FoonLudum Dare ExplorerUsers → Shernik

Shernik

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalWithout Brakescompo2433.073.242.412.623.713.083.083.16

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Shernik

LD59 — Signal

Signal Overload by ursagames 2026-04-25T14:07:23Z

There is no health indicator and it is not always clear how some abilities work.

Apollo's Gift by dikkop 2026-05-07T19:22:02Z

The game has a funny style, but I still didn't figure out how to play it correctly, I zoomed in on the camera and heard the melody, and still couldn't figure out how to make decisions not at random.

Dread Frequency by Roitchie 2026-04-26T06:09:57Z

Довольно напряженно, особенно с учащением пульса и движением монстра на встречу к тебе со временем, было бы еще страшнее увидеть монстра сразу ближе к себе

NAOS 750 AM by niterich 2026-04-26T05:58:21Z

The tower is cool, no matter how hard I tried, I couldn't get into the signal.

Nowhere Station by JCoMcL 2026-04-25T12:10:27Z

The choice of color palette is very cool, but for me the game turned out to be too much text.

Dead Light, Green Light by ComicSans 2026-04-25T12:03:04Z

An interesting game concept, it was a little difficult to figure out and I didn't quite understand why traffic lights are needed if you can turn green on the quadcopter itself.

The Hunt for Red April by XeduR 2026-04-25T11:52:12Z

The game has a nice design, but I still haven't figured out what the enemy torpedoes are. The turn for aiming is slow, which makes the enemy ships have time to sail away

Remote pest control specialist by sledzik 2026-04-20T18:40:42Z

When I bought a place for the first turret, it turned out to be useless — it was surrounded by grass on all sides, while the enemies move only along the road. The improvement of the turret was also frustrating, because it had virtually no effect on the affected area.

Roadkill junction by BadPiggy 2026-04-20T18:30:31Z

A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.

Signal Garden by KenForest 2026-04-24T16:16:08Z

The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.

Follow my ski-gnal! by Ansible 2026-04-24T15:29:19Z

It's really unusual and quite difficult in a good way.

Signalien by jnur 2026-04-25T16:52:42Z

It's very cool that the goal of the game changes over time, and the graphics are stylish. I had to make 5 full-fledged attempts to complete the game. Sometimes the places of the shots are not clearly visible and the shot occurs quite quickly.

Hadopelagia by Sirplop 2026-04-20T16:01:58Z

The game is atmospheric and immersive, but I still haven't figured out if I've reached the end or just couldn't find a way on.

RADIO CORE Last Signal by attentionadmin 2026-04-20T18:17:13Z

It is unclear how to play this game

Glacier Call by Kerioth 2026-04-20T19:17:55Z

The game is very beautiful, but it is clear how it ends, because after finding the fifth radar, there is no action left for interaction.

Search of the Signal by duudel 2026-04-20T15:48:21Z

Beautiful graphics, but I still haven't figured out how the scanner works.

Receive & Repeat by TurboLaser 2026-04-24T13:48:44Z

It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.

Dicebound by Derly 2026-04-24T15:55:48Z

Stylish shaders, and acceleration feels very cheerful. The quota in the game increases slowly, which causes risk and interest to disappear over time.

RETURN//NULL by ShadyShade 2026-04-24T16:08:20Z

The cool feeling of flying and the feeling of flying

Farewell by Termegus 2026-04-24T14:02:21Z

It's a very beautiful and slightly melancholic game, the only thing that upset me was that I couldn't do anything but upgrade and wait for the money to accumulate

Rogue Signal by SourceCodeSorcerer 2026-04-20T10:32:19Z

Quite an amazing implementation of the mechanics of frequency selection, it's nice to watch how the frequency takes the desired position automatically.

Astroscanner by DiElecktrik 2026-04-24T15:17:29Z

Funny references and the game is great, but to be honest, I didn't finish playing. I wanted to get there a little faster, because over time, all the signals start repeating themselves.

Observer by zidan-banan 2026-04-24T13:56:15Z

It's atmospheric and adding a foreground with sprites is cool, but unfortunately I couldn't get past the first piece.

Jester’s Vesper by stisdan 2026-04-24T14:47:34Z

It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.

Mail Cats by kkkyia 2026-04-24T15:35:04Z

The game is cute, and the sun effect is cool.

Platforms that are at the bottom are poorly visible due to the particles in front of them.

LEAVE by Kwetka 2026-04-24T13:16:02Z

This game has a powerful atmosphere, but the limited supply of energy is annoying and you have to wait for it to recover or you fall off the wall because of it, when parkour is almost over.

TestGame by DinoCat 2026-04-20T18:48:04Z

The whole game feels like just a combination of rectangles, the mechanics and goals are unclear.

WAVE by alextudor4273 2026-04-20T18:45:29Z

The slider mechanics seem somewhat complicated and boring.

Without Brakes by Shernik 2026-04-22T05:47:17Z

@drtizzle, looks like I forgot to make the UI adapt to different monitor sizes.

Without Brakes by Shernik 2026-04-22T06:34:04Z

@ruthiepee,thank, I didn't notice that I made a mistake when writing the instructions.

Without Brakes by Shernik 2026-04-22T06:43:01Z

@hammeredzombie, I don't like the archives either, but unfortunately the web-build didn't compile, so I had to leave only the zip.

Without Brakes by Shernik 2026-04-23T17:13:46Z

@henk, Thanks for the feedback, I thought about your observation about cars and decided that it was really worth increasing the recharge time of the horn. Although, as an option, it would be possible to allow the horn only next to the car, but I didn't want to take away the player's ability to constantly hum, because it gives him some freedom.

Without Brakes by Shernik 2026-04-27T19:37:15Z

@ciaranw Wow, no matter how much I played, I couldn't go beyond 95 km/h, so I think you're in first place in this game.

Without Brakes by Shernik 2026-04-28T15:11:46Z

@theoratkin I have to upset you, it looks like you're the only one who sees amogus.

Call of the Signal by nexusasx10 2026-04-26T05:42:24Z

It was a great atmosphere, but walking in search of a signal seemed slow.

Snowstorm by mathemagics 2026-04-26T05:51:40Z

It's cool that the concept of the game is changing, but the energy is running out too fast and it seems that it cannot be restored.

Signal surfer by poddub 2026-04-24T13:40:33Z

The game becomes exciting when you get into a wave, and the camera's distance is smooth and feels great, but when you can't keep moving along the wave because of it, I'd like to be able to lengthen the arc a little in flight, not just shorten it.

Dignal by Rafa Fiedo 2026-04-21T19:12:10Z

Great SFX

Criminal Does Not Dream of Wizard Boy Policeman by havearollonthefloor 2026-04-21T19:19:20Z

It's great to see such mechanics, considering how much time was spent on its development, and even with the presence of a full-fledged tutorial.

Inside a Sun by bonedaddy 2026-04-25T17:20:17Z

It's an unusual game, but it can be too difficult to navigate in space.