FoonLudum Dare ExplorerUsers → wrimo

wrimo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopThe Wasteland jam15282.812.572.842.712.652.133.05
202046Keep it aliveDistant Messagescompo9802.822.283.133.542.001.883.21
201944Your life is currencyBlood Cardscompo4272.892.872.673.082.262.112.57
201842Running out of spaceThe Forgetful Cubejam3.152.852.662.753.003.10

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wrimo

LD42 — Running out of space

Its Time To Stop Running by tinykidtoo 2018-08-14T20:30:10Z

Nice game. I enjoyed the gameplay. I like the plot element about buying stuff from shady websites. My two mains problems are with the games weapons. The light flash when you shoot is super bright. Maybe turn down the opacity. Also, there isn't an ammo counter and the gun sound affect is made even when I am out of ammo, so it can be hard to tell if I am shooting or not. All in all, well done.

Gravitwister by Drury 2018-08-14T14:49:08Z

I thoroughly enjoyed this game. I especially liked the art and the great use of audio. A higher difficulty where you have keep the space station and spaceship from getting sucked into the blackhole would be really cool.

DoorsOS - RAM Simulator by johnnydalvi 2018-08-13T15:21:58Z

Great job! I legitimately felt stressed out as the popups filled the screen.

The Forgetful Cube by wrimo 2018-08-13T20:23:15Z

@chocolat-endive I was actually going to do some music, but I was exhausted and didn't want to figure out how to make the music work well across scene switching. I am not sure what caused the bouncing (I haven't experienced it myself). Thank you for the kind words.

The Forgetful Cube by wrimo 2018-08-13T20:35:35Z

@pace Is the room you're referring to the one on Level 2? I forgot to test that one.

The Forgetful Cube by wrimo 2018-08-13T20:35:41Z

@pace Is the room you're referring to the one on Level 2? I forgot to test that one.

The Forgetful Cube by wrimo 2018-08-14T00:02:19Z

@themonsterfromthedeep Thanks for your comment. Was that Level 2 or Level 5 (the first one with the enemies) where you encountered the glitch? About your comment on the level with the cubes, there is actually a way to get up from the bottom path, but it might not be obvious if you haven't playtested the game dozens of time :wink:. About your trivial piece of feedback, it bothered me too, but I was too busy/lazy to work on it. Also, thanks for calling it a solid platformer.

Feedrun by WFMG 2018-08-14T18:47:06Z

Great little game. I loved the use of music. I liked the premise. My two biggest problems would be camera control was a bit tough and the game was a bit short. All in all, great game.

Feedrun by WFMG 2018-08-15T14:39:01Z

@wfmg I didn't have any performance issues. I have a fifth generation i7, a GTX 980, and 8 GB of RAM>

Orbital Chaos by Jokku 2018-08-13T18:08:15Z

Nice game! Well made. I especially loved the audio.

LD44 — Your life is currency

Dungeon Sweeper by japes 2019-05-02T19:57:49Z

Very nice entry, even if it doesn't fit the chosen theme :smile:

I personally suck at minesweeper so I didn't make it very far. The game could have some more RPG elements if you wanted to go farther down that path and some more visional polish, but for a game made in a weekend, I think you a great job!

Populistic Optimization by Genetic Selection by erikkire 2019-04-29T20:14:45Z

Fantastic job establishing a mood. The simulation you created of a society was great. My biggest gripe is that there is no incentive to play the way you intended. It is easy to kill people and rather than wait and establish a productive society, even if the latter is quicker.

Pixel's Inferno by boddiul 2019-04-30T12:02:40Z

I really like the world you created and the premise. Very cool ideas here. My two biggest gripes are the fact that a lot of dialogue is repeated several times and there is no way to know if you have heard it before and the constant popups whenever I accidentally run into something I can't cross. Super impressive to have been made on a phone.

