FoonLudum Dare ExplorerUsers → Argon

Argon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Harmony Forestjam5933.553.163.523.473.763.47
202251Every 10 seconds👥Tile Townjam
202149Unstable👥Animals Islandjam5913.633.383.403.843.793.633.45
202148Deeper and deeper👥Dino Diggingjam4813.783.543.414.053.793.483.32
202047Stuck in a loop👥Monkeys on Fire jam4193.773.553.523.854.344.154.02
202046Keep it alive👥Oaks & Pinesjam3313.903.483.784.224.284.002.263.85
201944Your life is currency👥☐​☐☐☐☐ : an experimental narrative ​jam6833.312.843.643.102.852.612.543.57

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Argon

LD44 — Your life is currency

PATH, a game of life by Ekilibr 2019-04-30T11:57:46Z

Very cool ! Love the colors and the "tiles" effect, it realy adds something unique to the ambience !

BLOOD FIGHTERS by Lucien Catonnet 2019-04-30T12:03:10Z

Damn good vibe and idea, love how you integrated a Versus gameplay in this theme

Bartleby in Space by CarlsonAndPeeters 2019-05-07T20:51:18Z

Hi, simple but good ! Also I think it would have been better to put something like "you loose oxygen only when you move" because the text are quite fun but with the urge I was sometime quick to pass them, witch is too bad...

Glad - Gladiators! by saulodaniel 2019-04-30T11:43:26Z

Nice graphics and gameplay !

WE:FX ミンナガFX by junt74 2019-04-30T11:48:37Z

Love the idea, potential great chaos generator !

Blood Rite by Twan Mul 2019-05-02T14:53:18Z

Awsome ! The good music and the "stopped time controls" make my feel like every level was really about finding the good "pace" !

The Tail of the Serpent by Le Slo 2019-04-30T13:31:36Z

This game is so cool ! Nice job for packing up gameplay, audio and graphics at the same time !

The Capitalist Fireman by Guillaume Gomez 2019-05-05T18:34:08Z

Nice and fun game, but I found quite frustrating that you can only extinguish in the upward direction...

Life Merchant by Webox 2019-05-06T09:16:43Z

Nice color game, make it very moody !

Pit King by VeryEvilTomato 2019-05-05T19:50:28Z

Very fun and great potential ! I think the balance get you a bit overpowered after a few round and I wasn't really able to upgrade anything, but for a so short amount of time it feels realy amazing !

TheGuard by 4Knights 2019-05-06T12:41:42Z

Very nice, you quickly built some tight moral choices when you play, also the mood is realy good ! But at a point I pass under 0$ and the game just stops, no new text, no game over,a bug ?

TheGuard by 4Knights 2019-05-06T13:24:51Z

@4knights I think I was on day 3, I just made a choice that costed me 60$ and I was at 58$, so I get down to -2$ and then the game stops sending me new dialogs, hope that can help !

Procházka by Daniel Jenikovský 2019-05-13T10:45:50Z

Nice game, even if I didnt't understood all the interactions, it's very cool to see that you just followed your idea !

Blood Money by kristinamay 2019-04-30T14:06:10Z

Love the mood, waiting for the next episode !

Phaser's Edge by ComicSans 2019-05-14T05:19:50Z

Mood works well, but I think it need to be a little faster and and precise, well, good job anyway !

Splitter Cells by Gunnbju 2019-04-30T10:17:36Z

Works great, smart version of the theme !

Life Engineer by Coder Channel 2019-05-01T11:03:58Z

Very fun, looks like a No man's sky creature editor ^^ Love the way it moves in every directions when you press wiggle !

payblood by eyedromeda 2019-04-30T14:35:00Z

Found pretty great how the tension increase with the gap between you and your fully valid ennemy !

Against The Ninja by berumondo 2019-05-01T10:25:44Z

Came for the DOOM artwork, stayed for the pixel ninja (I like his animation).

I like it, it's fun to play, but I found myself not using the dodge because it was too risky : whenever I used it I get one-shoted direct after. Maybe you could try making the dodge decrease the damage meter, it's a softer price. Also in one run there was just one type of ennemi spawning (the ghost nest thing) but maybe I wasn't lucky... Anyway, well done !

