Foon → Ludum Dare Explorer → Users → pmarincak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Solar Signals | jam | 780 | 2.87 | 2.58 | 2.58 | 2.79 | 3.28 | 2.79 | |||||
| 2023 | 52 | Harvest | Harvest Survivors | jam | 405 | 3.50 | 3.32 | 2.84 | 3.45 | 4.03 | 2.89 | 3.24 | ||||
| 2020 | 46 | Keep it alive | 👥 | Dr. Flower | jam | 358 | 3.89 | 3.46 | 3.95 | 4.02 | 3.93 | 3.98 | 3.88 | |||
| 2019 | 44 | Your life is currency | 👥 | Darkest Decision | jam | 32 | 4.16 | 3.47 | 3.65 | 4.11 | 4.68 | 4.38 | 3.97 | 4.58 | ||
| 2018 | 42 | Running out of space | Constellations | jam | 312 | 3.65 | 3.14 | 3.48 | 3.33 | 3.87 | 3.89 | 4.17 | ||||
| 2017 | 40 | The more you have, the worse it is | Pooch Parade | jam | 179 | 3.84 | 3.66 | 3.16 | 3.84 | 4.21 | 3.68 | 3.90 | ||||
| 2017 | 38 | A Small World | Becky's very very Small and TOTALLY not mundane World | jam | 258 | 3.58 | 3.21 | 2.92 | 3.79 | 4.46 | 3.52 | 3.63 | ||||
| 2016 | 37 | One room | Botanic Balcony | jam | 334 | 3.51 | 3.06 | 3.67 | 3.65 | 4.00 | 2.79 | 3.61 | 77 |
pmarincak leaves an average of 8.8 feedback comments each event.
Funnily enough, this is the first sports-themed game I've come across for the game jam. I had difficulty knowing which side of the court was me, since I thought I was on the right at first. I also had difficulty judging and hitting the ball, but after it was a good time.
Great job!
Cute, fun game! I had a great time playing it and figuring out how to solve it.
Nice art!
Comments: - I have some hand pain in my wrists which made playing this game almost impossible and very frustrating. Would appreciate alternative controls or the ability to customizes the turn speed of the bird somehow. I died like 10 times just trying to exit the first room because of this. - It would be nice if there was a "click to continue" type of thing when you die. I was waiting a while for it to automatically start again and the bird was just flashing. Also the flashing kinda hurts the eyes when going for so long;;;; - In the html5 version, while minimized, space will scroll your screen down away from the game. Died a few times to this. - Unfortunately I wasn't able to get the full enjoyment of this (I had to quit after 2 birds due to the tunnel and dying there way too many times) but I think someone who likes frustrating games (ala benny foddy) or games with tight controls would enjoy this!
Great game! Nice art and music!
Some comments: - It would be nice if each robot had a health bar or something above it's head. I wasn't sure how many "attacks" I had to use against it and thought maybe there was a bug or something until I realized it was more than one. - The text at the beginning is wayyyy too long. Frankly I sped through it and didn't read half of it. It just seemed like paragraph after paragraph explaining things I would definitely forget. I would recommend making level 1 a tutorial or an optional level 0 tutorial that people can go through that is much more interactive than text-only. - It would be nice if unused action points carried over - It would be nice if the wave count was displayed on the UI somewhere
Otherwise, it was fun and had some nice puzzles. :)
Nice game! The SFX coupled with... just clicking a fish to keep it alive really made me chuckle!
Nice cute game. The puzzles were fun and the art was good. I don't know if the HTML5 version is supposed to be playing BGM, but I didn't hear anything other than SFX.
As others have said, I don't know if it was intended, but I often picked up a piece to pause the game, figure out how to solve it, and then execute.
Cute idea. I liked how talking to the plant would help it grow. And different facts showing up while playing was nice.
Some areas of improvement - The dialogue for the plant/options for talking felt very unnatural. I think it is mainly because it felt like I would never talk or say things in that way. Like it was supposed to be "me" but also it felt very not "me"? It also felt like I was clicking options just to progress than honestly wanting to talk to the plant. Perhaps spending more time here would help. - I thought that the bars needed to be maxed out and not letting the value drop below the marker was the goal, but it seems we should keep it around the marker? Maybe having "danger" zones on the bars would be better indicators. - I felt like I was spending a lot of time waiting for the bars to drop. - Could be nice to be able to switch the music. There was research done that showed different music cause different growths with plants.