Nein Lifes by Quivscor 2019-05-01T00:54:43Z

The best achievement of this game is the animation after losing parts, that was great. It would be super nice if you rebound jump to something more traditional like space or the up arrow, it took me awhile to figure out it was C and I thought the game was broken until I did.

Cards Against Sanctity by Corqi 2019-05-02T15:24:34Z

Great game. The systems are well defined and interesting. The art and sound design is great. The game could use some more mechanics that lend themselves to player choice. Right now it seems like there's generally an objectively best move and there aren't a lot of interesting decisions to be made. I would also prefer the rounds to be longer, but that's more personal preference. Great job!

Band of Brothers by Arqcenick 2019-04-30T13:53:32Z

Great game! The art was fantastic and the gameplay was engaging. Some things could be better explained such as what impacts mission success/failure or what besides infamy leads to a failure state. All in all gre

Boxed Out by jf1989 2019-04-29T19:04:38Z

The gameplay is really polished and well made. So is your level design and how you teach mechanics - all of those are great. My personal biggest problem is the visuals. Not the art style but the fact that it can be hard to see where exactly the player is since he is a 2D object in a 3D world and that a lot of objects fade through each other. All in all, every nice job!

Coinscape by GurinJaw 2019-04-30T18:32:19Z

Very nice game! The gameplay is fun, the music is good (though a bit repetitive), and the art is great. Nothing major wrong with it that I saw. My only critique is that two hands overlapping with each other longs super strange and would be better both from a graphic and gameplay perspective if that didn't happen.

99Hearts by barret 2019-05-02T13:13:18Z

Great job! The graphics were great and the gameplay was fun.

Humanmarketing by JK studio 2019-04-29T19:32:36Z

Very nice game. The art style is great along with the music. The game play reminds of the game Reigns (that's a good thing). My biggest problem is that I am not sure how my decisions impacted the outcome of the game at all.

bombs are you by Simplename 2019-04-29T15:59:13Z

Hi, I like your game. I really like how many different things bombs are uses. Multi use mechanics are awesome. My biggest complaint is that there is no score or anything. I would add a score counter that is relative to how may blocks you blow up, that would also incentivize the player to use bombs rather than just hold on to them as a life currency. One last thing: spawning enemies randomly in the middle of the screen feels cheap to the player. Overall good job and congrats on finishing. I am sure you will only improve from here.

The Cube Fountain/CUBE SLAUGHTER by Daksh 2019-04-29T21:55:49Z

Congratulations on completing Ludum Dare! Some feedback: I have no idea what the first gun does. It appears to lay mines that then explode but occasionally it spawns a big circle over my head and I get stuck. Cost health to reload is good idea. It would be nice if you displayed how many shoots were left. It is possible to fall off the map and enter another plain of existence, which was a strange first experience with the game. Your volcano looks great and so do the gun and huts.

Super Annoying Escort Mission by Gideon 2019-05-02T19:49:19Z

Fun game. I like the concept and I think you executed it well for the time you had. Better pathfinding and a mass select for multiple units would work wonders for this game along with not restarting the entire game when you fail.

Sold Soul by Black Flag 2019-05-03T17:08:23Z

Nice game. The world generation, mechanics, and the fact that you left footprints were my favorite things. The player character felt a bit slow, and I think some more weapon/enemy variety would help a lot, but for a game jam, nicely done!

TREASURE ROOM by jutjuan 2019-04-29T17:03:35Z

Very nice game. The mechanic that your remaining health turns into gold is simply great. My biggest complaint is that the character feels very stiff to move around and aiming the sword with the mouse is somewhat cumbersome.

World War III: Ghost War by Aticora Games 2019-04-30T17:19:07Z

Congrats on your first LD. Your game has a some great ideas and I think there's a lot of potential in it. Losing health on shooting was clever and well done. It created some careful decisions on when to shoot and when not to. I also liked the fact that shooting enemies is how you get your powerup since that meant there was a reason to shoot stuff rather than just run by it. I had a few problems with the game. The jump felt a little too floaty, the enemies bugged out a few times and ran over the void, and the final boss was super easy once you popped your powerup and made sure never to shoot on low health.