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-04-30T14:59:33Z

Hi, thank you everyone for the comments ! Just added the possibility to SPEEDUP the game in the version v4 with RIGHT.

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-04-30T15:07:03Z

Thanks @jestemstefan ! I added an option to speedup the game by pressing RIGHT in the new version (v4) and fixed this bug.

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-04-30T15:22:03Z

@bartman Thanks for the interest ! Just added the macOS version to the itch.io ;)

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-04-30T20:46:45Z

@pudding Thank you ! If you enjoyed that take on the theme you should check out this one, Autumn Papillon ( https://ldjam.com/events/ludum-dare/44/autumn-papillon ), it takes kidda the same base idea but in a completly differrent way ;)

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-04T15:27:17Z

@roman-grzegorzewski Hi thanks a lot for your enthusiasm, sorry but we can't say it directly to you in the comment, don't wanna spoil the others, let's just say that the most important part is what's in the middle, how your replay it to have a better perception of the end. Let's just say we're planning to change the title by "has left the city"...

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-04T15:44:59Z

@pudding @matthew-hrehirchuk @ayama @junt74 @hadesfury @huyta @voidfishing @pusheeneiro @tonho @manuel-rauber @alexfsmirnov @jestemstefan @bartman @saering @sillyman987 @ohfiddlediddle @gerardb @roman-grzegorzewski Thanks a lot, we're very touched by your positive comments ! Also for those who played had troubles with text collapsing, they must be fixed by now, and we also hadded the possibility of accelerating or going back while reading texts on the timeline, so feel free to gave it another try !

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-05T12:06:43Z

@jjjjason Hi, thanks for the comment, very glad you liked our game !

And basically yes, it’s made in a way you can easily modulate the story ( as long as you have a solid flowchart of the timeline ). So the system is like this : -When your player object (the orange ball) encounter a « balise » object (the little pink balls), the choice has instructions about generating two « choice » objects (the squares) and refer to another script to know witch objects to create depending on the « balise » « matricule » (for exemple if the « matricule » associated to the « balise » is 4, it will generate the choice objects choiceA4 and choiceB4 associated to it) -When you choose a « choice », the « choice » will have instructions depending on his « matricule » (so A something or B something) will check the script with all the instructions to know witch « balise » to generate next. Those instruction include the name of the « balise » the « age » when it appear on the timeline (witch gave you a x-coordinate in pixels when multiplied by 1500 (the number of pixels for one year) ). (for example if the player choose the choiceB4, it will check in the script with all the infos of all the « balises » and see that corresponding balise to generate is « balise 8 » at the « age » 21)

Sorry if my explanations are a bit confuse, English is not my first language so hopping it’s clear enough !

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-11T06:50:13Z

@samh @lubaka @togimaro @jk5000 @ attala thank you ! The confirmation sound was just a quick random "bib" in Bfxr, it's not mean to last. And we are working on the pace also. @samh have you seen that you can speed up with the left arrow ?

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-11T06:58:10Z

@corqi thanks a lot for your complete answer, we are working on post-jam version that correct most of the problems you pointed out, I'll be very glad to send it to you when it's complete.

Note : don't worry, noone feelings were hurt, it's always very enjoyable to have detailed criticism !

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-11T07:10:18Z

@quasar47 thank you, very glad you like our idea, we take inspirations from Reigns and One Family (a navigator game from the creator of out there) and tried something more narration driven than system driven. For the theme, in the beginning of the jam, we thought of something with more systemic gameplay : all your action where suppose to cost you years of you lifespan and by this way be your currency to progress in the game. But on the way, we had this idea of a more linear narration we really like and we steped out of the theme because it was making the gameplay heavier.

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-11T07:14:44Z

@4knights thank you, we're working on a post-jam version that adds some more "vivid" elements (like soundtrack or dynamic background colors). Thanks for the overlasping screenshots, those are kind of annoying too, I'll check them out.

LD46 — Keep it alive

Keep the Tree Alive by g12345 2020-04-23T15:32:27Z

Lovely art, and the gameplay works very well !

