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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥The Tree of Bountyjam6193.373.073.783.483.252.932.363.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bar

LD44 — Your life is currency

Signal by HitchH1k3r 2019-05-09T12:09:41Z

A metrovania with a large world and a number of interesting mechanics like the ice skating.

I really like how it sounds like all your upgrades are done with some kind of a hack job.

Signal by HitchH1k3r 2019-05-09T12:14:45Z

Just read the comments. That second interpretation of the theme is awesome. I completely missed that and was thinking like the other players while playing but didn't find it as much of a problem.

Cold Dream by reheated 2019-05-08T23:14:35Z

I really liked the game design and progression. The first time I saw the scrap metal-electronics combo, I didn't dare play it, thinking it would crash the game. The chapter 2 to 3 transition is pretty abrupt at the moment but the entire game is very well put together.

Necrosis by Skosnowich 2019-05-09T23:07:34Z

Very interesting idea. Lots of fun. It could use a description for the upgrade (I didn't catch what the message flashed on the screen said) and level skip though.

Necrosis by Skosnowich 2019-05-09T23:49:51Z

That last level is impossible, even with the yellow microbes. They just die in the bloodstream just like in your video. I tried that level way too many times.

The Tree of Bounty by gelisam 2019-05-04T00:42:45Z

@myrmyxo Congratulation to you as well for getting both a bird and squirrel next to each other and astute observations.

From your description, the bug you've found doesn't sound like a bug. As you may know, life disappears (or sometimes gets replaced by simpler life) if there isn't at least one of every type of ingredient needed to make it appear still next to it. And this happens everywhere at the same time in "turns" so its very possible to have loops like the one you described. For example, three leaves in a triangle will all turn to flowers at the same time, then all disappear, then all become leaves again, repeating the cycle.

@yukimiitsuka Its really impressive that you managed to find the bird's requirement on your own. We considered giving later recipes to the player only after they've discovered it once. But then thought it was already difficult enough as is.

So we added the tutorial and challenges to both teach players and guide, but kept it optional and not block progress for anyone who wanted to go off on their own and just explore.

Heart Knight by Samuli 2019-04-30T22:24:55Z

Nicely done for making it run on a gameboy. It was a bit too easy since your attack drains, you don't need much health as long as you land the first hit each round.

Dental Dosh by petitpois 2019-05-10T22:20:08Z

I have to agree with the others about the confusing UI. The game looks very nice.

Highway To Hell by Dev_For_Pizza 2019-04-30T21:31:06Z

This needs some indicators for status effects. I have trouble telling what my opponent is doing. The background didn't load for me (on Firefox).

Highway To Hell by Dev_For_Pizza 2019-05-03T11:17:19Z

@dev-for-pizza My resolution is 1920x1080. I had it load in a private browser window so there wasn't anything cached. I just checked again and on the title screen (where I have to click "start game"), the background shows but after the game starts, the background is all black.

Life Stock Exchange by kefir 2019-05-10T12:34:27Z

Great game. It feels like you have too much influence over the market as the game tries to make you regret. But then this can be used to win by selling smaller chunks of life to make the price go up.

I don't know if its intentional but the % at the bottom don't affect buy and you always use up all your money.

BulletHearts by beta 2019-05-09T00:08:06Z

A bit chaotic. Well done on the visuals.

Tough Business by dusho 2019-05-03T22:21:07Z

This was a fun game. Hard on the first try but then the second try got too easy as you start to win all fights taking no damage. Didn't expect Death as an end boss.

Buckubus: suck 'em dry! by loveapplegames 2019-05-03T23:13:31Z

I was going to ask about the game's connection to the theme. Then I read the top of your description. I'm putting back some theme points just for that :) This was a pretty addictive game. The regular levels were already pretty difficult though so I never beat any of 4, 5 or 6.

Les liens du sang by Steing 2019-05-10T23:43:14Z

Very nice mechanics for a game. Too bad there isn't really an ending and its not clear what influence is useful for.