Time Jumper by xkyl 2019-05-02T16:19:31Z

Congratulations on finishing Ludum Dare! Unfortunately, I didn't finish your game. I like the idea behind it, the problem is that the platforming so exceedingly frustrating and buggy. The character will phase the top of objects and slide all the place. The first skill is interesting but takes a while to figure out to use since the game does nothing to help you understand it. I think there is a good idea that needs some tender love and care to become the best it can be. Level design that teaches the player how to use abilities would be great. I would check out this video on how Mario Levels are designed to teach the player the mechanics: https://www.youtube.com/watch?v=dBmIkEvEBtA

I wish you guys the best in your pursuits and hope to see you guys in future Ludum Dares.

Top Hat Terror by neonjeff 2019-04-29T16:42:23Z

The audio in this game is easily the best part. It's fantastic to have voice acting in a game jam game. The premise of the game is interesting, but the execution falls a bit flat since you can skip past all the buildings, grab the money and leave. There's an interesting idea here I would like to see more fleshed out.

Tiacol - A journey through life by Camocc_Studios 2019-05-03T15:29:17Z

I liked it a lot. I love art games that try to communicate something. This game does a fantastic job at that. Easily the best part is the atmosphere you created.

Coin Collector by aspigame 2019-05-03T17:23:11Z

This is an enjoyable game. I think it could be a better harder, maybe add some sort of enemy to avoid. I also couldn't get some coins lying against the bottom wall because I couldn't click on that there. Besides that good job!

A Bitter Pill by GoodByeGames 2019-05-02T11:59:07Z

I really like the idea behind this game. It's a good idea to make a game about the futility in life. The art is great. Unfortunately I couldn't hear the audio since I'm in a public place, but that seemed good. The problem is that the game simply isn't that fun. That may be intentional to drive home your idea, but I didn't feel like there was any reason to go from building to building and rather let my life slip away in the café. I think the ide and the game, but I think you could add more to gameplay and still keep the existential dread.

Billr by Spotted Metal 2019-04-30T16:03:01Z

Creating a website for your game was a great idea. I the like the systems in place and it is enjoyable to make money and then build my own collection of money. While I like the minigame where you check the money to see if it is real or fake, the problem is that the game is easily cheesable by just spamming the true button. I think you need some mechanic to stop players from doing this, beyond that great job!

LD46 — Keep it alive

XCAPE by Frozen Stick 2020-04-24T11:54:06Z

Very nice! I really enjoyed this. The game played quick and hard, and the pixel art was well done. I really liked the spirit mechanic, I find that sort of thing interesting. It reminds me of the game GoNNER. One complaint I do have is that for most level I just ran past all of the enemies, which I don't find particularly interesting. All in all, great job!

Welcome Home by Iak 2020-04-24T00:52:51Z

The core main mechanic are fun and well designed. I think this game could really something if developed into a full game. Currently, I think need movement needs the most work. A good quality of life change would be clicking on empty space wouldn't use your movement charge. It's also super difficult to separate units, which is why doing that is an early puzzle. I do really like what's here though, and I hope it get develops further.

It's worth noting on my first time running the game, I got a bug on the first level when resurrecting multiple zombies that shoot them backward and got them stuck, forcing me to restart. See attached image. bug.png

LD 46 - Protect the planets by milano23 2020-04-25T17:45:14Z

Really nice game. It reminds me of the game [Planetoid Defense](https://elmzran.itch.io/planetoid-defense), which I would recommend playing if you want to develop this further. You have enough unique ideas that this stands on its own, especially the idea of turret lifetimes could be interesting if developed further. Currently, I think the biggest issue is overall balance. The game starts to hard and very easy to get stuck in a position where you can't win. For example, if you have no money and your vacuum expires, you have lost the game. There's nothing for you do but wait for. I think you might need to look into how others games avoid loss states like this, maybe something like a shooting star that the player can click on and gives them some free money at random intervals. I like what you have, and I would be interested in playing a more developed version!