Two little bugs I stumble into : my first try I encountered an impossible map so I restarted with enter and noticed that the robots baterry didn't restart.

ADRENA-LINE by managore 2020-04-24T21:01:46Z

Awsome, reminds of my more intense games of Ricochet Robot !

The Busy Gardener by elektropapst 2020-04-22T17:57:12Z

Very cute and simple game, love the way it demands my constant attention while at the same time beeing king of chill ! I just find the beginning of the game a bit too slow when you're not at your first game and you know the rules

Firekeeper by thomas-olsson 2020-04-21T12:51:01Z

Amazing ! The gameplay feels so good, the feedbacks, especially the sound makes it incredibly satifying !

Hearth by rubentipparach 2020-04-23T09:38:51Z

Good art and the power-ups feels great (phoenix wing is awsome). I think it may need a few tweaks like the camera height or the feedbacks, but with those fully fleshed I could shoot explosives into an ugly monsters hord for hours !

The Last Stand by fusionnist 2020-04-24T20:45:13Z

Great art and mood, love the visual feedbacks, especialy those of the gun. I didn't understood what was the use of the cube, also is there a way to play in fullscreen ?

Elevator Orator by Le Slo 2020-04-21T16:50:55Z

Very good concept ! As a non english person it takes me a some time to understand and I struggle bit with getting my word accepted but I found the idea excellent ! Quick question : how does it work to know if a word will be understood or not ?

Dr. Flower by pmarincak 2020-04-23T13:24:23Z

Love it ! It's interresting and a lovely way to learn about plants, plus the rythm with short gameplay sessions is really good !

Polygons of Light by Poulpint 2020-04-21T12:33:24Z

The character is a bit too float but it still was pretty fun (and I like the space background effect)! Maybe wall at the border of the screen might be useful so it don't come out of the camera view

a plant called martha by Tetralogia 2020-04-23T09:52:23Z

So cute and sweet, I was just having trouble to read the text panels because of their speed and distance with the place when you ask questions

Oaks & Pines by Argon 2020-04-21T16:53:49Z

@jarmustard Thanks a lot ! It's true that it's quite hard to loose for the moment, thank you for your suggestions, I realy like the idea of the field evolving, I will try it as soon as possible !

The King's Knight by Fax 2020-04-21T12:09:44Z

Good idea ! The overall fells very nice, however the king sometimes get stuck into walls and I have to kill it (it's not a big deal because checkpoints are well placed)... A solution might be to redirect him in the opposite direction when he hits a wall.

Keep the download running by bobost2 2020-04-21T13:25:44Z

This big building is scary, also the video projector not working makes me laugh a lot

Probably the worst game in this event, but I'm still so proud that I finished it by ThatSoloDev 2020-04-21T13:12:59Z

Congratulations for finishing your game in time as a novice ! Maybe checkpoints between every screen might be good since it's a bit frustrating having to cross the first screen over and over.

Keep it alive by Sk1nnydave 2020-04-28T19:00:50Z

Very good pixel art ! At the beginning I did not understood how to kill ennemies but it and works well, and pushing the ennemies down on the queen is a good idea !

LD47 — Stuck in a loop

Train Wars by Lintfordpickle 2020-10-06T20:00:09Z

Nice idea, I love how it requires you to be cautious, first run I was going full speed and just got destroyed... However it's sometime a bit difficult to read the actions like the changing rails direction, maybe some more visual clues and feedbacks would have helped.

Limbo Library by Herman Chau 2020-10-09T22:26:22Z

Great job, all the aspects of the game are getting along very well, it just seemed a bit unbalenced with the hexes, for exemple "hex tiles" is hell !

Curse of the Loop by SleepyStudios 2020-10-15T23:23:49Z

Nice concept, reminds me of Mustach Army ! I found the puzzle a bit too tricky but congrats for the main mecanic !

Circle Golf by CG_Fred 2020-10-13T10:43:33Z

Simple and efficient even tho the physics feels a bit odd sometime.

Bizzare Adventures of an Ordinary Dude by Oddmes 2020-10-09T22:43:34Z

As other people have said, collision is a buggy but the mood and the atmosphere are just awsome ! Big up to the moment when you jump in your bed and loop in your room, nice visual ideas !