Wizards Bane by saladon 2019-05-02T00:27:01Z

Nice game. It could use a pause button (maybe hiding the screen you you don't ready your next spell).

2nd Bank by bitdecay 2019-05-10T11:37:30Z

I'm getting an error trying to run the linux build. Looks like its related to FMOD Studio music playback. It crashes with this error right after the Unity logo disappears.

Stacktrace:

at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>

Native stacktrace:

/tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb]

Debug info from gdb:

================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================

2nd Bank by bitdecay 2019-05-10T11:43:28Z

The formatting got really messed up. Here's a second try to post the error.

Stacktrace: at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================

300 Hearts for Escape by invader 2019-05-11T00:06:54Z

Great game! Wish it was longer.

Blood Thief by Draedrus 2019-05-10T22:53:06Z

Interested stealth game, a bit too short but still pretty cool for a proof of concept.

The Reaper by fixedgerald 2019-05-10T11:05:55Z

A simple arena fighting game. All the part fit nicely together.

Something Of Legend by blaster391 2019-05-02T01:11:02Z

I played this and then came back. I think your level design makes it really replayable. You have to try and save up health for the end game. So next time around, you have to learn the enemy's beat patterns even just to save a little bit of health.

It interesting that if you have two actions with the same pattern, you can do more with fewer keystrokes but sometimes it isn't what you want.

I managed to get to robots with 94 health left. I don't know if spending 50 there was a good idea. Though at that point it would have been nice to see what the attack is without having to start over.

Slavers Market by Ranzor 2019-05-03T22:36:02Z

I don't see more and more money as the game progresses. Seems like the price ranges are always the same so you'd have to buy and sell a lot of slaves just to get anywhere.

Ollo's Life by Memel06 2019-04-30T22:23:18Z

Nice solid game, though its pretty short. Very cool for making it for GB.

invertebrae by jjjjason 2019-05-11T16:11:45Z

Very nice and engaging story. One of my top picks for LD. Good idea on making the important words bold. /me watch confused cat find the suspect

LD44: Minter by LMB 2019-05-03T23:27:59Z

A bit hard to get started. More interested once you get the hang of it. You really need to learn to lock your safes so lost museum visitors can't just barge in.

Band of Brothers by Arqcenick 2019-05-10T01:24:59Z

Text goes by too fast and I also hit the infinite mission bug. Otherwise, a really nice idea for a game that's well executed.

Teller Me More by hollowspecter 2019-05-03T22:53:45Z

Great characters and banking atmosphere. It needs more of a confirmation on if you did the deposit and withdraw part of things right though. Its also strange that you can't type with the numpad when most of the things entered are numbers.

Piggy Butchery by Reality Blind 2019-05-08T22:17:16Z

I'm getting an "Invalid surface dimension" error at game start on Linux.

Piggy Butchery by Reality Blind 2019-05-09T22:37:13Z

screenshot.png

I'm running Arch Linux on a 1920 x 1080 screen. Hope this helps!

15 Minutes to Live by F1Krazy 2019-05-10T22:40:20Z

This is a pretty nice concept for a plot. Wish it had more worldbuilding showing more consequences of the premise than what affects the protagonist.

EXO by Firesplash Entertainment 2019-05-01T00:48:36Z

The download link says "All Releases" but the zip file contains Windows-only executables. I tried both RELEASE-Official.zip and RELEASE-Bugfix2.zip. Its apparently possible to make port Unity games to other platforms (for example: https://ldjam.com/events/ludum-dare/44/bankroll and https://ldjam.com/events/ludum-dare/44/l-y-l-a-your-personal-living-your-life-assistant). Unfortunately, I don't know how.

Social Lite by DoctorMozart 2019-05-08T23:44:56Z

Excellent game! Its a lot of fun watching the progression as you gain random stuff from events.