Overall great job.
Very cute! A nice short and simple game that matched the theme. They did a great job! And the music was very relaxing.
This was a really fun game! One thing I would've liked would've been bonuses if certain buildings were placed beside others, to add a little more strategy. Great job! Capture._PNG.PNG
I really enjoyed this game! Great job! I loved the music! My only comment would be that the puzzles aren't very difficult. Perhaps a difficulty curve would be needed, but it would be nice if there were some puzzles/restrictions where you aren't allowed to have more sound waves going to a slot than allowed, or others where you have to get the exact combination. Or maybe something like "pink has to go here" or puzzles partially filled in. Lots of things you could do! Great job :)
Cute game! It was hard to understand what to do because I skipped through the opening part? on the main screen the first time. As an FYI I would like to note that it's pretty easy to rig the game (just keyboard smash every letter until gauge is full). Good job :)
Nice little game. I really liked the opening cutscene; I wasn't expecting that! I didn't really know what I was supposed to do expect clear fog and survive? Good job!
This game is really well done, congrats! The tutorial was well done, and the graphics were simple and effective. I laughed as more and more screens appeared and it was almost impossible to keep track of things. Really! Well done. :D
I'm not very good with these games so I didn't get too far, but I really like how everything was themed with being glitchy. I wasn't too sure what to use the gun on, but I assumed it was the corrupted data that appeared? And I found it a bit difficult to move around with how the platforms were set up. (I died most of the time to moving left, falling off of the center one to my doom.) I think it's because I figured I could "walk" right over them, like you can sometimes do in mario games?
Either way, it's a very nice looking little game. The controls were nice and how the player moved around felt nice. I'm sure if I was better at this type of game I could've lived longer OTL
Cute game! This is pretty different from everything I've seen so far. Great job :D
Interesting game. Wish there was a goal or something. I thought it would be something like a 3D Go of sorts.
Very cute. Would be nice though if the characters did a little bit more though, like build little buildings or cut down the trees. Would also be great if you could put rivers, or erase placements.
Really good game. I enjoyed it a lot!
Fun little game. I enjoyed it! :)
Pretty cool little game. I suggest in the future to modify the placement of platforms or improve the controls a bit.
Double jumping with the platforms (that first screen where you learn it) was ok, but the last little bit was difficult to get the character over. I hit the wall too soon and using the double-jump didn't push me up and over the ledge when it looked like it could've.
Another case was with the teleportation learning part. That last section with the placement of the platforms was just too hard.
Another suggestion would be to change those red spikes/flowers to being thorns or something. Walked right into them the first time because they didn't look dangerous.
Good job! :)
This seems like it would be a very fun VR game. As everyone else mentioned, the ball does get stuck bouncing out of reach often. Being able to move the player and also having a little bit of randomness for the ball would be great.
As a side note, I also enjoyed the keyboard controls over the mouse controls.
Great job!
Good job on the art!
I find that it is hard at the beginning of the game to know who is talking. The narrator says "this girl beside me", but there is only one girl shown. Does that mean the narrator is male or female? It's unclear. I think it would be a lot better to have both sprites on the screen, with one coming a bit more forward if speaking, or darkening if not speaking. It would clear this up significantly.
As for the writing, I feel like there's no clear voice between the two characters. I figure one is a bit more genre-savvy (the narrator) but the other character is also equally so, so it's hard to differentiate.
As for the breaking the fourth wall, I feel it would've helped a lot if the narrator was on the screen, with the "present time" greyed out in the background scolding the audience.
Options in how the story would've progressed would've been great too. Give the player the option to freak out and try to exit, or to just chill out and let time pass. I feel like it doesn't feel natural that they're so laid back about the situation. I know it's brought up later, but it feels out of place.
There doesn't seem to be a focus in the writing, and a lot of excuses are used for their situation (the terrorists). Your game mood also jumps from serious to chilling out extremely quickly.
The ending was also very anticlimactic.
I feel spending a bit more time on the story, even if it's something very basic, would help a lot. And also, if you had time, to draw the narrator as well.
