zax 2019-04-30 08:35
I like the pixel art in the game 5 stars for the UI ! check out my game too :)
Foon → Ludum Dare Explorer → LD44 → Band of Brothers
By arqcenick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 301 | 3.68 | 21 | |
| Fun | 289 | 3.57 | 21 | |
| Innovation | 402 | 3.28 | 21 | |
| Theme | 800 | 3.05 | 21 | |
| Graphics | 430 | 3.73 | 21 | |
| Humor | 748 | 2.47 | 19 | |
| Mood | 244 | 3.68 | 21 |
I like the pixel art in the game 5 stars for the UI ! check out my game too :)
Loved the style a UI, but got stuck trying to raid a keep. Just waited to run out of gold until the game ended. ':D
A very interesting concept. The real time strategy is a bit difficult to adapt to at first, and I was looking for a pause button. However, the art is excellent and the music (despite not being yours) was also fitting. Eventually, you got into a stride, and it became very comfortable to run the band, making it more fun. Well done.
Great game! The art was fantastic and the gameplay was engaging. Some things could be better explained such as what impacts mission success/failure or what besides infamy leads to a failure state. All in all gre
Wow. All around a great game.
Nice game. Really liked the graphics. Unfortunately it wasnt directly clear to me under what conditions a game over occurs.
One of my personal favourites! It plays a lot like a classic strategy game, and the gameplay is pretty fun and balanced. I'd maybe make the text stay on the screen a little longer so you can keep up with it! Graphics were really clean and fitting too! Great job!
Very nice concept! It fits the theme quite well and the overall polishing of this game is great! I love the artwork and especially the Music. I think will have that song stuck in my head for a while! :D The dialogues are nicely written and the game is very well put together overall. The only thing I didn't really get was the game over condition, but I surely will give it another try in the future. Great work!
An interesting idea. No pause button, runs kinda fast! But it feels innovative to the focus on just picking missions without details of running each mission. I guess, it would be nice to add just a touch of detail. If there was at least one sub-choice in each mission, or if there was a meaningful difference in which district a mission originates from, to add some more diversity.
Like the graphics, neat idea. I had trouble figuring out what I was trying to do and what was going on - felt like things were going too quick and I didn't have a grasp on what I wanted to do.
Music fits nicely. I did get stuck on a mission that seemed to last forever - being able to quit and do something else would have let me feel like I had more control. I seemed to just wait until I lost.
I like the music, and this is a really cool idea. Good use of procedural generation, in my opinion. Games like this need more use feedback. I wish I could have hovered over my stats and re-read what they do. Also would have liked to have had some information about what changing the mercenaries routines does. Does increasing discipline cost me morale? Does buying better equipment mean I complete quests faster? Things like that.
Running more than 1 quest would be cool or at least giving the player something else to do while there is a mission progress screen. Because, sometimes I'd sit at a screen for a handful of minutes.
Also, I never knew why I lost. As other players said, I got stuck on a mission (one time was caravan and the other was a patrol) and then had to wait until I lost. I'd keep working on this, because it's a fun little game with a decent amount packed in.
I liked the idea and I had fun playing, but unfortunately I ran into the bug other players mentioned where a mission never ends, so I was unable to finish the game.
Text goes by too fast and I also hit the infinite mission bug. Otherwise, a really nice idea for a game that's well executed.