Katastrophe by Yeti Kid 2020-04-22T15:41:36Z

Very nice submission! The graphics, audio, and controls were all nicely done. I really liked the central idea of the game. While I did enjoy the game, I would have played much more if it just restarted my current level when I died rather than restarting the whole game. You would probably have to change death to be single hit, but it would be much less tedious that way.

The Trip by Javier Diez 2020-04-22T17:43:50Z

I agree with the other comments. The art is excellent and the story is interesting, but like a lot of other people said, the driving is incredibly difficult.

Cardkin by Akusan 2020-04-21T22:05:26Z

I enjoy this game and it's idea, however my biggest issue is that it feels that I have no effect and then the game ends. Having visible stat bars that go up would be nice and maybe certain cards lower one stat and can increase another. The other big issue is that what I ended up doing is selling all cards down to 1, buying as many cards as I could, repeat, feed the pet a few times, and then repeat whole process which wasn't particularly interesting. I think if those got fixed, you would have a really fun game. Other than that, I like it. The pet is super cute. I like his animations.

Crater Critters by Jimanzium 2020-04-21T19:38:08Z

I really like this. It's a nice, calm experience. I really love the imagery of the life giving tree with all the critters around it. To that end, my biggest complaint, I think there are too many particle effect, they get in the way of the calmness and nice graphics - which honestly isn't much. I really like how the game ends. Great job!

Grow or Die by The Triumvirate 2020-04-21T22:14:55Z

You put me in a frantic state of taking care of these plants, great job! Just hypothetically, what if you paced out the different mechanics? What if the game started with one plant and then eventually you got a second that was farther away from it? What if you didn't start the game with a heater and got one installed later on? I don't know if it would make any sense in the game's world, but I think some pacing would add a lot to this game.

Container by Zinkler 2020-04-21T19:54:31Z

Maybe, I'm missing something, but I have very little idea what I'm suppose to be doing. I like the premise of this game a lot. Having to escort a box and when carrying it you can't shoot is a fairly interesting idea, especially with the theming you chose. I just am not sure how to play this game. There's a little room I can go into with lore but there's no button press, no new exits, nothing to change how I approach the game. There are two doors and I can't find a way to open them. By jumping under them, I can phase through the wall above them and see there is stuff behind one of them of them, but not the other. The most notable thing is a beeping sound will start and increase intensity and then I will die. And I have no idea why. I have no idea how to stop my death or even what caused it. Maybe that's the point - you'll locked in a room with a mysterious box and it's driving you insane. I don't know, I feel like I'm missing something.

Distant Messages by wrimo 2020-04-21T20:19:35Z

@joe-bustamante Backstory could be interesting. I personally sort of like the fact that they aren't super set characters. I'll have to think about that more. I'm glad you brought the up contradictory messages. What I wanted was the player to be able to lie to Mark as roleplaying option to see if he would admit to not calling. The problem emerges from the fact that the way it's presented it's not to the player that one option is a lie and the other is the truth. One should probably just be marked (Lie) or something. Thank you for comment, I found it very helpful!

Distant Messages by wrimo 2020-04-24T16:00:07Z

@stefanie-leitch Thanks so much for your comment! There definitely are some paths that are shorter than others and would give less overall story. I would have loved to fixed these, but I just ran out of time. The textboxes are 100% bugged and stretch beyond the message bounds, I'm surprised no one else has mentioned it yet. Messages can contradict each. The idea was you were given the apparently to lie, but the game completely fails to communicate this which leads to a lot of confusion. It is interesting that you described it as a gamified version of the crazy girlfriend stereotype (you're not the first person to mention that), because that's not the emotion I intend. I do like the fact you can read the game that way, but I don't want too many people feeling that way. I wanted it more to be about her boyfriend legitimately abandoning her and her continuing to attempt keep their relationship alive and maybe some people think she's crazy, but I think my hasty writing fails to convey this. Anyways, thanks for your comment, you got me thinking.

