This is very nice. How is this in the "Zero" category? Your team should vote and interact with the community to get more votes/visibility, otherwise what is the point?

Great job.

nandemoguy 2019-05-01 14:35

@cassio-eduardo I think the team is just rubbing the sleep from our eyes after the event. We definitely will be getting a move on with reviewing and interacting. thanks for the review!

dxk2294 2019-05-03 03:02

Very charming game, I really adore the atmosphere and mood! Reminds me of an unbeat Sims-esque game from the 90s. Only one real grip - controlling a character from an isometric perspective with WASD is a unwieldy, I found myself constantly messing up the direction I moved the character in.

yinian 2019-05-03 03:21

Interesting design, BGM sounds very happy, I also like the style of pixels.

charlesschar 2019-05-03 03:22

A nice, polished entry with good graphics and music. It would be nice if it was explained how to please each customer, but I suppose it is intuitive for the most part.

bitdecay 2019-05-03 04:43

@dxk2294 Isometric controls are inherently not intuitive (assuming 4-direction controls like our game), but the muscle memory comes once you've played them for a while. The art style always makes it worth it for me. Thanks for playing!

ransom 2019-05-03 05:12

I see you had a similar idea to me, in that your life is *working* with currency. This is well made! The pixel art is nice, with a lot of sprites and level assets, and there's a lot of audio in here for a jam game too.

I noticed some odd behaviour in the customers, where they would become impatient and angry before actually requesting any services.

Overall, really charming game.

wildebeest 2019-05-03 06:20

Fun little game, music and the sound effects are good and there was a good variety of tasks. The AI wasn't the best but i thought it was charming, however it can take them a while to get to their areas so sometimes i found they were already upset by the time i could interact with them. Maybe not have their timers start until they are able to be interacted with? I saw someone say that the controls could be better, i think they are fine they way they are. It adds a difficulty to the game.

zesix 2019-05-05 04:09

Love the art style here, it's very cute. Relatable take on the theme too! I think some of the gameplay needed more explaining, but otherwise it was a fun experience.

aaldwyn 2019-05-05 04:41

this was fun to play. I noticed that sometimes the customer would be doing the walking animation while they were blocking the line which was frustrating because all the NPCs were getting angry behind them, but 100 times better than what i could have done within the timeframe. Very nice.

luis-j-benitez 2019-05-05 10:02

The game looks good but sometimes customers get stuck. i got one stuck guy first on the line and then nobody could reach. Good Job anyways.

carlsonandpeeters 2019-05-06 03:04

Really high quality time management game! Could see this being a full game on mobile like Diner Dash. The isometric perspective made it a little hard to figure out where I needed to stand to interact with things. But great job!

r2d48 2019-05-06 06:36

Interesting graphics and audio. Graphics remind me Theme Park. The music is very relaxing, maybe to counter clients stress. I was a little bored playing the game, maybe you can find some improvement in making banking job a little funnier ? Maybe with insane client and possibility to call guard or maybe robbery. Overall Good job

bar 2019-05-10 11:37

I'm getting an error trying to run the linux build. Looks like its related to FMOD Studio music playback. It crashes with this error right after the Unity logo disappears.

Stacktrace:

at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>

Native stacktrace:

/tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb]

Debug info from gdb:

================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================

bar 2019-05-10 11:43

The formatting got really messed up. Here's a second try to post the error.

Stacktrace: at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================

bitdecay 2019-05-11 03:51

@bar Full disclaimer, we never tested the linux build (nobody on our team is running a linux install). We had just blindly put faith in Unity. Looks like we've got some digging to do with how linux builds get made. Thanks for the report!

jk5000 2019-05-11 11:14

I like the game idea, and I love the music. The interaction with the customers do often not work. Overall a fine LD game.

gurkenlabs 2019-05-11 17:28

Great graphics and audio. The controls and interaction might require some more polishing. Nice entry!

jimbly 2019-05-15 17:41

Neat game! I found the controls a bit difficult, due to the rotation (when pressing down and left, my character goes up and left, have to stick to cardinal directions and tilt my head, I guess), and due to it being unclear if I was lined up with interactables - a little bit of visual indication where the cash register, etc, lights up when in range, letting me know pressing Space would do something would have really helped!

Great art, and an impressive amount of variety between the banks.

knarf 2019-05-18 08:24

Great entry! The game was a bit short but the experience was awesome, I especially loved isometric graphics, with funny characters and overall design. The gameplay works well and keeps you busy; the time is running out quickly to end levels but I feel I could get busy for a long time with game like this. Goals are well shown and this was not hard to understand what to do, I just had few issues with controls to aim at it sometimes but not a big deal. Music and sfx sounds nice and fits well. Very nice take on the theme, that fits kinda perfectly. Nice job!