Locked'goshi by StabAlarash 2020-04-20T22:35:16Z
Love the theme, lots of people can relate to this basic concept.
Foon → Ludum Dare Explorer → Users → Andrew Hoyer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Ten Second Dash | jam | 491 | 3.60 | 3.69 | 2.52 | 2.10 | 2.65 | 3.25 | |||
| 2021 | 48 | Deeper and deeper | Snake in a Cave | jam | 929 | 3.50 | 3.35 | 3.00 | 3.54 | 3.71 | 3.33 | |||
| 2020 | 46 | Keep it alive | Water the Flowers | jam | 2215 | 2.97 | 2.90 | 2.34 | 3.70 | 3.04 | 3.04 | 2.11 | 2.89 |
Love the theme, lots of people can relate to this basic concept.
A clever platformer for the short time available, nicely done.
Interesting idea, like a tower defense game. Definitely has some potential to be expanded, more levels, etc.
Really enjoyed this entry. Played through every level and was disappointed when there wasn't more...
I loved the relaxed feel to this game. For a short example like this, I would have liked to see the platforms a little easier to navigate, but generally a nice concept, and the graphics are really great.
Enjoyed this one enough to bookmark for later, and shared on Twitter as well.
An enjoyable little game. I feel the player needs a little more fuel, as if you get at all stuck and have to burn around a bit, you run out before you can find the next landing place. Still, very clever and done in 48 hours, really well done.
A fitting theme and a lot of fun on top of it. The toilet paper drops are awesome.
Super fun, probably 1st or 2nd best in terms of fun of the games I have played so far. A little chaotic, but I guess that just adds to the fun. I bookmarked it so I can play it more later...
This looks like a lot of fun. Took me two games to understand what was going on, but it turned out to be a lot of fun, and I have bookmarked this for later play. Well done.
I was happy to come across something made in Scratch. Definitely some issues with the game itself, but if you're a beginner, keep going with it and you will improve.
@kasperhangard Yeah, the spawn rate probably needs some adjustment, but the overall goal was to keep it more limited because I ran into cases where you could pretty much play indefinitely. Thinking about it a bit more, one way to make it better without making easy would be to have more water, but each drop is available only for a limited time before disapperaing. Thanks for the feedback!
@windfall890 Indeed? I never saw that happen, and I am surprised since as far as I know, Pixelbox.js doesn't have any physics and I did not include any other libraries. Still, there could be some kind of glitch in there causing weird behavior. Thanks for the feedback.
@eldar Thanks for the feedback. The score is actually the number of seconds. Initially I realized that there may be a strategy in saving only one flower, and that was true. To prevent that, the speed of withering increases as each flower dies. With only one left, it's basically frantic mode where you can survive for a while but you're about to lose soon, so keeping more is definitely better. Whether 2 or 3 is most optimal, I didn't test.
@eldar I updated the game page now so it includes controls as well as a clear description of the gameplay. Thanks for your notes on this.
The most polished game I've tested so far, and a lot of fun. One aspect I really liked is now some enemies move fast but have low HP, and others are really slow but take a ton of hits. Very well done.
High marks for this. I'm not even sure it's working right, and I don't see anything under Yeast Counter, but it doesn't matter. Just the fact that you can pick up and pour these items, see some reaction, and then just throw around the items makes it super fun.
This is really clever, definitely a great concept and a good use of the theme. All I can ask for is to be able to use Space to jump too. Very well done.
I like the fact that there was a bit of a story behind even a simple game. I had an issue though. When pressing the down arrow key, the browser (Firefox) was responding to it and moving the screen down as well. Never seen that happen with a web game like that.
This game stands out among so many more typical ones. I really liked the idea here, and am going to bookmark this for later. It also looks like you put some good effort into level design, so nice work on that as well.
Pretty sure this is the first time I've seen a "shoot 'em down" - clever. Also, loved the dialogue, which was actually pretty funny.
Really love platformers that do something different. Easy to pick up on, mechanics that are natural. All around a great game, well done.
Very clever. It takes a few tries to figure out what's going on, but it's actually pretty fun. One problem I ran into was that I bought too much O2 by accident and wasn't able to find enough money for the flashlight before dying trying to randomly search in the dark. I guess that's part of the challenge. Congrats on the great game.
Saw your share, thought I'd come by and check out your game. One thing I'd like to see is the difficulty level ramp up a lot more quickly. Give the player a chance to get used to the game, then start hitting them with some real challenges. Especially in a jam setting where people are spending at most a couple of minutes per game.
