FoonLudum Dare ExplorerLD44 → Highway To Hell

Highway To Hell

By dev-for-pizza

View on ldjam.com

CategoryRankScoreCount
Overall10162.8734
Fun9022.8534
Innovation10242.5034
Theme9832.7534
Graphics8792.9235
Audio5452.9834
Humor8022.3431
Mood8502.9132

Comments

themagesmango 2019-04-30 16:42

Nice game though make ot omre obvious when kill alos life should go down more, though very fun

mario-marinelli 2019-04-30 16:45

Nice Comments Bro : izi Repeat

kurt-roembke 2019-04-30 16:45

I like the visuals. I felt like I could just spam attacks and defense and get through waves fairly easily. Otherwise, nice jam!

schrunkin 2019-04-30 16:51

Took some time for me to understand exactly what was happening. I liked the mood and the overall design-choices, but the music got a little repetetive, but that is off course to be expected from a Ludum Dare game :)

tpzombie 2019-04-30 16:53

Interesting concept and nice graphics! :)

dev-for-pizza 2019-04-30 16:55

@kurt-roembke Thank's ! but try to spam attacks, enemies are randomly generated and are more difficult! only the merchant can give you cards to get to hell haha!

matthew-mcclure 2019-04-30 17:00

Cool concept, but it could use a bit more explanation of the mechanics in game. It was a bit hard to tell what was going on at times, and I had no idea how much health the enemy had left so it was a bit of a surprise whenever it died and the screen faded out. I thought that meant that I died.

bar 2019-04-30 21:31

This needs some indicators for status effects. I have trouble telling what my opponent is doing. The background didn't load for me (on Firefox).

ronahattingh 2019-05-03 08:50

An unique concept, loved the music and creature soundeffects. Maybe include a tutorial or a page to explain the gameplay.

dev-for-pizza 2019-05-03 09:11

@bar Sorry to hear that, we thought it was clear but we'll try to do better next time. Did you try to clear the cache ? What kind of resolution are you using ?

dev-for-pizza 2019-05-03 09:16

@matthew-mcclure Sorry for that, we were wrong on thinking game mechanics would be easy to understand =\ Thank you for your comment, we will rememember it for the next jam :)

dev-for-pizza 2019-05-03 09:18

@ronahattingh Thank you so much for your support ! Indeed, we forgot to make a tutorial, sorry for that, the next time it will be present :)

bar 2019-05-03 11:17

@dev-for-pizza My resolution is 1920x1080. I had it load in a private browser window so there wasn't anything cached. I just checked again and on the title screen (where I have to click "start game"), the background shows but after the game starts, the background is all black.

drvernichter 2019-05-03 11:40

cool game would be nice to see the enemy'S life though... also it seems a bit easy, as i can select almost all the cards but one mostly! but still cool game, just needs a bit balancing

oune 2019-05-03 15:38

Good job with the graphics and the sounds! It helps a lot with the immersion.It would be great to see the enemy's health.

dev-for-pizza 2019-05-03 17:09

@bar We will do some tests in order to see what happened. Thank you for your comments, it will hep us to make a better game :)

@drvernichter Yeah we wanted to add enemy's life but this wasn't our priority and we forgot to put in into the game :(

For the balance of the game, i must admit that it was my job and that i could not do a lot of tests, but I have noted, thank you!

@oune Thank you so much for you support ! We have noted that an enemy's life bar would be great, but we hadn't the time for put in into our game =\

aterlamia 2019-05-03 17:57

Like said before some indicators and tutorial on what things do would help a lot non the less i did like to play it. However i had a bug where the text of a card did not disappear so i could not read everything anymore so sometimes i was playing a card blind. But cool idea

colin-misbach 2019-05-03 18:07

I had fun playing your game! It was oddly satisfying clicking the cards. Although there didn't seem to be much strategy in doing so. I just clicked as much as a could.

I did find a bug in the shop where I clicked a card and the next round it became a green X and gave me -95 attack, which I thought was funny.

Good work!

josefnpat 2019-05-03 18:36

I have huge Slay the Spire vibes here. I like where this is going. To add more strategy, see if you can add ways so you know what the enemies next move is so choosing cards has more of a choice.

The biggest choice I had was how to get up to five actions. Other than that, the game ended up crashing on the second to last level, but regardless I had a good time!

Nice job!

sylvie 2019-05-04 00:10

Nice concept! It felt like there was not a lot of strategy in what cards you choose though because you don't know enemy health or actions. It also felt like enemies have a really large amount of health.

hunter-towe 2019-05-04 02:05

The gameplay was fun, although it did start to become repetitive after a few minutes. Also, I never found the merchant. Is it randomized, or is there something I missed? Overall, though, it wasn't too bad!

mennchen22 2019-05-08 18:08

Funny game, nicly art and music. Dont get the point with the negative cards thoght. And at the shop you can buy everything without loosing much life at all. If the "End Turn" Tile is pressed to fast you get a copy of the character :laughing:

Althogh very nice :thumbsup:

dk5000p 2019-05-09 13:38

I had no idea the health of the enemies. I got the bug mentioned above where you get a copy of the character and at that point it seemed like the enemy was not going to die or as stated earlier I did not know what their health was. I also got visual bugs where words overlapped, so I had little idea what cards did. I enjoyed the artwork and the visual cues, but maybe make it even more obvious. If you don't want to use health, have an enemy lose a limb when low on health or the screen shakes or changes color. Something to indicate to the player that they are close to killing them.