13 jellyfish by Four Quarters 2016-12-13T23:59:00
really nice style and music. I did take me some time to get into. like I wanted to swap units out, but the UI slided out. but it's still impressive for a jam.
Foon → Ludum Dare Explorer → Users → jeroenwimmers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | General Room | jam | 8 | 4.42 | 4.28 | 4.17 | 4.03 | 4.40 | 4.44 | 4.45 | 4.14 | 49 |
really nice style and music. I did take me some time to get into. like I wanted to swap units out, but the UI slided out. but it's still impressive for a jam.
*clap* *clap* *clap*
... *clap*
Good art and fun to play around with for a while, but I do feel it's gets a bit too random at some point. It's hard to figure out what you did wrong or how you can do it better after a missed shot.
some nitpicky things:
-the tutorial told me to aim starting from the ball, but you don't really have to. was confusing for a bit because it didn't calculate the angle from the center of the ball which I expected.
-the fades for restart, next level and all are really slow. especcialy with the restart it just takes too long
was hooked right from the beginning. really good music. gameplay took me while to figure out, but got it. then it seemed I could only destroy tanks and helicopters?
Impressive game! got me playing for quite a while. The music was spot on gameplay tight and it's a good play on the theme.
The difficulty ramp was nice unit I hit some point where it got frustrating. It's where you have to hit the button and traverse 2 screens to make it. first it was a bit confusing what which door activates when you hit the switch. some feedback for that would be nice. other thing was here that you had to do it perfectly. took me like 10 tries. after that the timing aspect became even tighter and at some point I just quit. it's where the door block the enemy and you have to jump on it tot reach the next activator.
I also got stuck for a bit on the open forest area. great art btw, but the mechanic there was a bit unclear and every time it switched it felt very random. some feedback, or line for that would've helped.
anyway I loved the puzzle aspect, timing not so much, but still a solid 4 stars
@wujood That's too bad:( thanks for letting me know.
Could you see if it works if you allow plug-ins? (see description)
Thanks all!
kawaii !!
surprising amount of levels with the limited mechanics. well done
DAMN this runs smooth! Nice graphics, nice sounds. The gameplay with just the punch seems a bit awkward. But very juicy nonetheless. good job!
aaah I feel so uncomfortable playing this!
is this what you wanted?!
this seriously gave me chills.
The art style fits the feeling of the game really well and is just very well done. especially the expressions in her face and the blinking. felt really alive. the postures also convey a lot.
The gameplay is what you'd expect from an adventure game. The part where you click the heart was surprising though. I don't no what it does, but it works really well.
great to see something no that 'gamey'
one small note: when alt-tabbing back to the game, the resolution was halfed and everything had weird purple colors.
I played it a second time and completed it. I'm glad I did. Really great game, can't recommend it enough
Impressively gorgeous.
Such style!!
such a happy game:)
Impressive, even used your own engine in C, damn.
Game had a great atmosphere and great art.
Music was fitting.
Gameplay took me a bit to figure out, but got it in the end.
I think you could improve the explanations by just using icons. like if you need 1 food for a machine, it shows 1 food icon with a minus. and you can do the same for the energy you get.
I didn't finish the game because it was pretty hard. It made me curious though as to what this projects he's working one was.
definitely claustrophobia inducing. especially the first time when everything closes in and there's way too many enemies around. And I couldn't get past that. Seems I never have enough money to buy a cool gun. But there's definitely a lot of upgrades, so there must be more after that?
anyway, the room scaling works well and makes everything pretty frantic. great mechanic.
...
yay, before sending this, I played one more and got past the 2nd wave. not sure what decides its end though, but I made it. the shooting enemies are pretty cool. keeps you focused even more. The green dogs I hate the most. you can't see when they're gonna attack until they've hit you.
I would've liked to see more, but it's so hard:(
fun concept and great voice. just found it a bit hard to play:(
Downloading takes a really long time for me:(
Its like a biography of every starting pixel artist.
good art and music, I like the tension. gameplay can become a bit repetitive though