tweekus 2026-04-21 09:04
Nice idea, art and sound is good too. Good job
Foon → Ludum Dare Explorer → LD59 → Receive & Repeat
By turbolaser
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 169 | 3.92 | 37 | |
| Fun | 143 | 3.82 | 37 | |
| Innovation | 215 | 3.72 | 37 | |
| Theme | 24 | 4.52 | 36 | |
| Graphics | 288 | 4.00 | 36 | |
| Audio | 166 | 3.87 | 35 | |
| Humor | 491 | 2.59 | 35 | |
| Mood | 468 | 3.55 | 36 |
Nice idea, art and sound is good too. Good job
cool idea, wish there would be more JUICE and gamefeel
Very catchy gameplay! I’d definitely like more visual dynamism, but the gameplay & gamefeel definitely carries the game! Good job as a gamedesigner.
good art
Good job! Balatro with radios. I would love to see what this would look like in a fully fleshed out game.
I love it, but also I'd appreciate not starting ALL over again if i didn't pass one round. This is the only problem, that frustrates me, other (music, graphics, gameplay) is really good!
I love it, but also I'd appreciate not starting ALL over again if i didn't pass one round. This is the only problem, that frustrates me, other (music, graphics, gameplay) is really good!
Nice concept with pleasant visuals and audio. I enjoyed the overall feel of the game.
I would love to see more progression and maybe a slightly more detailed tutorial. I ended up choosing upgrades quite randomly and still reached 12,000 in me first try, so a bit more guidance or balance could make the experience even stronger.
Great work overall!
@discomorphine Thank you for the feedback, I appreciate it! Starting completely over is an established part of the genre. More polished games usually add a meta layer to smooth out the frustration. I did not have time to implement that within the jam.
@nadia-pixel Thank you for the kind words and the detailed feedback! I completely agree that the game is currently lacking a tutorial.
Cool core idea, like how balatro loop was implemented into game. But need to rework balance, i fould only 1 way to complete it (stack a pink radio with repeaters). Other radios are only narrowly used or just useless.
Для меня спокойная расслабляющая игра. Сделано очень хорошо и приятная музыка. Не сразу разобрался что к чему , но играть понравилось)
@custodi Thank you for the feedback! I agree that the balance still needs work. That said, the pink radio is definitely not some item required to beat the game.
It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.
1.jpg Feels polish and very satisfying! From what can be improved, I would change the font of the item descriptions, also on large numbers, the numbers stick together. I would add a button that highlights all repeaters and transmitters.
@x2shadow Thank you so much, I am happy to see the victory screen. I will definitely take the feedback into account - yes, there is a problem with the fonts, and I will fix it in the future.
Interesting idea and good implementation of theme. It is fun to sit and try to figure out the best chain combination. Also very nice sounds. Great work.
Nice one! I am deeply in love with the concept of this game and would like to play the full game if you ever consider to polish and release it. Also liked the visuals!
Love this type of games! Very fun and great entry overall!
Honestly such a cool game, and I really tried to get as far as possible but the balancing is a tad off :> i'd love to play again if you choose to fix that <3
@dekisenpaitm Thanks for the feedback! I do not have many ideas yet on how to fix the balance. For example, another player says they reach 5,150,963,000,000 in round five when only 1,814,400,000 is required. So I do not know who to believe, especially since very few people share screenshots of their builds.
@turbolaser i totally understand, and let me tell you that balancing is the worst thing one has to do when building a game haha, well i played like 11ish~ rounds and i never made it past the 60k point -> either i rolled really bad in the shop which than left me without coins at the end of the round to upgrade further or i just missed one last signal hit to go past the goal. I usually started early with the yellow thingies which give 100 points right of the bat, added as many multipliers as I could and usually made it to 50-59K i was always just off for a bit.
love the style and how you chose to interpret the theme. The bgm is a bit jarring after a while and some of the text seem to be blurry (in the browser version). But i really think the game has potential and would love to play it again ^^
@letssnack Thank you! If you play it on Itch, the text is not blurry - leaving the web build here was a mistake. To be honest, I really like what I made this time too.
