FoonLudum Dare ExplorerLD44 → Skeleron

Skeleron

By teh-thanos

View on ldjam.com

CategoryRankScoreCount
Overall11342.4522
Fun9652.7522
Innovation9992.5422
Theme5613.3522
Humor8982.0422
Mood10652.2722

Comments

coder-channel 2019-04-30 14:00

Good idea, but bad implementation. Average.

spotted-metal 2019-04-30 14:11

The idea behind the game is pretty solid and fits the theme, but I found the implementation leaving much to be desired.

There aren't any significant landmarks on the battlefield, which makes it difficult to tell where I am. I also don't appreciate the invisible left wall. The implementation is also pretty buggy; after 3 or 4 waves the timer for whatever reason doesn't advance, leaving me trapped.

jofersgames 2019-04-30 15:32

fun idea :)

noobexception 2019-04-30 15:46

The idea is pretty nice, but unfortunately poorly done. There isn't really much, even fights are quite difficult, I have no idea how to kill those enemies and also, the animation is pretty slow so it stops me from dodging.

Hope you will improve this game :wink:

teh-thanos 2019-04-30 15:53

@coder-channel @spotted-metal @noobexception I do know that the game is of poor quality I made the mistake and used a graphics engine I didn't know I think I will continue it thanks for the feedback :D

john-snyder 2019-04-30 16:37

You have a solid idea, but the execution was lacking. I do like the sprite work and animation on the skeleton player but I would've sacrifice that for a better build of the game. The invisible wall doesn't make much sense, especially given the fact it looks like you should be able to explore the area past the invisible wall. Enemies spawning behind the walls where you can't reach them makes it impossible to beat. I do want to say that it's alright for this game to turn out not great because you are still learning and I hope you keep learning and keep striving to improve!

taffyko 2019-04-30 19:49

I can see you have an idea here, but the game leaves a lot to be desired. On an audiovisual level, yes (no audio), but just a lot of easily fixed developmental rough edges as well— like the pixel sprite assets being blurrily imported with the filtering setting on, white bits on the edges of certain frames of sprite animations, and of course, the game quickly becoming bricked due to enemies spawning out of the accessible game area. I encourage you to explore tutorials and get to better know and make use of the Godot engine as you go on to make future games.

szabe 2019-04-30 19:54

Solid idea here, that could expanded. Right now, it's a bit buggy, sometimes the timer fails, sometimes the door fails, sometimes the enemies are on the other side of the wall, breaking the game. Nice take on the theme, but a bit unpolished.

flamus 2019-05-01 13:35

Gameplay is pretty OK, main char is really nicely done but the background makes my eye bleeding.

cyriaque 2019-05-01 16:15

I like this "firefight like" concept , the main char animation are nice but the background would have needed some more work

I would also have added a graphical hint for the wall on the left

Still a nice work for a solo !

codingninjajoas 2019-05-01 16:23

you should have paid more attention to how all the objects looked in comparison, the idea is nice though

pixscope 2019-05-01 20:21

It was pretty good ! Nice job !

shaddo 2019-05-05 14:12

The idea is really cool ! It is just sad that You hadn't time to develop it more (bugs, audio...) :/ I would love to see a post jam version :D