Signal Overload by ursagames 2026-04-25T14:07:23Z
There is no health indicator and it is not always clear how some abilities work.
Foon → Ludum Dare Explorer → Users → Shernik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Without Brakes | compo | 243 | 3.07 | 3.24 | 2.41 | 2.62 | 3.71 | 3.08 | 3.08 | 3.16 |
There is no health indicator and it is not always clear how some abilities work.
The game has a funny style, but I still didn't figure out how to play it correctly, I zoomed in on the camera and heard the melody, and still couldn't figure out how to make decisions not at random.
Довольно напряженно, особенно с учащением пульса и движением монстра на встречу к тебе со временем, было бы еще страшнее увидеть монстра сразу ближе к себе
The tower is cool, no matter how hard I tried, I couldn't get into the signal.
The choice of color palette is very cool, but for me the game turned out to be too much text.
An interesting game concept, it was a little difficult to figure out and I didn't quite understand why traffic lights are needed if you can turn green on the quadcopter itself.
The game has a nice design, but I still haven't figured out what the enemy torpedoes are. The turn for aiming is slow, which makes the enemy ships have time to sail away
When I bought a place for the first turret, it turned out to be useless — it was surrounded by grass on all sides, while the enemies move only along the road. The improvement of the turret was also frustrating, because it had virtually no effect on the affected area.
A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.
The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.
It's really unusual and quite difficult in a good way.
The game is atmospheric and immersive, but I still haven't figured out if I've reached the end or just couldn't find a way on.
It is unclear how to play this game
The game is very beautiful, but it is clear how it ends, because after finding the fifth radar, there is no action left for interaction.
Beautiful graphics, but I still haven't figured out how the scanner works.
It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.
The cool feeling of flying and the feeling of flying
Quite an amazing implementation of the mechanics of frequency selection, it's nice to watch how the frequency takes the desired position automatically.
Funny references and the game is great, but to be honest, I didn't finish playing. I wanted to get there a little faster, because over time, all the signals start repeating themselves.
It's atmospheric and adding a foreground with sprites is cool, but unfortunately I couldn't get past the first piece.
It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
The slider mechanics seem somewhat complicated and boring.
@drtizzle, looks like I forgot to make the UI adapt to different monitor sizes.
@ruthiepee,thank, I didn't notice that I made a mistake when writing the instructions.
@hammeredzombie, I don't like the archives either, but unfortunately the web-build didn't compile, so I had to leave only the zip.
@henk, Thanks for the feedback, I thought about your observation about cars and decided that it was really worth increasing the recharge time of the horn. Although, as an option, it would be possible to allow the horn only next to the car, but I didn't want to take away the player's ability to constantly hum, because it gives him some freedom.
@ciaranw Wow, no matter how much I played, I couldn't go beyond 95 km/h, so I think you're in first place in this game.
@theoratkin I have to upset you, it looks like you're the only one who sees amogus.
It was a great atmosphere, but walking in search of a signal seemed slow.
It's cool that the concept of the game is changing, but the energy is running out too fast and it seems that it cannot be restored.
The game becomes exciting when you get into a wave, and the camera's distance is smooth and feels great, but when you can't keep moving along the wave because of it, I'd like to be able to lengthen the arc a little in flight, not just shorten it.
Great SFX
It's great to see such mechanics, considering how much time was spent on its development, and even with the presence of a full-fledged tutorial.
It's an unusual game, but it can be too difficult to navigate in space.