Distant Messages by wrimo 2020-04-24T16:08:27Z

@awruh No, you can't prevent it. To be honest with you, most agency in this game is a lie. Almost everything that happens is inevitable. All the prompts eventually loop back to the same path. Really the other change you actually make in the whole game is changing the text from "Saturday" to "Wednesday" when transitioning to the second scene. If I ever worked on this, which is unlikely, I would like meaningful choices.

Distant Messages by wrimo 2020-04-25T19:58:35Z

@milano23 Thanks for playing my game! I wanted to make the interactions longer, but I decided to keep the scope small for the jam. And yeah, agency is a complete lie. There are parts of that I'm fine with. I like the idea that the relationship falling apart is inevitable, but the way it currently is your choice don't really matter at all. I want to change that in some way or at least have more conversation paths you can fall into. And I would have loved to have added music, but I knowledge of music doesn't go much beyond messing around in Bosca Ceoil.

@derek-volker I am surprised you're the first person to mention the UI not looking great. I honestly think it's pretty ugly. Music would have been great, but I know almost nothing about music composition. I guess that's a goal for the next jam. Thanks for you feedback!

Distant Messages by wrimo 2020-04-26T14:14:33Z

@cadstor Thanks so much for the feedback. That sounds really weird about the camera not showing the first part of his messages. Are you in fullscreen mode? Do you have a screenshot of that?

Distant Messages by wrimo 2020-04-27T00:07:24Z

@cadstor Sorry about that. I have no idea how to help you, maybe it just the fact you're using a Mac, but that shouldn't impact the web build. Thanks for bringing this to my attention.

Mammoth Expedition by Abdurrahman Khallouf 2020-04-22T17:56:47Z

Nice game! I enjoyed the game and the writing in it. The setting was interesting. I agree with the complaint that the game gets repetitive quickly and I also noticed a lot of grammar/typos mistakes in the character dialogue, which is understand considering how much you guys probably had to write over the weekend.

Heart of Music by lesinvisible 2020-04-22T13:01:44Z

The art, music, and writing are made this for me. If this got made into a full game, I would definitely play that.

Fleeting Flames by ProShinyScarab 2020-04-23T20:27:16Z

Great stuff! I really enjoyed this!

Vestige by BitPokit 2020-04-21T20:07:56Z

Every now and then you find a game and go "They made that in a game jam?!" This was one of those experience for me. Almost everything about game felt so beyond the standard you see in game jam. The art is fantastic. The main mechanic is fascinating. The music is great. The overall polish is next level. There's a lot you could with it, having the ground shift beneath you, bomb enemies that try to destroy your platform. My biggest complaint would be the actual act of attacking is kind boring. I would love to see this turned into a full game.

Car Runner by musungo 2020-04-25T18:18:20Z

I am not sure how I feel about this game. It feels like I don't have enough control over the car. I try to get on a road, and the car goes flying into the air, the camera phasing through the ground. I feel like I don't move the car, I suggest which way it should turn. And there's the score system which incentives you just to stay alive by not hitting the blue cars and not losing speed. The problem is the most effective way to get points is to ram you car into one of the light poles and just sit there. The points feel meaningless.

You say this is a proof of concept for a crazy physics driving game you want to make probably in the vein of Human Fall in Flat and the likes. I think that could be a really cool game, and I would be interested in trying it. You should definitely go for that, that sounds awesome. My main advice would be to improve the physics/driving and come up with a meaningful objective for the player.

Anyways, sorry if I was overly negative and best of luck of luck to you!

Tundra Tumble by Smol Fries 2020-04-21T13:43:36Z

I love the art! Very chill and the music fits nicely. The gameplay is a bit simplistic and there seems to be a bug where you can push the egg off the cliff and then have a normal run. I also think it would be interesting if you had a chance to grab the egg after being hit by a snowball. All in all, I liked the mood a lot but I think the gameplay could use some improvement.