@dekisenpaitm Coins are very important at the start of the game. The first rounds are easy to get through, so it is better to focus on whatever gives you coins.
Loved this game! I'm amazed that this was done for a jam. The art is great, the sounds work well, controls are smooth, and the gameplay is really fun. Just the right combination of strategy + RNG for a rougelite = super addicting. I will definitely be playing this one again in the future to see if I can make it to the very end.
Loved it 10/10 my favorite game so far, I almost won but then changed my setup and lost :( Receive & Repeat _ ldjam.com _ Ludum Dare game jam - Google Chrome 2026-04-27 9_25_25 AM.png
Love the game! It has a lot of potential for a post-jam continuation. Well done
Love the game! I kinda suck at these kinds of games though, so I could not get past level 4, but I had fun nevertheless! I think the jump to 12000 points is a bit too steep. In my opinion there should have been a level with 8000 points in between 3 and 4 The graphics look attractive and gets the point across
now i can finally go to bed
Screenshot 2026-04-27 214749.png
ok sadly it wont accept my screen but i finished 10/10 with a gazillion of points haha
@wouter52 Thanks for the feedback and for sharing your opinion! The point of games like this is to make assumptions and test them in play. Losing is part of the game. It is just information that your assumption was wrong. Simplifying things usually does not make a game more interesting. It risks making it boring for everyone.
@dekisenpaitm Thank you for sharing!
Mixed feelings about the game. It looks cool, but the gameplay is extremely unintuitive. It feels like there’s some kind of optimal strategy, but I don’t really feel like searching for it, since all meaningful actions only happen during placement—and then you just find out later whether it worked or not.
If you could rearrange, add, or sell signals while they’re being sent, that would add the sense of dynamics the game is currently lacking.
But honestly, I probably just didn’t fully understand the game.
@cat-in-hat-games Thank you, I was using Backpack Battles as a reference for what happens on the game board - of course within the limits of what I could make during a jam. If you have played Backpack Battles, would you say it is more intuitive than my game?
Interesting idea. I think once you get it it's fairly easy to understand. Unfortunately the beginning of the game is heavily decided by the shop's RNG - I was only able to pass the first round after 5 or 6 tries. It felt very confusing since I didn't know if it was me or the game. Otherwise I enjoyed it! The music and the art worked well together :)
@pmarincak Thank you for the feedback! My idea was that if the shop has either the yellow phone or the red basic receiver, then the first round should be guaranteed to be beatable. And if the player gets lucky, they can buy something that gives them tempo - coins or a repeater.
In theory, the game does not really protect against extreme bad luck, but it feels like within 5-6 attempts, one of those options should show up.
Signalatro
* The round speed can be faster, maybe add a speed up button. * I would like to see the range of a radio if I hover over it between rounds, maybe even something to show all signal ranges. * Rig the randomness or place a working chain so I cannot lose the first round. * I love a lock mechanic for shops in this kind of games. * There is only one cheap receiver that can fix my economy at the beginning, so it is very easy to death spiral because I cannot afford any of the coin generators.
5.jpg 6.jpg 7.jpg 8.jpg 10.jpg
I bookmarked it so I can come back to it and play through it 😄👍
@kanagg Thank you so much for such detailed feedback! I really appreciate it. I agree with every point and will add them to the backlog for the post-jam version.
That is 10 out of 10 for me! Really love the cleaver signal mechanic. Presentation and music are also well made. My only complain would be every time you have to restart the volume restart too. That is it. Amazingly well done game!
@zimny11 Thank you, I am happy to receive feedback like that. Yes, by the time I noticed the sound issue, it was already too late to reupload it, although maybe I was taking it too seriously and should have at least reuploaded it on Itch.
Interesting idea! The game is nice and polished. Sometimes shop gerenation doesn't give you any good options but I think it's fine. Also music is cool.