The game has a funny style, but I still didn't figure out how to play it correctly, I zoomed in on the camera and heard the melody, and still couldn't figure out how to make decisions not at random.
Довольно напряженно, особенно с учащением пульса и движением монстра на встречу к тебе со временем, было бы еще страшнее увидеть монстра сразу ближе к себе
It's very cool that the goal of the game changes over time, and the graphics are stylish. I had to make 5 full-fledged attempts to complete the game. Sometimes the places of the shots are not clearly visible and the shot occurs quite quickly.
An interesting game concept, it was a little difficult to figure out and I didn't quite understand why traffic lights are needed if you can turn green on the quadcopter itself.
The game has a nice design, but I still haven't figured out what the enemy torpedoes are. The turn for aiming is slow, which makes the enemy ships have time to sail away
The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.
Funny references and the game is great, but to be honest, I didn't finish playing. I wanted to get there a little faster, because over time, all the signals start repeating themselves.
It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
It's a very beautiful and slightly melancholic game, the only thing that upset me was that I couldn't do anything but upgrade and wait for the money to accumulate
It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.
The game becomes exciting when you get into a wave, and the camera's distance is smooth and feels great, but when you can't keep moving along the wave because of it, I'd like to be able to lengthen the arc a little in flight, not just shorten it.
This game has a powerful atmosphere, but the limited supply of energy is annoying and you have to wait for it to recover or you fall off the wall because of it, when parkour is almost over.
When I bought a place for the first turret, it turned out to be useless — it was surrounded by grass on all sides, while the enemies move only along the road. The improvement of the turret was also frustrating, because it had virtually no effect on the affected area.
A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.
Quite an amazing implementation of the mechanics of frequency selection, it's nice to watch how the frequency takes the desired position automatically.
LD59 — Signal (34)
Apollo's Gift by dikkop 2026-05-07T19:22:02Z ♥ 1
The game has a funny style, but I still didn't figure out how to play it correctly, I zoomed in on the camera and heard the melody, and still couldn't figure out how to make decisions not at random.
Dread Frequency by Roitchie 2026-04-26T06:09:57Z ♥ 3
Довольно напряженно, особенно с учащением пульса и движением монстра на встречу к тебе со временем, было бы еще страшнее увидеть монстра сразу ближе к себе
NAOS 750 AM by niterich 2026-04-26T05:58:21Z ♥ 0
The tower is cool, no matter how hard I tried, I couldn't get into the signal.
Snowstorm by mathemagics 2026-04-26T05:51:40Z ♥ 1
It's cool that the concept of the game is changing, but the energy is running out too fast and it seems that it cannot be restored.
Call of the Signal by nexusasx10 2026-04-26T05:42:24Z ♥ 2
It was a great atmosphere, but walking in search of a signal seemed slow.
Inside a Sun by bonedaddy 2026-04-25T17:20:17Z ♥ 1
It's an unusual game, but it can be too difficult to navigate in space.
Signalien by jnur 2026-04-25T16:52:42Z ♥ 1
It's very cool that the goal of the game changes over time, and the graphics are stylish. I had to make 5 full-fledged attempts to complete the game. Sometimes the places of the shots are not clearly visible and the shot occurs quite quickly.
Signal Overload by ursagames 2026-04-25T14:07:23Z ♥ 0
There is no health indicator and it is not always clear how some abilities work.
Nowhere Station by JCoMcL 2026-04-25T12:10:27Z ♥ 0
The choice of color palette is very cool, but for me the game turned out to be too much text.
Dead Light, Green Light by ComicSans 2026-04-25T12:03:04Z ♥ 1
An interesting game concept, it was a little difficult to figure out and I didn't quite understand why traffic lights are needed if you can turn green on the quadcopter itself.
The Hunt for Red April by XeduR 2026-04-25T11:52:12Z ♥ 1
The game has a nice design, but I still haven't figured out what the enemy torpedoes are. The turn for aiming is slow, which makes the enemy ships have time to sail away
Signal Garden by KenForest 2026-04-24T16:16:08Z ♥ 1
The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.