BoxingBag Piano by Ankix86 2020-04-23T14:37:47Z

Very nice! I agree that it was initially confusing, but once it clicked I really enjoyed it. I will say that normal feels to fast when first beginning and easy feels too easy. Maybe there's a way to start the game off slowly and increase the speed as it goes on. Being a bit more lenient about what counts as a cut might be something to consider, there was a bunch of times I was clicked the right button half a second late and that was just frustrating, but I understanding if you want to maintain the difficultly. All in all, great submission!

Keep IT-Support Alive! by debuggerpls 2020-04-25T17:56:51Z

Fun take the theme with good humor. I agree it would be nice if the character actually sat on the couch. I was very confused my first time I needed to sit down because I was holding space and thought the character wasn't responding.

Spoon by Cadstor 2020-04-25T19:48:35Z

I agree with the other comments: this is a happy game with a wild concept that with more polish could be something great. The hit detection did seem a bit weird, and the transition to the death animation is somewhat delayed and then appears suddenly so there are times I thought I made a jump only to discover I actually failed. Great job on this!

Planty by kitjenson 2020-04-25T20:06:26Z

The mechanics here are simplistic perfection :ok_hand:

Like others have said, sound effects and music would be nice as well.

LD47 — Stuck in a loop

Johnny Lootem's Going Loopy! by Mr_Field 2020-10-07T18:35:46Z

This is great. The amount of polish is super impressive. I do think the game is too difficult (at least for me). At the start of a round the screen is already full of enemies and obstacles to avoid. This is probably intentional, but I found it a bit overwhelming.

The Toroidal Tower by nanolotl 2020-10-20T16:51:34Z

As others have said, the art and flipbook animations are fantastic. I love the metroidvania-esque progression tied in with looping room, a fascinating idea. I also enjoyed the puzzles. There was a point where I found going in a loop (ha) and not thinking. So I stopped and thought through it and reached the solution. I agree that passcodes could be better introduced, especially since I brute forced the first one and reached the second one with no idea on how to find the answer.

Get the Pizza! 🍕 by gnx 2020-10-10T14:50:26Z

Very good idea and execution. Like others have said, the movement can be very frustrating. I think tile based movement might work better for this type of game.

The Wasteland by wrimo 2020-10-05T00:53:19Z

@quak Thanks for the feedback! I thought but turning the sensitivity down, but I thought it was fine. Guess I just got use to it from so much playtesting, haha.

The Dark Wages by dmtroy 2020-10-20T17:00:52Z

This was an interesting experience. It started off and I expected it to just be about completing mundane tasks, but then I got lost in an infinite office, so that was cool. The game suffers because after the introduction, it isn't clear what you need to do. I thought maybe that was the entire game but kept on going through doors until eventually it told me I could go home. I would be interested expand the feeling of getting lost in office. Maybe you have to pick up an object in one type of room and take it to another. At the moment that part of the game works to get disoriented, but doesn't really much gameplay and is somewhat boring.

The Breakable Spiral by Wassim 2020-10-20T14:54:42Z

The game is stunning and the audio is excellent! As others have said, the ball can be frustrating to control. I really enjoyed my time with this, great job.

While(True) by RubixNoob13 2020-10-17T16:49:11Z

Very nice. Reminded me how bad I am at video games and a very impressive accomplishment in five hour. I see someone else already mentioned it, but I also encountered the standing on spike bug and took a screenshot: Screenshot 2020-10-17 124859.png

Rock 'N Load by KeyurRana 2020-10-07T18:59:55Z

Nice game. I liked the art, the sounds, and the gun tune mechanic. All interesting stuff. I would have played more but two times I encounter a bug where I couldn't move character during a fight and just got shot to death. See gif:

https://gyazo.com/c68538f5beccefe87e8a10177bb5e67e

InYourFaceABook by RGilPT 2020-10-06T15:24:51Z

Really great idea. It's fun to spread information around the network and watch people's opinions change. As others have mentioned, it's pretty confusing right now. I think the game could explain itself better and maybe some more data about the people and how they're connected would be helpful. The game also crashed 3 times on me, not sure why. I think you have a great idea here, you should stick with it!