I appreciate a good platformer, and you went the extra mile of making a multi-character one. I think I'll bookmark this - my kids will love it. I might play it too -- if I have time. My one criticism is that the intro is a little long. Let me move through the text faster, or put more of it on the screen at once. I only suggest this for jam games because people want to get to the game really fast. Anyway, nice work on this. Good marks from me!
Really love the style. Made it a ways in, without fully understanding how to properly use the jump bar. Still, it was fun and something totally different.
Super fun. High marks across the board. I think this would be really great with a controller for directional movement as I tend to get tripped up thinking "W" is move ahead rather than the upward direction. Anyway, awesome job on this.
This game really hits it on the innovation scale. It's the first time I've come across at 2-player game, but I still had fun playing it alone. I'm going to save this one and play it with my family later.
You've really done a lot here in a short time, and I like the fact that you did the voice acting with some good humour. I ran into one problem where I couldn't finish a level, and couldn't self destruct on enemies, so I was stuck with no way to restart the level.
Well, you've made a platformer, so there's that! I keep working with other simpler 2D formats due to time. Anyway, congrats on using a course to help build something and at least get it launched!
This looks really nice, very impressive for a game jam. Looks like there's some depth here and will need to come back to explore a bit more. I'm not sure why, but there wasn't any "water", just empty or black space. Maybe a browser glitch or something (Firefox, Mac OS). Very nicely done.
Zoomed around this universe for a while. I think this type of game probably needs more time to play. Definitely some good potential here, and some great work for a compo entry.
Definitely a winner. Something that could be played a lot of. I'd say it's the perfect amount of difficulty right from the start. Very nicely done.
Once I got going this was a lot more fun than it first appeared. I think I may have broken it though, as I ended up as a flying sub. Very cool game for the amount of time available.Screen Shot 2021-04-28 at 1.46.05 PM.png
@bhanosthegamedev Thank you for noting the tail. I had the tile for it but ran out of time last night. I took some time at lunch today to update it so the tail is shown properly instead of an awkward square end.
@paulhocker The secret to the less-than-ideal animation is that instead of drawing the snake freeform, it is drawn as a tilemap of its own. That means the animation happens a tile at a time. I was already learning a number of things with tiles and layers with this engine, plus trying to teach my kids some coding, etc, so I had to keep a few things simpler in order to launch. Thanks for playing and rating!
@aboogoost Thanks for the feedback. You're right about the quick actions. I thought about implementing some kind of queue which would hold up to two key presses and use them at the next available move times, both preventing unrealistic crashes, and allowing some clever play by playing a couple of moves ahead for tight turns. If only there was one more day...
@hoeleboele Your suggestion for WASD controls as well makes total sense -- I appreciate that feedback.
@yellowsalamander I knew this would be a problem, so I tried to keep the holes away from objects and walls, but inevitably they need to be somewhat close, and a little memorization is needed to do well. Thanks for playing!
@atom You're right - a couple of extra sound effect (eating an apple, falling through the hold) would add a lot to the game.
@fearawl & @judgeclark - Thanks for playing. I started out with grand ideas of making 100 levels, but there just wasn't time for that. So there's only 7 levels, with simple gameplay. I will consider expanding on this idea and making a more advanced version later.
@nsadie Thanks for the feedback. A slight pause could work, or perhaps just slightly better level design to ensure enough space. My son is 11. The key is to first get them interested in games, then show them how you're making games, perhaps get some feedback. Let them be testers. One of my kids still asks to play this game after school sometimes. Then later find the skills they have to expand your team.
@eldogg Thanks for still being around for ratings this late in the game!
Really enjoyed the calm nature of this game. I guess the goal is to move the least possible to save energy, which I didn't catch right away. Another way to make this more challenging faster would be to have debris rising up as well which would damage you. Overall, a neat idea.
By the sounds of it, there's a lot of content here for a short amount of time. Only had a few minutes to play, but this looks really interesting. Nicely done.
This is not my style of game at all, but it totally sucked me in and I played right to the end. High marks all around.
I'm very impressed by the look and feel of this game. The instructions, etc, all really nicely done. Unfortunately, I dug around for quite a while, had to self destruct many times, and never found a gem. Still, really like the effort and attention to detail.
Interesting idea. Had some issues with key presses (space). Overall it seems like there is some good potential, but with a limited time frame (a few minutes), the game objective and workflow needs to be a little more well defined.
