FoonLudum Dare ExplorerLD44 → Crumb

Crumb

By hutchings90

View on ldjam.com

CategoryRankScoreCount
Overall2933.2722
Fun2403.2222
Innovation623.7022
Theme4862.1021

Comments

gruni 2019-04-29 02:43

Simple, easy to read and play. I could see this with some beefed up graphics as a tablet game.

meursault 2019-04-29 09:24

In the beginning I was a bit lost. But after I got the core concept, I played it really long and enjoyed it. Nice work!

carlsonandpeeters 2019-04-30 05:24

Took me a little while to figure out how the game works, but now I'm interested to try playing it against a friend. Not sure I ever fully grasped the strategy, but a really solid board game implementation! Good stuff.

powerspark 2019-04-30 05:33

Very original board game concept. I was also lost at the start, I got the hang of it soon enough. A few simple mechanics go a long way!

gilborn 2019-04-30 09:56

Once you´re into it, very nice!

geckoo1337 2019-04-30 17:44

Simple and clever. A solid board game. It could be better on mobile devices no? Thank you ++

hutchings90 2019-05-01 04:47

Thanks for the comments everyone!

It sounds like the general consensus is that the game is difficult to grasp at first, but is fun once you get the hang of it. I'm glad it has turned out fun for you!

This is the first electronic version of the game that I've made, and I think features that aren't easy on a physical board (e.g. changing the color of a space) have helped people understand it more quickly.

I'd love to make a nice mobile app for it, but for some reason I struggle picking up new development technologies. Instead, I tend to just build it from scratch with vanilla javascript, html, and css.

Keep the feedback and ratings coming! This is my first time publishing a game in Ludum Dare, and I've loved it so far.

@gruni @meursault @carlsonandpeeters @powerspark @gilborn @geckoo1337

phillserrazina 2019-05-01 15:46

I'm gonna join with the other comments. Took me a practice game to understand what was even going on. An indicator of what tile you have to move your crumbs to would have been cool (Make it a darker grey of something like that, or even explicitly write "Goal" on it). But once you understand what you're doing it's actually a really cool board game! Would love to play against a human since the AI become kinda easy after a couple of games. Might make my own DIY real life version of this :smile:

bakenshake 2019-05-02 01:24

Yeah, I had to replay it once to get the hang of it. I think having the numbers as token pieces did not help. Perhaps using two different numbered textured images or something? It was unclear at first, but it's a cool concept. I enjoyed it.

tddawson 2019-05-02 02:30

I like the different levels of strategy that emerged from relatively few rules. For example, trying to "trap" a number of pieces in your base at once. I agree that it would be fun to have a 1v1 human version of this. Good work and good luck with future dev on it!

bar 2019-05-04 15:01

This is a pretty cool game. It seems like the number of turns is the bottleneck though. And except for turns where you are moving out of the stash, I was able to always move at least one token into the base each turn by just hopping between stacks of either colour. Is the main game about trapping the last few tokens from you opponent? That seems pretty has to do as you leave trails of crumbs while you're setting up these traps.

hutchings90 2019-05-05 01:00

@bar Thanks! It sounds like you've been working on some strategy. I don't know if I've come up with the best strategy yet, but if you were playing with a smarter AI you might find that it would try to control your pieces, fencing them in at its base away from your base.

bar 2019-05-05 02:29

crumbs.png Yes, I am talking about some strategy of sorts. But the strategy basically just says to move one token to base per turn. In the image is my bast attempt at keeping green away but even in such a poor position, its still possible for green to move one token to base (by creating multiple stacks of 2 in one turn). The current AI won't do it, of course. I don't know what kind of (reasonably useful) fencing would be possible.

bar 2019-05-05 02:51

When I wrote my first comment, I thought you could only move one token into the base each turn because moving a token there turns it red. But it turns out you can move more tokens to the base in a single turn if you block off all the base's exits first. crumbs2.png