Signal by HitchH1k3r 2019-05-09T12:09:41Z
A metrovania with a large world and a number of interesting mechanics like the ice skating.
I really like how it sounds like all your upgrades are done with some kind of a hack job.
Foon → Ludum Dare Explorer → Users → bar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | The Tree of Bounty | jam | 619 | 3.37 | 3.07 | 3.78 | 3.48 | 3.25 | 2.93 | 2.36 | 3.48 |
A metrovania with a large world and a number of interesting mechanics like the ice skating.
I really like how it sounds like all your upgrades are done with some kind of a hack job.
Just read the comments. That second interpretation of the theme is awesome. I completely missed that and was thinking like the other players while playing but didn't find it as much of a problem.
I really liked the game design and progression. The first time I saw the scrap metal-electronics combo, I didn't dare play it, thinking it would crash the game. The chapter 2 to 3 transition is pretty abrupt at the moment but the entire game is very well put together.
Very interesting idea. Lots of fun. It could use a description for the upgrade (I didn't catch what the message flashed on the screen said) and level skip though.
That last level is impossible, even with the yellow microbes. They just die in the bloodstream just like in your video. I tried that level way too many times.
@myrmyxo Congratulation to you as well for getting both a bird and squirrel next to each other and astute observations.
From your description, the bug you've found doesn't sound like a bug. As you may know, life disappears (or sometimes gets replaced by simpler life) if there isn't at least one of every type of ingredient needed to make it appear still next to it. And this happens everywhere at the same time in "turns" so its very possible to have loops like the one you described. For example, three leaves in a triangle will all turn to flowers at the same time, then all disappear, then all become leaves again, repeating the cycle.
@yukimiitsuka Its really impressive that you managed to find the bird's requirement on your own. We considered giving later recipes to the player only after they've discovered it once. But then thought it was already difficult enough as is.
So we added the tutorial and challenges to both teach players and guide, but kept it optional and not block progress for anyone who wanted to go off on their own and just explore.
Nicely done for making it run on a gameboy. It was a bit too easy since your attack drains, you don't need much health as long as you land the first hit each round.
I have to agree with the others about the confusing UI. The game looks very nice.
This needs some indicators for status effects. I have trouble telling what my opponent is doing. The background didn't load for me (on Firefox).
@dev-for-pizza My resolution is 1920x1080. I had it load in a private browser window so there wasn't anything cached. I just checked again and on the title screen (where I have to click "start game"), the background shows but after the game starts, the background is all black.
Great game. It feels like you have too much influence over the market as the game tries to make you regret. But then this can be used to win by selling smaller chunks of life to make the price go up.
I don't know if its intentional but the % at the bottom don't affect buy and you always use up all your money.
A bit chaotic. Well done on the visuals.
This was a fun game. Hard on the first try but then the second try got too easy as you start to win all fights taking no damage. Didn't expect Death as an end boss.
I was going to ask about the game's connection to the theme. Then I read the top of your description. I'm putting back some theme points just for that :) This was a pretty addictive game. The regular levels were already pretty difficult though so I never beat any of 4, 5 or 6.
Very nice mechanics for a game. Too bad there isn't really an ending and its not clear what influence is useful for.
Nice game. It could use a pause button (maybe hiding the screen you you don't ready your next spell).
I'm getting an error trying to run the linux build. Looks like its related to FMOD Studio music playback. It crashes with this error right after the Unity logo disappears.
Stacktrace:
at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb]
Debug info from gdb:
================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
The formatting got really messed up. Here's a second try to post the error.
Stacktrace: at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
Great game! Wish it was longer.
Interested stealth game, a bit too short but still pretty cool for a proof of concept.
A simple arena fighting game. All the part fit nicely together.
I played this and then came back. I think your level design makes it really replayable. You have to try and save up health for the end game. So next time around, you have to learn the enemy's beat patterns even just to save a little bit of health.
It interesting that if you have two actions with the same pattern, you can do more with fewer keystrokes but sometimes it isn't what you want.