That all being said, great job for getting this done!
Great job with the game! I really loved the art and the audio. That being said, I hated every time the game would crash and I would have to restart from the beginning. This probably wouldn't have been such an issue if you had autosaves, or a game over screen instead of crashing.
Without the appropriate story-meta (ex. the story is about a robot turning you off life support or something) the crashing just seems like the game is unstable, rather than intended.
All that being said, this was a great entry!
I liked the aesthetic and the idea of the game, but I found that the controls were so difficult it was practically impossible to play. I tried on both keyboard and gamepad, and was more successful with the latter. My suggestion would be to speed up acceleration or turning (i.e have the truck function more like a toy than a car). I also had a lot of issues with the camera. I got stuck in a tiny corner and well, I couldn't get out so I had to restart.
Great job though! I can see this being really fun if the controls are improved :D
Nice little game. I liked the aesthetic and the little sound effects. The controls for first player weren't very obvious to me though. I thought for first player the arrow keys would be the fencing controls. The gamepad controls also didn't seem to work for me at all.
Great job!
Very interesting concept, however when I got to the um- rainbow colored room? Maybe room 3 or 4, I got very sick from trying to navigate the room so I had to stop playing.
Other than that, it would be nice if the mouse controls were better, turning with the mouse made it almost impossible to ever see which objects I could click on because it was always half way across my second screen and not in the main window.
It would also be nice for a "door unlock" sound effect when you find the item you're looking for so I don't spend my time looking for more items.
Great job!
This was a nice little game, I really liked the music that played and the watercolor effect and also how the room changed as your played.
One suggestion I would have would be to have the beats line up more with the notes the player needs to hit.
Great job!
It was pretty fun! I didn't really understand how to play at first, since the "how to play" didn't really have text, which I think would've clarified it even more. That being said, I did figure it out eventually.
Great Job!
This was really fun! I liked trying out all the different game options. Great job!
Great job \o/
My main complaint is that there isn't much to fighting, and it was hard to tell if I was doing anything to actually kill the monster.
Pretty fun little game. I quite enjoyed it. :D
I did have some lag, which caused me to miss air, or be pushed all the way to the back of the treadmill suddenly.
I would suggest having a few more air bubbles appear right before death so there's a chance for you to make up and keep going. I had a long stretch where none appeared and ended up dying.
Great job for <24 hours :D
I liked playing to try and get every ending, and the art was very nice.
I think the game would've been even better with audio to really set the move, and more animations. Another thing is that there were quite a lot of spelling mistakes, so in the future it may be best to have someone else proofread.
Great job :D
This was a really cool use of the theme. I also liked how the main controls was used in the start screen. Great Job!
This was a charming little game. I liked the SFX and how the game played. One thing to note is that clicking exit didn't work.
Great Job!
This was a really fun game. I spent a lot of time with it. :)
I really liked the simplicity and the difficulty curve. It was a lot more based on your skill, and if you used the upgrades there was an instant obvious change that you had basically leveled up.
I did have some difficulties with the game though. It was extremely hard for me to dodge any enemies, and it seemed like the amount of time I was given to attack vs. dodge was not equal. I'm not sure how much the dexterity went into that.
When you have the upgrade portion of the screens, seeing the letter "e" does not make me think to press the enter key. I pressed the space bar and "e" at some point thinking that was the confirm key.
I also immediately started to play the game using WASD instead of the arrow keys. This is probably because I never use the arrow keys. An option would be great.
There was also frame rate issues around wave 18 or so, usually when I got to execute a combo greater than 4.
Great Job \o/
Cute game and quite different. I liked the music that played when you dropped the apricot. I would've never guessed you needed to drop it on another sofa. I kept trying to drop it out the window.
It would be nice if it was more obvious to the player about when they could pick up the apricot. I spent a lot of time adjusting the camera to try and pick it up.
This was a really cute and fun game.
Unfortunately I got stuck in a few places and had to restart from the beginning. :(
This was a really fun game. I laughed at the whistling. Great job!
Great job! The art/audio/mood was really great!
I did have some trouble playing the game though. It was fun, but the gears at the bottom tended to move up way too quickly, so when I first started out I hardly ever made it to the third platform before I had to start over.
