shoot out your life by puppetmaster 2019-05-16T22:29:56Z
This is an incredible entry. An amazingly solid game mechanic with a simple minimalistic art style!
Foon → Ludum Dare Explorer → Users → Spotted Metal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Billr | jam | 1093 | 2.69 | 2.61 | 3.35 | 3.02 | 2.73 | 2.90 | 2.69 |
This is an incredible entry. An amazingly solid game mechanic with a simple minimalistic art style!
The fire rate stat is confusing (is a higher number faster or slower?), and the towers overall feel really underpowered and sluggish.
That was a really creative entry. I loved the idea behind the mini-games and the funny intro. Impressive how you guys created all the art/music/etc. in 3 days!
I felt that the controls were a bit laggy and unclear. I had a hard time figuring out how to continue past the minigame selector the first time around, for example.
Overall I think it's a solid and funny game. Good work!
The idea behind the game is pretty solid and fits the theme, but I found the implementation leaving much to be desired.
There aren't any significant landmarks on the battlefield, which makes it difficult to tell where I am. I also don't appreciate the invisible left wall. The implementation is also pretty buggy; after 3 or 4 waves the timer for whatever reason doesn't advance, leaving me trapped.
Really solid game idea with excellent execution, though I have a few small nitpicks.
As mentioned by others, the game gets a little monotonous after a while. Also, it feels kind of weird whenever I find myself walking from one end of the level to the next and the time bonus I get is less than what it took me to even get there in the first place.
Overall a very enjoyable entry. Hope to see more from you!
Thanks for the feedback so far!
@wrimo I'm glad to hear that you liked it. I was worried how a website-based game would stand up against other web games using established game engines, so it's good to hear that at least one person out there didn't mind.
@jofersgames I don't blame you for finding it confusing; I didn't have time to develop the in-game explanation and on-boarding process as well as I could have.
As both of you pointed out, I completely overlooked to add a penalty for players who deliberately did not play by the rules. I will make sure to keep that in mind and more thoroughly cover all bases in future games.
Once again, thanks for your comments.