Monkeys on Fire by Argon 2020-10-06T20:03:35Z

@cg-fred thank you :D I also noticed this strategie when I was doing the last gameplay tests but couldn't find a good way to counter it in time, I was hopping peoplen won't find out...

Monkeys on Fire by Argon 2020-10-11T08:57:16Z

@thingus thank you, I also tested the game on trackpad so I know your pain ! This is a very nice idea with the cage, I might try to implement something like this if I go back to this game in the future.

Monkeys on Fire by Argon 2020-10-11T09:02:23Z

@moski so happy you liked our game ! I'm actually pretty bad at rhythm game but Rhythm Heaven/Paradise just fascinate me so I really wanted to try something in that genre.

Also I didn't anticipated that the combination of keeping the rhythm and using the mouse would be so challengeful, if I go back to this game I might try to make a less hard difficulty curve...

SYNTH WIZARD by Votron 2020-10-14T08:15:09Z

One of the best games of this jam I played so far, feels realy polish and very original ! Maybe an indication of the effet of an instrument when you over it would have helped because some effects, like the tamborine one, are a bit tricky to discover.

Pros and Constables by Ryan Canuel 2020-10-06T19:48:51Z

Nice game, the overall mood was a succes, realy got me into the routine of the character !

LD48 — Deeper and deeper

Gundemonium by AkirAssasin 2021-04-28T17:01:07Z

Very solid game, I love how there is multiple how there is multiple ways to defeat your foes ! I think some changes in the environment as you go deeper could make the game less repetitive and prevent the player from using the "stay against the wall strategy".

Mine Cards by Rose 2021-04-28T16:49:06Z

So satisfying, very nice game ! Just wish there was some kind of challenge or some more upgrade to buy

Digging In by Fis 2021-04-28T17:09:37Z

Fun little game, the camera movement could use some smoothing, I think it's possible in with the Godot camera node.

Dino Digging by Argon 2021-04-28T11:53:29Z

@eharp Thank you for your nice feedbacks ! You are right about the double rocks, I slightly change their sprite so they are more noticeable. As for the fact that they can get cleared with an adjacent rock it is a feature to force player to make combo when they go deeper, but I agree it could be clearer. I am actually planning on releasing a more complete mobile version so you can follow me on my twitter or my itchio if that interests you !

Dino Digging by Argon 2021-04-28T11:55:55Z

@teh-thanos Thank you, I just made the double stones sprite a more readable, and I fixed the reward screen issue.

Dino Digging by Argon 2021-04-28T17:23:43Z

@lithia-studios haha thank you, guess where the idea came from !

Gridroots by Auroriax 2021-04-29T08:31:58Z

A real brain twisting game, I love it !

LD49 — Unstable

Jingoku by Skyeward 2021-10-17T16:01:47Z

This is quite an incredibly polished game ! Love the wario ware aspect but it could have been a bit clearer, maybe a combination of a very short timer and the lack of some visual clues made some games quite difficult to understand at a first try.

Animals Island by Argon 2021-10-14T11:05:44Z

@cakestorm Thank you ! And we're glad you liked the aesthetic !

Animals Island by Argon 2021-10-14T11:07:58Z

@wuk Thank you for your feedback ! Clearly the game is more unbalenced than unstable for the moment so it didn't help with the difficulty...

Hammer Keep by BadPiggy 2021-10-13T19:35:39Z

This is such a cool mecanic, I could see it beeing a weapon mecanic in a fully fleshed game. Big up for putting WSAD and ZQSD at the same time : Génies !

Where's My Tripod? by Pixelydian 2021-10-17T16:50:45Z

Hicup is a mecanic that more games need.

LD55 — Summoning

Harmony Forest by Argon 2024-04-22T08:57:56Z

@ausstein Hey, I watched the replay, thank you for your patience and taking the time to understand the mechanics. We were very short on time so we didn’t have to make a proper tutorial or ingame information, which would have definitely helped. This was very useful to see live feedbacks and thank you for your nice comments !

Tug Of Slime by Retrific 2024-05-01T21:20:00Z

Nice and polished game !