FoonLudum Dare ExplorerLD46 → The Last Stand

The Last Stand

By fusionnist, lobsterblues, Knightsunder, Essence and

View on ldjam.com

CategoryRankScoreCount
Overall4.1115
Fun3.6515
Innovation3.5015
Theme4.1115
Graphics4.5316
Audio3.8415
Mood4.0715

Comments

bernard-bumblebutt 2020-04-21 01:07

Looks really cool! Wish there was a web export though.

teamnova 2020-04-21 01:23

This game is really good! I love so much the graphics!!! <3 Good job!!

nanoarch 2020-04-21 01:37

Very good game, I love the graphics and the concept, I wish the peripheral vision of the player wasn't blacked out though.

argon 2020-04-24 20:45

Great art and mood, love the visual feedbacks, especialy those of the gun. I didn't understood what was the use of the cube, also is there a way to play in fullscreen ?

fusionnist 2020-04-27 17:18

@argon Thanks! The cube can be used as a barrier/lure, as well as a weak AOE, would you cast it on an invalid spot. (Just edited the page to add that key:) F4 toggles fullscreen, I forgot to mention it when writing up the post ;)

randomlb 2020-04-27 17:34

Great job! The movement of the 'wanderer' felt really smooth, and I like how there are various abilities. In addition, the animations and art are also well done and environment gives a hostile atmosphere. This is a very polished looking game!

e-server 2020-04-27 18:18

Loved the game! I didn't play through the full game, but I could defeat everything with just punching. and pressing "Esc" automatically to pause closed the game for me for multiple times and that was annoying. I think you could have added some sort of pause menu or ask if player really wants to quit. otherwise great game.

avzgui 2020-04-27 18:48

Wow, nice entry ! I loved the graphics and the mood :slight_smile:

The gameplay was simple but effective :thumbsup:

joror 2020-04-27 18:50

Really solid game! Great graphics and sound - the controls felt pretty good. The harvesting of energy as the final goal was a bit hard to keep track - perhaps should be promoted a bit more.

The gameplay itself should probably ramp up a bit faster, to keep things interesting.

Nevertheless very solid entry.

fusionnist 2020-04-27 23:03

@e-server Duly noted, accessibility is always something we could work on more. I would recommend you try learning the games you test a bit more: well, what can I say... first time I ever hear this, over years of keeping exit on esc press on. Past your first mishap with that key, it might be up to you to avoid further pressing it on accident. Maybe the rest of the kit could have helped you complete the game as well? Sticking to the punch can do the trick, but I believe later game requires you to adapt around the AOE and projectile based enemies. Thanks!

@joror Indeed! We always try to balance out our games to be a breeze for us to complete, so that testers have a decent challenge. Our better players might still want more, however, which is completely valid - this time around, we didn't really find ways to have the game adapt to the player, so to speak. Same goes for gameplay objectives - past writing up an intro here, and a bit of in-game feedback, we do get the player to multitask on the go - not the most elegant tutorial there is :P Cheers!

boaz 2020-05-08 08:04

Good game

n-feofentov 2020-05-12 19:34

Great entry! I love almost everything about it especially art and music. Controls and game design are good too. Great job!