Rashness by Saering 2019-05-02T00:03:22Z

This has really nice visuals with all the transitions! It would have been nice to just have auto-fire though.

Powerless by m110 2019-05-03T22:02:48Z

Well made game with lots of small details. Unfortunately I didn't know what most of it meant so I was just going down floors.

I'll be waiting by 314owen 2019-05-08T23:55:56Z

Interesting game. A bit on the short side and the control scheme is a bit awkward. Well put together overall.

Sick Business by very dark lord 2019-05-11T15:23:17Z

All the microgames included were pretty mobidly funny. I like how you can fail a placebo surgery. I didn't really feel any pressure to earn more to keep the mafia happy. Maybe because there were always many patients coming in so curing them actually freed up beds. Maybe if they were in shorter supply you'd keep them there and perform the more expensive operations.

Plague Machine by Echo GameWorks 2019-05-10T23:10:28Z

I always have 0 total spores after the first move. Please show us a video of how the start of the game is supposed to be played.

Plague Machine by Echo GameWorks 2019-05-12T01:29:49Z

Before selecting first city with bullseye:

before-click.png

After selecting first city, 0 total spores:

after-click.png

Bloom by Fadex 2019-05-01T01:17:27Z

Great experience overall! All the stages work pretty well. Its pretty brutal to get downgraded from flying to walking. Thanks for making a Linux build available.

bombs are you by Simplename 2019-05-04T15:12:17Z

The description says "this also supports linux and mac" but I only found Windows .exe binaries. Are some files missing?

Hemomancers by Aditya Kumar 2019-05-10T00:08:00Z

I was stuck on "waiting for a match" and so haven't rated yet.

kard by Bajtix 2019-05-10T00:01:10Z

Unfortunately, I had the same trouble with the controls as others. Funny idea for a story.

BankRoll by Kharibidus 2019-04-30T22:56:17Z

Thanks for making a Linux build of your game. That last level was a pretty challenging climb. I did run into some clipping issues though where my small coin was stuck in the ground.

Cashteroids by RumSquawks 2019-05-10T12:09:41Z

The link on this page mentions all platforms but itch.io only has one zip file, which only contains Windows executables (no OSX or Linux).

cut'n'align by neguse 2019-05-10T00:21:01Z

Interesting puzzle game. I can't tell how many Xs are going to appear each turn though. I'm assuming its some turn count so I don't always cut 1 block at a time. Nice audio.

Life for Likes by FM Studio 2019-05-01T00:36:43Z

Pretty interesting take on Pokémon Snap. Well executed overall.

Crumb by hutchings90 2019-05-04T15:01:24Z

This is a pretty cool game. It seems like the number of turns is the bottleneck though. And except for turns where you are moving out of the stash, I was able to always move at least one token into the base each turn by just hopping between stacks of either colour. Is the main game about trapping the last few tokens from you opponent? That seems pretty has to do as you leave trails of crumbs while you're setting up these traps.

Crumb by hutchings90 2019-05-05T02:29:13Z

crumbs.png Yes, I am talking about some strategy of sorts. But the strategy basically just says to move one token to base per turn. In the image is my bast attempt at keeping green away but even in such a poor position, its still possible for green to move one token to base (by creating multiple stacks of 2 in one turn). The current AI won't do it, of course. I don't know what kind of (reasonably useful) fencing would be possible.

Crumb by hutchings90 2019-05-05T02:51:38Z

When I wrote my first comment, I thought you could only move one token into the base each turn because moving a token there turns it red. But it turns out you can move more tokens to the base in a single turn if you block off all the base's exits first. crumbs2.png

Necromancer Duel by redmountainman1 2019-05-04T16:02:07Z

I ran into the same issue as everyone else about the summoning loop.

Get Me My Drones! by floxy 2019-05-08T21:20:13Z

I found the drone circling you made a pretty interesting pattern. I found the bugs others mentioned here and got stuck around the missiles where they moved around and nothing new appeared.