RETURN//NULL by ShadyShade 2026-04-24T16:08:20Z ♥ 1
The cool feeling of flying and the feeling of flying
Dicebound by Derly 2026-04-24T15:55:48Z ♥ 2
Stylish shaders, and acceleration feels very cheerful. The quota in the game increases slowly, which causes risk and interest to disappear over time.
Mail Cats by kkkyia 2026-04-24T15:35:04Z ♥ 2
The game is cute, and the sun effect is cool.
Platforms that are at the bottom are poorly visible due to the particles in front of them.
Follow my ski-gnal! by Ansible 2026-04-24T15:29:19Z ♥ 1
It's really unusual and quite difficult in a good way.
Astroscanner by DiElecktrik 2026-04-24T15:17:29Z ♥ 2
Funny references and the game is great, but to be honest, I didn't finish playing. I wanted to get there a little faster, because over time, all the signals start repeating themselves.
Jester’s Vesper by stisdan 2026-04-24T14:47:34Z ♥ 2
It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
Farewell by Termegus 2026-04-24T14:02:21Z ♥ 1
It's a very beautiful and slightly melancholic game, the only thing that upset me was that I couldn't do anything but upgrade and wait for the money to accumulate
Observer by zidan-banan 2026-04-24T13:56:15Z ♥ 2
It's atmospheric and adding a foreground with sprites is cool, but unfortunately I couldn't get past the first piece.
Receive & Repeat by TurboLaser 2026-04-24T13:48:44Z ♥ 1
It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.
Signal surfer by poddub 2026-04-24T13:40:33Z ♥ 1
The game becomes exciting when you get into a wave, and the camera's distance is smooth and feels great, but when you can't keep moving along the wave because of it, I'd like to be able to lengthen the arc a little in flight, not just shorten it.
LEAVE by Kwetka 2026-04-24T13:16:02Z ♥ 2
This game has a powerful atmosphere, but the limited supply of energy is annoying and you have to wait for it to recover or you fall off the wall because of it, when parkour is almost over.
Criminal Does Not Dream of Wizard Boy Policeman by havearollonthefloor 2026-04-21T19:19:20Z ♥ 1
It's great to see such mechanics, considering how much time was spent on its development, and even with the presence of a full-fledged tutorial.
Dignal by Rafa Fiedo 2026-04-21T19:12:10Z ♥ 1
Great SFX
Glacier Call by Kerioth 2026-04-20T19:17:55Z ♥ 2
The game is very beautiful, but it is clear how it ends, because after finding the fifth radar, there is no action left for interaction.
TestGame by DinoCat 2026-04-20T18:48:04Z ♥ 0
The whole game feels like just a combination of rectangles, the mechanics and goals are unclear.
WAVE by alextudor4273 2026-04-20T18:45:29Z ♥ 0
The slider mechanics seem somewhat complicated and boring.
Remote pest control specialist by sledzik 2026-04-20T18:40:42Z ♥ 2
When I bought a place for the first turret, it turned out to be useless — it was surrounded by grass on all sides, while the enemies move only along the road. The improvement of the turret was also frustrating, because it had virtually no effect on the affected area.
Roadkill junction by BadPiggy 2026-04-20T18:30:31Z ♥ 0
A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.
RADIO CORE Last Signal by attentionadmin 2026-04-20T18:17:13Z ♥ 1
It is unclear how to play this game
Hadopelagia by Sirplop 2026-04-20T16:01:58Z ♥ 1
The game is atmospheric and immersive, but I still haven't figured out if I've reached the end or just couldn't find a way on.
Search of the Signal by duudel 2026-04-20T15:48:21Z ♥ 0
Beautiful graphics, but I still haven't figured out how the scanner works.
Rogue Signal by SourceCodeSorcerer 2026-04-20T10:32:19Z ♥ 0
Quite an amazing implementation of the mechanics of frequency selection, it's nice to watch how the frequency takes the desired position automatically.