FoonLudum Dare ExplorerLD46 → Crashlanded

Crashlanded

By teh-thanos and

View on ldjam.com

CategoryRankScoreCount
Overall3.3012
Fun3.2012
Innovation3.4012
Theme4.2012
Graphics3.6512
Audio2.5511
Humor3.1111
Mood3.5512

Comments

questlow 2020-04-23 21:06

Really like the Idea, found it really hard to find in and figure out how to start best, after a few tryes it was better.

madbarron 2020-04-29 23:08

Cool concept, but the UI is really hard to navigate.

techsec 2020-04-29 23:26

The ui is hard to navigate but gosh darn the game is fun. It is very difficult but most Game Jam games aren't well balanced anyways. The music is lowkey a bop. Good work!

mrstari 2020-04-30 14:18

I agree with the previous comments, it is really a cool idea but hard to play at the beginning. :heart:

tyfus 2020-04-30 14:23

Solid game overall I think the game would really benefit from an improved balance, since it's basically a resource management game. Getting the atmosphere right was really expensive and didn't seem to change anything. Especially the atmosphere impacts the health decrease and there's just an option to heal the alien - so the atmosphere is kind of redundant :/ The graphics were solid, though the audio loop felt way too short or just monotone. You nailed the theme, so good job there ^^

appix 2020-05-04 12:57

Really cool idea. But it lack of guide to play

mark-a-pressler 2020-05-10 06:13

This is a fun concept! I wish there was a little bit more of a visual indicator or clearness as far as which research upgrades were available and which weren't—it seemed like red text was used to show that there was a precursor you didn't have, like the crane, but then red text was also just used for all of the titles which was a bit confusing. Also maybe the background color when you hover each research option could indicate if they were possible, instead of all of them just being green. I think often some clearness is added in research trees by drawing lines between things and their precursors. I wish the atmosphere adjustments were a bit more forgiving—it felt a bit bad to ever adjust the atmosphere because I had to spent $50 to adjust a slider at all. It would've been nice if the amount I spent changed based on how much I wanted to adjust the slider. Otherwise, really great job! I felt like I really had to stop and think about the path I wanted to take to make sure I had a budget and science points moving forward while still managing to keep the alien alive and friendly.

One more fun little addition to the game would be just a little scrolling feed somewhere that had little excerpts from the news articles, or people's reactions to them, or scientists journal entries or notes, just fun little bits of text I think would add a lot of life to the game :)