It would be great if they only started to move up after you had moved up at least one platform. Maybe two. Sort of like it's out of view and then, after climbing a bit, you realize that you only have so much time. I'm thinking like... Sonic and the Chemical Plant here. It's only later on that you realize you only have so much time and you have enough time to get out, but also you're probably going to die.
This was a really interesting game. I really enjoyed it. It was nice to sit back and watch humanity sort itself out after the 20 people mark.
I laughed at using gunshots to make people get close to each other.
This was a very cute game and puzzles were nice and fair. Great job \o/
Great job \o/
This was a really interesting implementation of the theme and it was pleasantly challenging.
One thing I'd like to note is that when you finish breaking all the walls to give some sort of indicator to leave the building. I was jumping around wondering if I had missed a wall or gotten them all until I figured to try and leave.
It would also be nice if you could kill those mice by dashing through them or something? Extra bonus for the new tenant. ;)
Great job! The tutorial made me laugh, but it's a shame that it didn't have a clear indication for when it was done. I was standing around waiting for something else to happen for a long time.
Otherwise it was pretty challenging :D
Great job \o/
This is fairly different from everything I've seen and it was pretty fun. :)
It would've been great if there was a SFX of some sort or music.
Also I figure you wanted me to play the game using the pogo stick to block things or to direct where to go but it was easy enough to just have it pointing down and bounce all the way to the top.
You may want to give the pogo guy more than one hit, and have more enemies or have them shoot faster/be more of a threat.
Some suggestions:
- It would be great if you had an in game tutorial
- It would also be great if you had some SFX or music
- The game started suddenly without warning (and then I died). It would be best to have a start screen of some sort (probably where you can show the controls)
- It would be great if moving levels happened faster or was an instant switch.
- Your animations were great, but I'm not sure what I was fighting.
- When you said portals, I didn't think those triangle things would be them. But also it was the only other thing in the room.
- Shooting takes too long.
- You probably shouldn't let the player move up levels without killing the enemies.
- Is there a reason you would ever need to go back to a previous level?
Good job! \o/
I liked the puzzles and how different this was from the other entries (Egyptian theme, puzzles, gravity, etc). I would suggest making those rooms a lot smaller and focused.
I found the tutorial section to be quite good, but as soon as you entered the main room it became overwhelming. I wasn't sure where to go or what to do. It was also extremely huge.
Great job!
The art and graphics were really nice, great job :) I figured it out fairly quickly after dying while crossing over my territory: it's a game of snake. I think your explanation for the type of game would make more sense to mention that instead of the idea of capturing territory.
As for the gameplay itself, I didn't really concern myself with the enemies at all because they tended to die right away, and I never used the dash because it was unnecessary.
Great job :)
Nice graphics and audio, but I found the game extremely frustrating. While I was reading the controls, the game started without my confirmation (ex. press space to start or after moving) so, I basically died immediately.
I found it hard to hit the enemies, and they tended to run to the other side of the house as I came for them, so it was a lot of back and forth before they killed me.
I didn't enjoy one hit and die.
It would be nice if while you were pressing down the windows were closed (but at a cost) like a cooldown or something? I found they opened way sooner than I needed.
Great job though, the mood was A+
Congrats on your first LD! :D
I didn't really understand what I needed to do. It wanted me to buy a gun? But even if I smashed all the blocks no gold (or the currency?) came out. All that left me with was those black shadow people wandering around the stage. I did figure out I needed to jump on the heads of the shadow guys, but, I died a lot. Small hit boxes?
After dying to them a few times it let me press Z to continue? (probably a bug).
I clear goal would be great. Maybe after not getting it after a certain amount of time? Also if you died in later stages you had a few chances to continue instead of doing it all over again.
Your controls with the jumping was nice though :)
This was really cute and I really enjoyed it. I loved the art, and it was actually kinda hard to get to the last few items (toast and hat). Great job :D
I laughed a lot when I first heard the "pew pew" sounds. It's rather fun and I quite enjoyed it.
One suggestion would be the ability to switch between weapons during a wave. I realized I preferred the pea shooter after trying out a different one, but was unable to pick it up and ultimately died.