I managed to get to robots with 94 health left. I don't know if spending 50 there was a good idea. Though at that point it would have been nice to see what the attack is without having to start over.
I don't see more and more money as the game progresses. Seems like the price ranges are always the same so you'd have to buy and sell a lot of slaves just to get anywhere.
Nice solid game, though its pretty short. Very cool for making it for GB.
Very nice and engaging story. One of my top picks for LD. Good idea on making the important words bold. /me watch confused cat find the suspect
A bit hard to get started. More interested once you get the hang of it. You really need to learn to lock your safes so lost museum visitors can't just barge in.
Text goes by too fast and I also hit the infinite mission bug. Otherwise, a really nice idea for a game that's well executed.
Great characters and banking atmosphere. It needs more of a confirmation on if you did the deposit and withdraw part of things right though. Its also strange that you can't type with the numpad when most of the things entered are numbers.
I'm getting an "Invalid surface dimension" error at game start on Linux.
screenshot.png
I'm running Arch Linux on a 1920 x 1080 screen. Hope this helps!
This is a pretty nice concept for a plot. Wish it had more worldbuilding showing more consequences of the premise than what affects the protagonist.
The download link says "All Releases" but the zip file contains Windows-only executables. I tried both RELEASE-Official.zip and RELEASE-Bugfix2.zip. Its apparently possible to make port Unity games to other platforms (for example: https://ldjam.com/events/ludum-dare/44/bankroll and https://ldjam.com/events/ludum-dare/44/l-y-l-a-your-personal-living-your-life-assistant). Unfortunately, I don't know how.
Excellent game! Its a lot of fun watching the progression as you gain random stuff from events.
Interesting game. A bit on the short side and the control scheme is a bit awkward. Well put together overall.
All the microgames included were pretty mobidly funny. I like how you can fail a placebo surgery. I didn't really feel any pressure to earn more to keep the mafia happy. Maybe because there were always many patients coming in so curing them actually freed up beds. Maybe if they were in shorter supply you'd keep them there and perform the more expensive operations.
I always have 0 total spores after the first move. Please show us a video of how the start of the game is supposed to be played.
Before selecting first city with bullseye:
before-click.png
After selecting first city, 0 total spores:
after-click.png
The description says "this also supports linux and mac" but I only found Windows .exe binaries. Are some files missing?
I was stuck on "waiting for a match" and so haven't rated yet.
Thanks for making a Linux build of your game. That last level was a pretty challenging climb. I did run into some clipping issues though where my small coin was stuck in the ground.
The link on this page mentions all platforms but itch.io only has one zip file, which only contains Windows executables (no OSX or Linux).
Interesting puzzle game. I can't tell how many Xs are going to appear each turn though. I'm assuming its some turn count so I don't always cut 1 block at a time. Nice audio.
Pretty interesting take on Pokémon Snap. Well executed overall.
This is a pretty cool game. It seems like the number of turns is the bottleneck though. And except for turns where you are moving out of the stash, I was able to always move at least one token into the base each turn by just hopping between stacks of either colour. Is the main game about trapping the last few tokens from you opponent? That seems pretty has to do as you leave trails of crumbs while you're setting up these traps.
crumbs.png Yes, I am talking about some strategy of sorts. But the strategy basically just says to move one token to base per turn. In the image is my bast attempt at keeping green away but even in such a poor position, its still possible for green to move one token to base (by creating multiple stacks of 2 in one turn). The current AI won't do it, of course. I don't know what kind of (reasonably useful) fencing would be possible.
When I wrote my first comment, I thought you could only move one token into the base each turn because moving a token there turns it red. But it turns out you can move more tokens to the base in a single turn if you block off all the base's exits first. crumbs2.png
I ran into the same issue as everyone else about the summoning loop.
I found the drone circling you made a pretty interesting pattern. I found the bugs others mentioned here and got stuck around the missiles where they moved around and nothing new appeared.