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Teh_Thanos

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperMining Inc.jam15733.082.682.133.533.152.902.282.74
202047Stuck in a loopHelljam2.001.001.503.002.501.003.00
202046Keep it alive๐Ÿ‘ฅCrashlandedjam3.303.203.404.203.652.563.113.55
201945Start with nothing๐Ÿ‘ฅNOTHING...jam2.332.502.672.832.50
201944Your life is currencySkeleronjam11342.452.752.553.352.052.28

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Teh_Thanos

Teh_Thanos leaves an average of 11.0 feedback comments each event.

LD48 — Deeper and deeper (11)

shaftception by testudor 2021-05-02T22:10:31Z ♥ 2

Solid game buthe horizontal speed was a bit much and since the wasd keys where used for there things too I would to see the arrow keys be utilized for movement/boost instead.

Deeper Well by Feraligatr 2021-05-02T22:00:16Z ♥ 3

Well, well, well, pretty nice game, this could really go somewhere.

It has a few game breaking bugs but nothing you couldn't work around for example "ESC" kill the game and it doesn't work on small screens. Also at least on my (old and low end) there seemed to be quite a bit of lag but that could just be me.

As for the game the UX definitely needs a bit of work using "ESC" to close windows and being able to place multiple buildings and move them would be nice. As for the UI a way to see how much resources my "town" is using would go a really long way as well as making the locked buildings a bit more obvious, I would also like to see a reason to not always be at 4x speed because right now there doesn't seem to be one as well as some other restrictions because the game ends pretty quick. Giving the streets a function would also be nice.

Everyone is commenting on the music but I think that the graphics are the best part (not that the music isn't amazing). On the topic of sound, the fact that there is no sound when a building is placed (and other SFX) is pretty obvious.

On an other note thank you for giving us the ability to skip the tutorial and continue playing after the game ended, I cannot tell you how much I appreciated those.

Also could you really not think of something better than "Well, thatโ€™s deep"

I know that the above seams like a lot of criticism but I loved the game and it's a job well done, the only reason I go to so much detail and "nitpick" is because I would like to see a full game and I think that the feedback may be useful.

One More Cellar by Magna 2021-05-01T21:21:53Z ♥ 2

Pretty good game a bit of a "bullet hell" game at certain points, I would love to see more enemy types though

Gettn' Diggy Wit It by Archimagus 2021-04-30T08:02:38Z ♥ 3

Pretty nice game with some great potentia. I loved the little tutorial, but please make the player's pickup hit box 2 high, other than that an over all good game.

Dino Digging by Argon 2021-04-28T00:29:44Z ♥ 2

Nice game but it gets stack in the "Collect your reward" screen if there is nothing to collect, also the rocks that need to be tapped twice need to be highlighted.

The Dwarves of Mt. Deep by Kimberly 2021-04-28T00:17:36Z ♥ 2

Really fun game simple and fun would love to see more levels

Seriously Deep Space! by Braden land 2021-04-27T23:57:45Z ♥ 2

Nice game I really loved the graphics (minus the background sorry). You should consider making a bit clearer what is a collectible and what should be dodged because it wasn't that clear, something like a light or not being able to shoot them, also maybe less of them? An other thing is that the controls felt a bit "choppy" with sudden fast acceleration at times. Other than those the game is great especially for a first jam entry. Oh and you have one really annoying red pixel on the bottom left of the spaceship.... ๐Ÿ™ƒ

Journey to the Core by Adrenalion 2021-04-27T02:24:59Z ♥ 1

Nice game I would love to see a meter of how much there is left and how the object collision mechanic to be utilized a bit more I didn't have to upgrade it at all

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-27T02:03:18Z ♥ 0

Good game could it has an "arcade" feeling to it easily see my self playing it for hours! A better control scheme or a tutorial level would be great thought.

Operation: Sub-Deep by BatJak03 2021-04-27T01:48:35Z ♥ 1

Solid game and it creates an amazing immersive environment, I would like to see the player rewarded in a non cosmetic way though, other then that it's a great game and with some modifications it could work as a puzzle game too

Goblin Heist by Halberd 2021-04-27T01:33:37Z ♥ 4

Nice game but I feel like you lose points way to quickly and that you shouldn't lose any until the very first move in a level so you have time to study it, also changing the color of tile bellow the goblin if it's about to be of it would great visual feedback to help you react quicker