I think it's a good start to something. :D
I think more options as you play, maybe the music changing to suit the teenager's choice (if you choose Metallica to have more of that sort of music playing), and to see the seasons change as you speed up time would be nice. It would also help if instead of days to maybe do the age of the teenager? Something more substantive to me than 8000 days would help.
Great job :)
I really liked the idea of going inside of the monolith after each room was done and being able to go back and forth. The music was nice too, as well as the general mood.
I would suggest rethinking the general layouts of some rooms. The platforms were tiny and I often fell off of them and I would eventually get back to where the previous key piece was, only to miss a jump (or an enemy would push me off) and have to redo the entire room all over again. It was rather aggravating.
Either a different layout (think Banjo-Kazooie or Mario) where I could go after a different key piece if I got stuck, or unlocking a ramp or shortcut of some sort after a lot of jumping sections would help.
Maybe a controller control scheme would help me more with the jumping? Also with my hand cramping after 10 minutes or so of playing.
Either way, great job nonetheless :D
I thought it was pretty good. I liked the visuals, especially for the little snowballs and the music was catchy and helped a lot with the setting.
Some suggestions:
- I feel like the wave shouldn't change or end until all the enemies for that wave are dealt with
- I didn't realize that some enemies move every other turn. Having a cool down indicator of some such above their head (ex. 1 turn till move) would help. I assumed they would move every turn.
- It would help if the room was smaller, I had to wander around trying to find the first enemy for wave 1.
- I'm not sure what setting the turns at the start of the game actually does.
Overall it was pretty fun :D
This was really fun. I kept playing over and over again trying to get a better score. I didn't realize that you could use the shirts to clean the stains off the floor until my third attempt lol Great Job :D
LD59 — Signal (7)
Keeper of the Wild Shores by ghpxi 2026-05-01T01:46:23Z ♥ 1
Interesting concept. It required a little bit of fiddling with it to figure out how to turn the ship. It was a bit difficult to select between ships and also direct them in a timely manner - perhaps it's just a skill issue? I found that sometimes it was difficult to get the timing for a dot vs. a dash down but that can likely be solved via configuration options if this were to be developed further. Otherwise the art and audio was well done and fit the mood just right. Great job!
Operation Alien Translation by Sheepolution 2026-05-01T01:20:12Z ♥ 3
Very interesting interpretation and fun little game. It was very well polished. Here's my translations :)
Screenshot 2026-04-30 211834.png
Receive & Repeat by TurboLaser 2026-04-30T04:00:54Z ♥ 1
Interesting idea. I think once you get it it's fairly easy to understand. Unfortunately the beginning of the game is heavily decided by the shop's RNG - I was only able to pass the first round after 5 or 6 tries. It felt very confusing since I didn't know if it was me or the game. Otherwise I enjoyed it! The music and the art worked well together :)
The Archives of Trevosa by celia14 2026-04-30T01:38:07Z ♥ 1
This was really enjoyable. I spent a lot of time working my way through and figuring everything out! Other than some obvious QoL improvements, I also think it would've been nice if we were able to assign translations to words that we figured out to help fill in the books. Great Job!
Dot Dash Mash by chybby 2026-04-26T23:54:56Z ♥ 1
This was such a lovely well done game. I appreciated the building of all the mechanics over time and how they were introduced. The music did well to not drown out the sound of the morse code. Also appreciated the UI would tell you if something was correct or not, as well as the letters to help signify the sentence/words you were creating. The visual element with the morse playing also helped a lot in understanding what was a long and short beep.
My only source of criticism is that the text boxes went through the dialogue a little too slowly.
Great job!
Beep Beep Until You're Rich! by dagon 2026-04-23T01:01:56Z ♥ 2
Really well done little game! The only thing I would mention is that I didn't realize the skill tree menu could move around at first so the tool tip at the top were cut off. I figured it out fairly quick though. Great job!
Fillmore's Island by Jeremy Ryan 2026-04-21T04:02:33Z ♥ 1
Lovely game! The artwork and music was very cute! I thought the puzzles were really designed well in how they got you to naturally move from one to the other. Going to echo some of the other feedback that sometimes the drone fell JUST out of range while moving towards the goal, needing to reset all the way back - was particularly frustrating on the last puzzle. Otherwise great job! :)