Only the second game I've played in LD48 so far that really had that scary feeling of "what's coming around the corner?" The only thing that tripped me up was that WASD moved you in exactly that direction, and not in relation to which way the character is looking. Anyway, looks like a good tough game, one that needs a little more time to really get good at. Nicely done.
Really enjoyed this game, something uncommon and well done for a short jam. I like the swinging mechanic. A note to anyone playing on the web, it took me about 5 minutes to load the game for some reason. Anyway - well done!
The core idea here is clever. I'd like to see a slightly longer intro, just a few more seconds at the top. Would be a good opportunity to add something funny.
Good marks here for the music. It caught my attention right away.
There is some potential here! I think what it needs to be more fun is another aspect to the gameplay. For example, more than two control options. Perhaps one that makes you move up a little, or down. Or one that makes you move faster in either direction. Difficulty level is another way to improve a game like this. I've come across some games that are way too easy. In this case, it feels a little too hard right at the start.
This was actually really fun. I would like to see more games that are simple, easy to get into, and that you can just start playing. Well done on this.
Totally reminded me of the old Asteroids game. I really like how they break up into smaller bits. The rockets attacking you was confusing at first, but it adds more challenge, and in fact you can use them to your advantage if you dodge at just the right time.
The cute fish add a certain level of creepiness. I would have liked a way to escape the fish, or be able to sustain a couple of fish bites, but a fun little game and nicely done for a COMPO entry.
I enjoy entries that are simple and fun, and this one gives both. Already noted is the lack of audio. Something really quiet in the background maybe, and a few subtle effects each time you click and when you hit the mark. Anyway, well done.
Your game makes a clever use of the theme, but also highlights why the theme is a bad one. It forces devs to add some kind of delay or loop that just isn't natural for a platformer game. I thought your idea was really interesting though. My suggestion would be that multiple things happen each 10 seconds. For example, every 10 seconds you jump, and at a different interval, you dash. Maybe mix in a few different variations of each. Has potential!
High marks for this one. This is the best game I've rated so far. Good use of the theme, clever idea. I got a little bit lost by the third level, but overall this is a fun puzzle game that I would play more of.
Really interesting idea, having a timing aspect to build items, etc. This wasn't clear initially... you might want to add a longer description about the game on this page.
I'm a huge fan of snake games, and this one really adds an interesting twist. I had some trouble telling which type of blocks do what, or how to make use of special abilities, but overall this has some real promise.
This was a lot of fun. Everything from the animation on the splash screen to the sound fx and artwork just works so well together. Good use of the theme.
This control scheme feel very unique to me. Well done. Had a nice overall feel.
@gettingrekt @she-wrote Thanks for your comments. The level of polish, as well as some of the quirks like jump also being talk are part of the game engine I used. It's a nice little platform builder, but you sacrifice a lot of ability to customize things.
@budda Thanks for the comments and rating. I just uploaded a new version of the game that shifts around a few sign posts and finish flags to improve the experience and remove a few of the frustrating moments when you just want to jump.
@hneumann The game page wasn't really what I intended. I probably should have hosted it on itch.
@mikushi I don't love how the engine handles wall interactions. It's very sticky.
@ogelgames Yeah, the signs were pretty much how I tied the theme in with a platformer. Eventually I started adding visual elements as well, but I tried to go for some humour / dialogue.
@lelulagames I agree with you. I wouldn't pick these options, but the platformer engine I used made these the defaults and there's no way to change it (it's fairly new).
@automatonvx You make some good points. I wanted to just have some fun and build an entertaining platformer and spend less time on the resources. I made a few edits to the graphics, but not many.
@kesha Thanks, I appreciate it, although I'm too humble and realistic to think it's one of the best. I'm happy to be in the top 20%, though.
This is an interesting idea. I started to get a feel for what I'm supposed to do, although I feel like a game controller would be more natural to play with (I don't have one on hand, just comparing it to WASDE).
I think you had a good idea here, and something decent given the short timeframe you had.
I liked "Burger King". 😆
Clever. I like the idea of a collection of mini-games, although I was hoping I could get some kind of bonus for having all three tasks completed before another one was requested. In any case, nice use of the theme.
Enjoyed this for its simple platformer element, but also really liked the graphics (especially the transparent platforms) and the music. Well done.
Giving this game really high marks. This is the best game I've played to date in this event, especially with such great use of the theme. Well done.
I really like how you used this theme in a platformer, altering the mechanics of the game as opposed to "something happening" every ten seconds. Very clever.
Really clever use of the theme. I played to level 5. Was hoping I could pick up a new weapon along the way or something!