Trajectory by KaisenTheGreatOne 2020-10-05T17:08:20Z

Link doesn't work for me either

Bugloop by buddhamann 2020-10-17T19:23:25Z

Okay, so I played this game once on the default difficulty and thought it was fine. I was bit confused about some of the mechanics, but overall it seemed like I just was leading around an ever growing herd of ants. So then I turned the difficulty up to max, and holy cow this game is amazing. Probably the most fun I've had with LD game so far. Getting chased around by bigger herds and preying on smaller ones is fantastic. I still don't fully understand what causes my insects to win a battle (is just comparing size, is it randomized somewhat, or does the way I approach the other insects matter?). Anyways, I love this and I hope you continue development.

ETA: Played some more and realized a few notes I would like to make. First, the bug AI gets stuck in the corner giving you free bugs. Second, it appears to just be a number comparison. I was losing and only had 100 bugs and single swarm left was on my tail. I was planning on slowing cutting his forces down. I surrounded one of his bugs and as soon as I touched it, I lost (even though I had the singular one overwhelmed) since the other swarm was bigger, I lost. I think system could be better to allow for more strategy and the potential for comebacks.

Asteroid Loop by Piturnah 2020-10-11T19:47:30Z

Really nice. The central twist is really interesting and well executed. My only complaint is that asteroid spawned atop me at one point and ended my run.

Project Loop by Lisichka 2020-10-07T23:19:16Z

I think the premise here is solid, but as others have said it's boring to just walk around and find one thing to shoot at. The gun rotation is also really weird and it's possible for your shots to get caught on the player collider. I would set the body and the bullet to different layers and turn off collision between them. I hope you work on this, it has a lot of potential.

Loop Cut by Quak 2020-10-05T00:57:27Z

I like this. Fun gameplay and great graphics. I agree with United Studios that I didn't use the gun much. The axe is much more effective and you can stick in front incoming enemies and kill them as soon as they touch. I wonder how the game would be if the axe only did damage if it was moving?

L8ps by Delender1100 2020-10-20T15:06:51Z

A cool entry with a great a idea. The first time you realize the room loops is excellent. Unfortunately I found the platforming really difficult because of no way to control your jump height. Which might be what you want, but it felt off to me.

Commuter by Aran Ink 2020-10-06T15:02:20Z

This is great. Really nicely polished and an interesting idea. I would love to see this developed more with more towers and vehicles types. My one complaint is that sometimes the screen shake felt a bit too strong.

Tower Rescue by Nathcra Games 2020-10-05T17:07:20Z

I have the same problem as @sirred. Can't play the game because it's missing some files. Let me know when it's fixed and I'll play it.

Re;Member by DevLulz 2020-10-05T17:21:45Z

When I am at the point where the character says "there a dark and powerful energy in this cave," I can't enter and am not sure what to do. Is this a bug? I played through the game twice and it happened both times. Other that, I enjoyed this. The art and the effects on the psychic blast were super cool.

Reversed by Devstuffz 2020-10-05T17:14:18Z

For a game made in a hour, it's not bad. It's somewhat boring and it took me awhile to figure out what I was suppose to do. The graphics are nice and the music is good (if a little repetitive). It is weird that the text "Points" is always shown even though the actual point count is only flashed when touching one of the arrows.

Plock in Clock ! by Victor Chiorean 2020-10-17T16:39:25Z

I really like the idea. It's fun to create clones and plan out your path. The visuals and the sound were really good, but the controls ruined the experience for me. I started with my keyboard and it felt nearly impossible to control. After turning on my controller, the experience was much better but making precise platforming was till incredibly difficult because of controls. Which is a bummer, because I really liked everything else. If you ever make a new version with improved controls, please let me know!