FoonLudum Dare ExplorerLD44 → Necromancer Duel

Necromancer Duel

By redmountainman1

View on ldjam.com

CategoryRankScoreCount
Overall3.3113
Fun3.1813
Innovation3.6813
Theme3.5013

Comments

redmountainman1 2019-04-29 15:19

I'm hoping to get a web build up for this game before the jam ends at the end of the day. Stay tuned!

redmountainman1 2019-04-29 18:17

Yahoo, web build is live!

wormius 2019-04-29 20:42

This is a really good idea for an abstract strategy game (the genre of this game). One thing though, the way it is right now it looks to me like a stalemate is inevitable. I don't know what exactly but some rule or restriction needed to be added. Over all i really like this, good work.

redmountainman1 2019-04-29 21:13

Thanks @wormius !

Yeah, I've been thinking all day about how to make the game more interesting. The undead die too easily, so you tend to get stuck in this loop of summoning until you run out of life.

wormius 2019-04-29 22:39

I think a way to improve is to restrict movement somehow, like range. And if you can summon different type of units that could be nice.

joemanaco 2019-04-30 18:47

:thumbsup_tone1: Very good concept - you should further working on it!

tay 2019-05-01 14:40

Really like the core idea behind it, the only real issue I can see is the loop where there's a mice, and you summon a mice that kills it, and then the enemy summons a mice that kills yhe one you just summoned,etc.. Not too sure how you'd fix that, maybre prevent attacks on spawn? or have the necromencer and rats have independant turns, limit range. One thing that might be cool might be if you had different pieces, your summons rotate between them or something. Anyway, I think there's something there but there's also something missing, a move or something. Definitely quite a bit scope for 48 hours but it's a fun game :)

redmountainman1 2019-05-01 14:44

Thanks! I might work further on this. I've been typing away furiously based on everyone's feedback and might come up with post-jam game in a week or so. Glad people got a little kick out of it despite the defects. :D

2019-05-01 17:30

I like it, especially for a weekend jam. :) Can you make the tiles/spaces the characters are sitting on some kind of grid? The dots help to line you up for attacks, but without seeing the enemies line of attack while making the choice, it's easy to misjudge if my character is safe after the move. Especially in the beginning when the pieces are so far from each other.

pixscope 2019-05-01 20:12

A lot of fun !

flashviper 2019-05-02 00:03

This is a cool game. :) Some of the effects can be a little choppy, but I can see a lot of strategy here, especially for multiplayer.

ianlux 2019-05-02 17:26

Nice game, if you made some tweaking in the rules (to allow for more movement possibilities and more content in general) it could easily become an amazing experience! Good job!

lemon 2019-05-02 19:37

Nice game, has a lot of potential :)

bar 2019-05-04 16:02

I ran into the same issue as everyone else about the summoning loop.

potatolain 2019-05-04 22:06

Very cool idea! I think you could definitely build this out into something quite cool. I did also fall into the summoning loop other folks already mentioned. I haven't seen a whole lot of strategy games in Ludum Dare games, so this was welcome.

Nice entry!

cakemonitor 2019-05-05 08:13

There's some very interesting potential to this game but the AI isn't satisfying to play against; a good computer-controlled opponent should be designed to put up a good fight and then lose (if the player has played to an ok standard). A little randomness to simulate AI mistakes might help with this, say every turn there's a 10% chance that the AI acts as if the blue necromancer is on a random empty spot on the board.