FoonLudum Dare ExplorerLD44 → BulletHearts

BulletHearts

By beta

View on ldjam.com

CategoryRankScoreCount
Overall663.7821
Fun473.7821
Innovation1443.3921
Theme953.7121
Graphics234.3121
Humor403.7019
Mood1033.5521

Comments

carlosvvk 2019-04-30 13:06

15/12 Would cephalopod again

abraxas-interactive 2019-05-01 02:40

Oh man this was great. Please make this into a full game.

beta 2019-05-01 22:28

@carlosvvk Thank you my love <3

beta 2019-05-01 22:29

@abraxas-interactive Thanks! I might update it in the future :D

gozz 2019-05-01 22:40

Fun little game good job for the time you had!! Graphics are cute, and I like the style you gave to the game. I got stuck in a wall once but it was fun to test.

Happy b-day by the way :)

mahou 2019-05-01 22:42

Really fun game! The art style and song just makes it better, I feel that a multiplayer version of it will be awesome! Thinking about it makes me smile, nice jam!

zchen 2019-05-01 22:45

Nice looking game! I enjoyed your high risk, high reward take on the game. It really amped up the challenge and the excitement of the game. The graphics look super nice too, the japanese words are a nice touch, what made you decide to go with them?

I wish the movement was faster though. The slow movement speed took away for me the intense action of the game.

Great job overall!

silkworm-sweatshop 2019-05-01 22:53

I like the graphics and sling shot shooting is really fun. Music is nice, I only wish there was some sound effects to go with them.

mike-inprinciple 2019-05-01 23:51

I cannot rate the game because I haven't participated this time around, but here's some feedback:

1. The game's visuals are very distinctive and striking. I think that for a LD game it looks excellent. The one gripe I have about the aesthetic is the excessive use of peripheral colour aberration. For want of a less grandiose word, it's almost "painful".

2. I didn't enjoy that enemies can ram you and you can't do the same to them. I think the ramming would have been fine, as long as their ramming you would not remove your hearts permanently, but rather scatter them around the field, or perhaps steal them temporarily. I'm not sure about solutions to the problem, but bottom line is, I didn't dig the ramming situation.

3. I thought the Japanese theme was cute and fun.

Conclusion: All in all, an enjoyable entry, if somewhat short.

oivin-f 2019-05-02 01:22

The aesthetic was excellent, however I feel the gameplay needs a little refining. You are sometimes completely ganked at the very start of a round, for instance. I also feel the player moves way too slow - if he moved a bit faster you would have tactical dodging as a possibility, but as it is now you are almost always hit by the projectiles no matter what. All that being said, the core mechanic IS engaging and very intuitive. I think this could make a great game with some additional polish!

kuro 2019-05-08 11:37

Visually very nice, music was cool, gameplay could use some work. At phase 3 I wasn't able to do anything before getting shot to pieces.

yoanndeplo 2019-05-08 12:01

Phase 3 is too hard :open_mouth: ! Like some people said, I think that the player should move a little bit faster. Very nice graphics.

eddensoft 2019-05-08 12:53

Very cool game, i like visuals and music too.

appix 2019-05-08 13:05

Very cool graphics and music. But the enemy moved a little faster.

dk5000p 2019-05-08 13:39

I enjoyed the concept, I think some tweaking of the challenge balance would help. I ended up having to mute the music cause it ended up being too much but it was nice that that was an option. Like the Japanese aesthetic and it works for the game.

bar 2019-05-09 00:08

A bit chaotic. Well done on the visuals.

eelstork 2019-05-09 15:00

Good game! Good game! If it was a little easier I would have played longer.